Apologies if my means of replying causes a multi-ping. [quote=@Xaltwind]If you're going for a more free-form game without anyone in particular being the GM, you could just agree to play your own villains or ne'er-do-wells, and use the "I write what I want my character to try and do" mechanics whenever you interact with someone else's villains or scumbags. That way, you can all be equally in charge of handling fights or situations.[/quote] That's one of the ways I was thinking we could do it GM-Less. Though I'm also thinking that for certain villains (not all of them) we could share em and/or pass em around for ease of RPing? [quote=@Xaltwind]My immediate plans for after you guys got signed up at the kiosks and joined your Hero Org was just somehting along the lines of: 1. Let everyone go outside into Atlas Park. 2. Set up several small-time events with low-level threats/crimes, like a purse-snatcher, a cat stuck in a tree, some punk kids spray painting in an alley and things of that nature. 3. Let the heroes choose one of the above situations and have them team up or go solo in handliong them. 4. After finishing 3 of these "tiny" quests, they'd get their first "level up".[/quote] [quote=@Birdboy]Not sure I would want to make us all do really trivial heroics. If it's cool with you all I'd like to send us all on a mission, maybe one that sends us in a few groups?[/quote] I'm okay with starting slow, though I think it might be good to get a bit of action in. I'm thinking we could do the standard "Suddenly there is an emergency" before/after/in-the-middle-of that? Perhaps a fire breaks out somewhere, there's a cartoon-y bank robbery and/or there's a supervillain (Probably a more laughable C-Lister) showing up and doing a plot. [quote=@Birdboy]Something fun we could is assign one of the faction kiosks to a player who isn't in that faction. That way we can still to with each other.[/quote] Smart, gets us a bit of practice while also making it so no-one is forced to solo-RP a kiosk. I second this idea! [quote@Birdboy]Or just a training facility to test out powers and see who can do what.[/quote] I'm on board with the idea of putting the team in a Power Testing Teambuilding Exercise. It's a simple way to keep an all-characters scene going and can lead quite nicely into an emergency call if we decide to go with my earlier idea.