[quote=@Dragon Mahteru] Having read over it again just now I can see what you mean. I'll adjust it a bit, but systems accentuation is effectively like having a cyberdeck from cyberpunk, only instead of using said cyberdeck to hack people it's for more basic things like generally interacting with computerized stuff. I'll try and make it more readable in an edit. I'll remove The Assumption too because they kinda do that anyway but I didn't know if writing them to be that smart would count them as a paranormal human. [/quote] I see what you mean from that explanation; it's sort of a device or tool that aids with remote hacking or control of systems/devices that would enable such; i.e. anything wirelessly connected. That seems fine to me, and could work as part of their implants and enhancements as well. Removing the Assumption is fine if you want to do that, certainly if they're very smart anyway, it could just be a character trait or quirk of their personality that they make connections of logic in a certain way based on experience and knowledge. [@FalloutJack], edits look good - While I hadn't considered Non-human Coalition weapons, something like a Pulse Rifle and how it operates seems more-than reasonable. It's not too overly high-tech, but just enough so that it would fit the scope of the setting well. Also it's just an iconic weapon, so I'm happy to make room for it. I like the idea of the man-portable micro-missile launcher as well - it makes sense, given the existence of micro and mini-missiles, and it fits the concept for Maxon as well. Also flexibility, given the different kinds of micro-missiles available. I'm happy to approve the pair and you can post them in the characters tab at your convenience.