[quote=@Foster] 'sounds fair, since I was describing her via several ill-fitting cliches that kept getting piled on top of each other. I'll dial it back a bit, [i]especially[/i] the impulsiveness causing/used-to-rationalize [i]at least half[/i] those statblock shenanigans. ... Kinda still want to keep [i]a[/i] large shotgun though (the KS-23, not some MAS-type). Mostly because if a pilot does need to bail-out chances are there's still going to be a MAS-sized threat they'll have to deal with and a combat-knife probably won't be able to cut it. But I suppose a demolition-charge could work in its place. I'm also hoping the survival-cloak could become standard-issue, actually. As a means to aid pilots in SERE should they need to bail. It also has alternative uses of it for running recon, sniping, and taking naps. I figure such a piece of kit may be genuinely useful for anyone and everyone. Most of the rework is working on phrasing. Personality may take awhile, brain is stuck on "owl". [/quote] I did consider giving the MAS Suits active camouflage, but eventually decided against it - they've got too much going on already, and I figured it'd be something for progression in the story. So, maybe not the camo cloak [i]yet[/i], but it might be something that gets discovered or invented over the course of the narrative and gameplay. KS-23 is fine, given the kind of threats that are around it's not unreasonable that they may have become more common in production and wider usage. Synths being what they are, and the same for aggressive alien fauna. Although, hopefully, bailing out of your MAS Suit won't be something you have to deal with all too often, and even if you do have to deal with it, hopefully the rest of the squad will still be around to help. Owls are good, I like owls. Both real ones and anthro ones. [hider=you could say, they're a hoot.] https://youtu.be/BxDmrzuPsYk?si=J8XfFMT6k97LwJby [/hider] [@FalloutJack], regarding the derg siblings - I think my reservations were a little on the lines of 'they don't quite match what I was thinking for the Dranfel', less in terms of their appearance, but more their 'culture'. But then, I had a think about it (when I was trying to sleep and failing), and figured that, much like our own society, Dranfel society wouldn't be completely homogenous. That's one thing that does annoy me in Sci-Fi sometimes, when you have an alien race and they're [i]all[/i] one personality trait or set of customs and traditions. So, perhaps it's because of whichever region they're from and that culture is somewhat different to that of other Dranfel. I will say that the emphasis on melee combat seems a bit antiquated in the setting, given the reliance on technology, and that you might need to reframe that slightly, and the same with giving them more of a conventional military/paramilitary background and training. But it's not a big deal, and can easily be squeezed in. Maxson's claw weapons also seem like they'd make good MAS Suit weapons too, honestly - I did actually consider something similar but left it out at the last minute. Give them a little bit of a tweak, and I think they'll be fine, thank you ^^ [hider=My Hider] Also, Kerris is kinda hot [/hider] [quote=@cirrus sd] heyo, I literally joined the site after reading your interest check haha. I skimmed through everything but am interested in creating a human character to add to the cast! I have a vague idea (I only know they will be Korean and have some fun psychic ability) so will ruminate after reading more thoroughly and submit. but do lmk if you are already at character limit or approaching it! [/quote] I'm flattered that you thought the RP was enough to want to join the site and join in. Have fun reading, but the character idea sounds like a good starting concept already. No hard cap as of yet; still waiting on some people to submit their apps after the interest check, so we'll see who comes across or not from there. [quote=@Dragon Mahteru] [/quote] I must admit, with your name and PFP, I expected a Dranfel xD But, I like Callan; they seem interesting. Someone more from the science/tech side is a good compliment to the heavy military/combat bias we have so far. My only thing of note is that they'd probably have received some formal training before being assigned to a SPEAR team, if only to make sure everyone knows how to work together - regardless of how smart they are, but that's a minor thing. I would say, as far as their abilities go, I don't think having been enhanced as much as they are and then having other abilities on top of that is necessary - that would already make them very formidable. Having other abilities on top of that is a bit unbalanced. I would say that having the 'sixth sense' - though, don't expect it to [i]always[/i] be accurate in practice, of course - and a high degree of enhancements is fine, without the technical ability as well. Especially given their extremely high level of competence in a fairly broad range of fields. Although, if you can explain the Systems Interface Attenuation ability in a more practical sense, that might help - as it stands at the moment, the description doesn't really explain what it actually does very well from my reading of it.