GM-controlled "NPCs". Note that these sheets are not examples of good nation sheets. They're just functional for in-game use. [hider=Rudel] [h1][color=#DC143C][center]Rudel[/center][/color][/h1] [h3]Flag:[/h3] Two crimson eagles, talons locked in combat above a black background. [h3]Brief Description & Tier:[/h3] Tier 1. Formerly a merchant republic, now ruled by a despotic authoritarian titling himself "Dread Prince". The most powerful of all the Evorinian states. [h3]Ambition:[/h3] To unify Evorin and create a powerful state capable of rivaling the Great Empires. [h3]Government Type:[/h3] Absolute despotism, ruled by the Dread Prince Vittorio di Piro. [h3]History:[/h3] Rudel was once a thriving Merchant republic, governed from its capital city, the massive, island-borne Rudel. Rudel, seeking expansion to the mainland in the past few decades, began to hire Condottieri to conduct their military affairs. One of these Condottieri was Vittorio di Piro. Vittorio di Piro was a soldier mentored under Istanio Castarlono, former Dictator of Montserri. After Castarlono's assassination, di Piro took a contingent of his loyalists and served Rudel as Condottieri. He eventually began buying out the rest of the mercenary companies until he had a monolopoly, at which point he performed a coup of Rudel and disintigrated the power of its noble families. He took on the title of Dread Prince, and since then, the Dread Prince Vittorio has launched a campaign of conquest around Evorin. More recently, he was approached by the Heir of Castarlono, who sought aid in claiming their position as Dictator of Montserri. He agreed, and is now waging a war against Montserri, besieging the titular city for the last couple years. [h3]Military:[/h3] [b]S-Tier - Artillery:[/b] Dread Prince Vittorio is well-known for the use of what he calls the 'Wall of Stone and Iron'...continual volleys of cannonry that prevent the enemy from forming formations. He maintains massive cannon units meant to pummel enemies into submission long before melee is engaged. [b]A-Tier - Ranged:[/b] Despite himself formerly a mercenary, the Dread Prince has instituted a professional army, a staple of which is his arquebusiers. Relying on his cannon to elicit charges out of enemy formations, once they're charging, his arquebuses and crossbows whittle down the enemy line before they can reach his army. [b]B-Tier - Melee Infantry:[/b] For whatever's left of an enemy army after his volleys of cannon and shot, he maintains a standard line of pikes and halberds. [b]C-Tier - Navy:[/b] With their largest and most profitable province being an island, Rudel of course requires a decent army to keep its state in-tact, but the fact is that the Dread Prince is a poor admiral, and relies singularly on land conquest. The Rudelian Navy is maintained to prevent piracy, allow the transport of troops, and protect its mercantile interests, but lacks offensive capability. [b]D-Tier - Cavalry:[/b] Rudel's cavalry, mostly lightly-armed cuirassiers, are primarily used to chase down routing enemies and scouting enemy positions. Aside from that, the Dread Prince doesn't see much use in them. [b]F-Tier - Shock:[/b] Rudel's army is almost entirely composed of human regulars. Barely any magical troops, no beast troops. [h3]Agents:[/h3] [u]DYNASTIC AGENTS[/u] Dread Prince Vittorio di Piro - Level 2 General, Level 1 Statesman [u]STATE AGENTS[/u] Colonnello Bruno Muratore - Level 2 Champion, Level 1 General Carlo de Colonia - Level 1 Polymath Elisa de Colonia - Level 1 Statesman [h3]Estates:[/h3] DYNASTIC ESTATES: Ramora, Fortress: Level 1 Stronghold Locani, Fishing Village: Level 1 Settlement Art Dealer: Level 1 Shop Public Arsenal: Level 1 Institution STATE ESTATES: The Palace of Mirrors: Level 2 Palace Porto Rudel: Level 1 Port Gunsmith: Level 2 Workshop Old Rudel, City Center: Level 1 Settlement [h3]Forces:[/h3] [b]Grand Army de Rudel[/b] Army, Size 7. Location: Rudel Embedded: Dread Prince [b]Garrison of Ramora[/b] Garrison, Size 1. Location: Ramora [b]Garrison of Old Rudel[/b] Garrison, Size 1. Location: Rudel [b]Garrison Fleet of Porto Rudel:[/b] Garrison Fleet, Size 1. Location: Porto Rudel [b]Grand Armada de Rudel[/b] Fleet, Size 4. Location: Porto Rudel [b]Montserri Liberatory Expedition[/b] Army, Size 4. Location: Montserri [u]Siege Preparations:[/u] 5 [b]Muratore Brigade[/b] Army, Size 2. Location: Rudel Mainland Holdings. Embedded: Colonello Muratore [h3]Relations:[/h3] [u]Montserri:[/u] Rudel is at war with Montserri, having invaded and is currently besieging the city. [u]Galia:[/u] Rudel has cold, tense relations with Galia, as well as all her associated vassals and allies, both of them representing the other's greatest threat regionally. [u]Castarlono Family:[/u] Rudel is a patron of the Castarlonos, offering them support in their struggle against Montserri. [/hider] [hider=Montserri] [h1][color=#7FFFD4][center]Montserri[/center][/color][/h1] [h3]Flag:[/h3] Gold and Aquamarine. Four squares, alternating each color in the foreground and background. Two squares, diagonal from each other, have the image of a rearing stallion. Two others, also diagonal, bear a city on a hill. [h3]Brief Description:[/h3] An oligarchic republic on the precipice of losing everything. [h3]Ambition:[/h3] To survive and preserve the "Liberty Aquamarine". [h3]Government Type:[/h3] Oligarchic Republic, wherein every noble family has land equally proportional and equal powers shared between them. The Consul is selected yearly by a random rotation, and no one family may be selected for consul twice in a decade. [h3]History:[/h3] Montserri is ruled under what they call the "Liberty Aquamarine"-all nobles are considered equal, and every family owns equal land with equal right to rule. That said, being a commoner in Montserri...sucks. Hard. The Castarlono family was well aware of that. A bit over a decade ago, Istanio Castarlono declares himself Tribune, granting himself immeasurable power. He emancipates the commoners and is killed for it, the Castarlonos expelled and their lands split among the noble families. Now, they've returned, along with a Rudelian invasion. Though Montserri weathers the siege thus far, it's only a matter of time before they crack...or is it? [h3]Military:[/h3] [b]S-Tier - Cavalry:[/b] The noble families of Montserri still hold true to old codes of chivalry, providing powerful and well disciplined knights who act as lancers and sabre cavalry. Traditionally, the Knights of Montserri alone provided enough deterrent against invaders. It seems this is no longer the case. [b]A-Tier - Shock:[/b] Aside from some powerful spellcasters, Montserri's only irregular troops are the Bastardi - noble hooded guerrilla loyalists known for their stealth and skills with blades, especially daggers and longswords. They've been responsible for sneaking supplies into Montserri, allowing for the siege to go on for as long as it has, and have also wreaked havoc on occupying Castarlano and Rudelian troops. They're led by Django the Bastard. [b]B-Tier - Ranged:[/b] Garrisoning the city of Montserri is a large mercenary crossbow corps, largely comprised of mercenaries from Liverni and other nearby city-states. The Black Tusks even have some orcs garrisoning the city. Montserri also has their share of arquebusiers, as well as mid-range spellcasters who provide excellent support. [b]C-Tier - Artillery:[/b] While its field artillery has been eviscerated in the war with Rudel, the city of Montserri has been outfitted with powerful cannonry in its fortifications. [b]D-Tier - Melee Infantry:[/b] Montserri's melee infantry is almost entirely composed of barely armored peasant levees and dismounted knights. Nothing useful or reliable. [b]F-Tier - Navy:[/b] The war with Rudel has caused Montserri to largely abandon all naval ambitions. The merchants who remain are forced to fend for themselves. [h3]Agents:[/h3] [u]DYNASTIC AGENTS[/u] Console Cicero Implianto - Level 2 Statesman Segnora Francesca - Level 1 Champion [u]STATE AGENTS[/u] Django the Bastard - Level 1 Infiltrator, Level 1 General, Level 1 Champion General Forzo - Level 2 General [h3]Estates:[/h3] DYNASTIC ESTATES: Lamorin, Stables: Level 2 Settlement STATE ESTATES: The Fortifications of Montserri: Level 2 Fortress Embassy: Level 1 Institution [h3]Forces:[/h3] [b]Montserri Defenders[/b] Garrison, Size 5. Location: Montserri. Embedded: General Forzo Siege Preparations: 5 [b]Free Riders[/b] Army, Size 3. Location: Lamorin. Embedded: Segnora Francesca [b]The Bastardi[/b] Army, Size 2. Location: ??? Embedded: Django the Bastard [h3]Relations:[/h3] [u]Rudel & Castarlonos:[/u] War. All-out fucking war. [u]Galia:[/u] Montserri considers turning to Galia for patronage, though fears the loss of autonomy that'd inevitably come with it. [/hider] [hider=Colonia] [h1][color=#E2DFD2][center]Colonia[/center][/color][/h1] [h3]Flag:[/h3] A Pearl White Dragon clutching a red rose. [h3]Brief Description & Tier:[/h3] Tier 1. A theocracy based out of the old Provincial capital, ruled by a hybrid race of giant dragon people. [h3]Ambition:[/h3] The same as it's always been...preserve the Horde Undying. [h3]Government Type:[/h3] Ruled by a heretical branch of Monism known as the Church of the Horde Undying, which combines the traditional beliefs of dragons and gigants with old Terastrian Monism to produce a syncretic faith based on inner perfection and longevity. [h3]History:[/h3] The city of Colonia was once the largest city in all Evorin, as well as the capital of Evorin under the Terastrian Empire. As the Empire collapsed, it was overtaken by Dragons, who dwelled in the hills outside the city and would fly in and ransack it. A clan of Gigants came to claim the city and went to war with the Dragons, which lasted for around a century, and ended with an unexpected twist; a political marriage between the various Gigant chiefs and the dragons of the hills. From this union of the Undying came a new people, the Dracogiganti; have Gigant and half Dragon, who continue to rule Colonia to this day. While the descendents of the same chiefs still claim noble houses, and there continue to be pure dragons living in the hills and pure gigants in the city, true power is vested in the Church of the Horde Undying, a religious body created to settle diputes between the Dragons, local Humans, Gigants, and the new Dracogiganti nobles. [h3]Military:[/h3] [b]S-Tier - Shock:[/b] The shock troops of Colonia come in four powerful forms; the Dracogiganti Knights who combine the armored skin and fire breath of the dragons and the power and might of the gigants, large gigants, flying dragons, and powerful mage-priests. [b]A-Tier - Infantry:[/b] Smaller gigants and Dracogiganti captains also serve in large infantry regiments mostly composed of a nationally instituted human militia, mostly armed with halberds and other polearms to form a proper anvil against their shock troops' hammer. [b]B-Tier - Ranged:[/b] When so much of your army is extremely large, you trust projectiles a tad bit less. Instead, the ranged troops of Colonia are primarily powerful mages, able to target with more precision than standard volleyers, but their rigorous training comes at the price of quantity. [b]B-Tier - Navy:[/b] Colonia maintains an above-standard navy to protect their trade interests. Plus, y'know, dragons. And even some sea serpents. [b]F-Tier - Cavalry & Artillery:[/b] Y'know, horses and cannons seem a little silly when you've got dragons. [h3]Agents:[/h3] [u]DYNASTIC AGENTS[/u] Arvic Emberni - Level 1 Champion, Level 1 Merchant Moundsitter Garvon Emberni - Level 1 Statesman, Level 1 Archmage [u]STATE AGENTS[/u] Malac Sweetmoss - Level 1 General Alazidd - Level 2 Champion Rico di Coloni - Level 1 Polymath [h3]Estates:[/h3] DYNASTIC ESTATES: Emberni's Challace: Level 1 Palace The Chipped Fang, Tavern: Level 1 Shop STATE ESTATES: The Old City of Colonia: Level 2 Settlement The Basilica of the Horde Undying: Cathedral, Level 2 Institute. [h3]Forces:[/h3] [b]Emberni's Flame[/b] Army, Size 2. Location: Colonia. Embedded: Arvic Emberni [b]Home Fleet[/b] Fleet, Size 2. Location: Colonia [b]Colonia Garrison[/b] Arm, Size 6. Location: Colonia. Embedded: Moundsitter Garvin, Malac Sweetmoss, Alazidd [h3]Relations:[/h3] Colonia tries to maintain a level of neutrality with all its neighbors. It sends out mercenary companies to keep its military trained, while also walking a dangerous tightrope to preserve its autonomy against much larger empires. [/hider] [hider=Isolopoli] [h1][color=#32CD32][center]The Sophisticate of Isolopoli[/center][/color][/h1] [h3]Flag:[/h3] Flags are for the stupid and lonely who need stickers and accessories to bring value to their existance. [h3]Brief Description & Tier:[/h3] Tier 1. An ancient technocracy that frequently disappears. [h3]Ambition:[/h3] Yuck. No. [h3]Government Type:[/h3] A technocratic democracy ruled by an academy/council known as the Sophisticate. [h3]History:[/h3] Isolopoli was born in the time of the ancients and will die long after whatever you have going on. It is a city of learning; of the arts, sciences, and magic, and [i]for[/i] the rare mind who prefers to not learn the difference between the three. It is hard to find. Even if you take your big boy boat there, you still might not find it. It was around during the Terastrian Empire, that's for sure. And one one point, it was even moderately accessible. And then it...'occulted'. Disappeared from the face of the Farwest. For millenia. But now, it's back. And people seem to not have [i]as[/i] much trouble finding it. [h3]Military:[/h3] [b]S-Tier - Artillery:[/b] Giant magnifying glasses, semi-automatic ballistae that can cause ships to rapidly rot, catapults that fire balls of pure fire...lots of scary stuff. Plus, the colossus. [b]S-Tier - Ranged:[/b] The most powerful mages in Evorin and automatons armed with semi-automatic crossbows. [b]S-Tier - Melee Infantry:[/b] A giant army of automaton hoplites and legionnares. [b]F-Tier - Navy:[/b] People can come and go as they please, it's not the Sophisticate's job to cop the waters. [b]F-Tier - Cavalry:[/b] It's a tiny island. Horses would be silly. [b]F-Tier - Shock:[/b] How brutish. [h3]Agents:[/h3] The Colossus - Level 10 Champion (THEY GET AN EXCEPTION!) The Automatarch - Level 2 General The Sopharch - Level 1 Statesman, Level 1 Archmage, Level 1 Polymath [h3]Estates:[/h3] DYNASTIC ESTATES: Hanging Gardens: Level 2 Settlement The Sophisticate: Academy, Level 5 Institution The Fortifications of Isolopoli: Level 2 Stronghold [h3]Forces:[/h3] [b]The One they Have:[/b] Garrison, Size 10. Location: Isolopoli. Embedded: The Colossus, the Automatarch, the Sopharch [h3]Relations:[/h3] No thanks! [/hider] [hider=The Order of the Sacred Master (aka "K-Knights")] [h1][color=#4169e1][center]The Order of the Sacred Master[/center][/color][/h1] [h3]Flag:[/h3] Two dogs kneeling before a haloed, shining woman. Dogs are brown, woman is gold and white, background is blue. [h3]Brief Description & Tier:[/h3] Tier 1. An order of Hemicyon knights dedicated to following the will of their Sacred Master, Penelope. [h3]Ambition:[/h3] To follow the will of Penelope, usually by destroying 'aberrations'. [h3]Government Type:[/h3] Military Order, ruled by a Grandmaster known as the "Loyal Alpha". [h3]History:[/h3] Thousands of years ago, the Hemicyons were created as soldiers of the Primarch Deprivation. They are dog-people, anthropomorphic and canine. A spell was cast on a group of them by the wizard Philius, who, himself almost always traveling, wanted protection for his daughter, Penelope. The Hemicyons worshipped her as a god-queen, and went about a quest of conquests to destroy anything that might prove a threat to her. It had limited success, but after Penelope died, they believed she ascended into godhood, and continued to worship her, many of them, known as Ears, acting as her prophet. While Dog Knights became a common sight in Megalia in the early Fourth Throne, it wasn't until the Orkin were birthed by the Dark Lord Malor, who was attempting to turn himself into a fifth Primarch, Upheaval, that the Order of the Sacred Master was finally born. They aided in the destruction of Malor, and now patrol Megalia and the Farwest at large. In Evorin, they claim the Isle of Piro, from which they observe the prison of the Primarch Madness. [h3]Military:[/h3] [b]S-Tier - Cavalry:[/b] The pride and joy of the Order is the Gryphon knights. The name is misleading, since they only ride Hippogryphs, but still. Dogs on hippogryphs. Pretty scary! [b]A-Tier - Melee Infantry:[/b] Hemicyons are masters of pack tactics, and their knights tend to carry large, imposing weapons, covered head to toe in full plate. But there's not a ton of them. [b]B-Tier - Navy:[/b] With their faction spanning the Ocular sea, the Order needs to maintain at least a semi-decent navy. They rely almost solely on galleys, with slave-crews staffed with imprisoned Aberations...orcs, gorgons and the like. [b]C-Tier - Artillery:[/b] The order posseses high quality artillery. They just aren't great at aiming it. [b]D-Tier - Ranged:[/b] The order is dogs. Dogs have bad eyes. They try their best, though. [b]F-Tier - Shock:[/b] Shock troops tend to be aberations, and if you didn't know yet, the Order doesn't like those. [h3]Agents:[/h3] [u]DYNASTIC AGENTS[/u] Loyal Alpha Maximus: Level 1 General, Level 1 Statesman, Level 1 Champion [u]STATE AGENTS[/u] Sir Acorn Many-Scent - Level 3 Champion Yellow the Ear - Level 1 Archmage Butter the Tongue - Level 1 Statesman [h3]Estates:[/h3] DYNASTIC ESTATES: Montpiri: Gryphon breeding, Level 2 Settlement STATE ESTATES: Castle Lombo: Level 1 Fortress Porto Lombo: Level 1 Port Armory: Level 1 Workshop [h3]Forces:[/h3] [b]The Great Pack:[/b] Army, Size 6. Location: Isle of Piro. Embedded: Sir Acorn, Yellow the Ear [b]The Water Dogs:[/b] Navy, Size 2. Location: Porto Lombo. [b]Lombo Garrison:[/b] Garrison, Size 2. Location: Castle Lombo. Embedded: Loyal Alpha Maximus [/hider]