[quote=@Birdboy] We should go gm less in my opinion. No one seems stoked to be the gm and I like the freedom. How would we do this though? Who will be playing villians? Maybe we each take turns? Who knows! Xalt I would absolutely love to see your plans! [/quote] If you're going for a more free-form game without anyone in particular being the GM, you could just agree to play your own villains or ne'er-do-wells, and use the "I write what I want my character to try and do" mechanics whenever you interact with someone [i][b]else's[/b][/i] villains or scumbags. That way, you can all be equally in charge of handling fights or situations. Or, you could all just go completely ham and blow shit and people up with MIND BULLETS whenever you want. That's also an option. As for my plans, you'll have to be a bit more specific. ^^; My immediate plans for after you guys got signed up at the kiosks and joined your Hero Org was just somehting along the lines of: 1. Let everyone go outside into Atlas Park. 2. Set up several small-time events with low-level threats/crimes, like a purse-snatcher, a cat stuck in a tree, some punk kids spray painting in an alley and things of that nature. 3. Let the heroes choose one of the above situations and have them team up or go solo in handliong them. 4. After finishing 3 of these "tiny" quests, they'd get their first "level up". If you want further-reaching plans that were made for the distant future, I can send you those in a PM. :)