Hidden 8 mos ago Post by Kadenvoodoo
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Kadenvoodoo

Member Seen 6 mos ago

Character Name: Silus Bolart
Titles: [Beast],[Mundane],
Points At Start: 105
Points Spent: 105
Points Earned: 0
Strength: F
Precision: F
Intelligence: D
Vitality: E
Speed: F
Skills: [Magic] E, [Healing] F, [Bolster:Str] F, [Alchemy] F, [Medicine] F, [Nature] F, [Magic target] F, [Magic range] F
Abilities:
Health potion: [Magic] E, [Healing] F, [Alchemy] F, [Medicine] F, [Magic target] F, [Magic range] F - Character throws a healing potion that can heal up to 5 targets - Grade E CD: 1
Strength Potion: [Magic] E, [Bolster:Str] F, [Alchemy] F, [Medicine] F, [Magic target] F, [Magic range] F - Character throws a potion of strength that can temporarily increase the strength of a single target - Grade E CD 1
Equipment: Catalyst:E (14), Alchemist kit:F
Assets:
Change Log:
Hidden 8 mos ago 5 mos ago Post by sunphoenix72
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sunphoenix72

Member Seen 17 hrs ago

Character Name: Alaerin Storm {Alan Wests}
Titles: Prime (tree), Human (race)-Native, Path-Mundane, Artless Born for this
Features: Medium Size
Points At Start: 105
Points Spent: 105
Points Earned: 0
Perk:
Strength: D {14}
Precision: F {0}
Intelligence: E {7}
Vitality: E {7}
Speed: F {0}

Skills:
[Barrier] F
[Fighting Style-Swords] E
[Blight Lightning] F (0pts style discount), Range E (0pts style discount and born for this perk)
[Telekinesis] F {28}

Abilities:
[Psychokinetic Forcemastery] - [Telekinesis] F, Gear [Shuriken] F
- Unleashes his will with precision aim to move objects with his mind in a whirlwind of flying objects directed mentally. Grade F cool down 0

[Telekinetic Shield] - [Telekinesis] F, [Barrier] F
- Telekinesis hardened into a sheath of protective force

[Telekinetic Ward] - [Telekinesis] F, [Barrier] F, [Range] E
- TK Formed into a Ranged sheath of protective force around an ally or object

[Lightning 'Aegis'] - [Fighting style swords] E, Range E, Blight Lightning F
- unleash a lightning bolt at target 30ft, shocks target - E - 1 post cooldown
Limit: metal focus

['Thunder' Blade] - [Fighting Style-Swords] E, Blight Lightning F
- electrified blade strikes a target - F - 0 cooldown
Limit: metal focus

[Lightning Ward] - [Fighting Style-'Greatsword'] F, [Lightning Blight] F, Barrier F
- creates a lightning field to block or weaken incoming attacks. - F - 0 post cooldown
Limit: metal focus

[FORCE BOLT] - [Fighting style swords] E, [Telekinesis] F, [Lightning Blight] F, [Range] E
- A focused sword slash of combined Blast of Lightning & Telekinesis into a Concussive Bolt of BLASTING FORCE - 1 post cooldown
Limit: metal focus

**Note:** metal focus must be ferrous

Equipment:
Melee 'Greatsword' [E] {14}
9x Shuriken [F] {0}
- 9x Kunai 'Throwing Knives'
- 9x Darts
Bag of Marbles
Bag of Pastashio 'Nut' Shells
Assets:
Adventuring Gear ~
- Backpack, Shoulder Bag, Rope-50'ft w/Grapple, 6x Iron Pitons, Canteen, Bedroll, Tent, 3x Torches, Rations-1Week, Cold Weather Fur Coat; Bag of Candy
Possessions ~
- Journal Sketch Book, Charcoal and Colored chalk art supplies
Change Log: -
Suggestions ~
Performance: Painting/Drawing

'Beneath the Sands' ~

<< GM Proposed - UNGRADED >>
Connected F - [Faazi Merchant Guild Associate]
- Character has assisted the Faazi Merchant Guild with a quest and has yielded favorable results for them. Character is seen as more favorable, reliable and trustworthy in the eyes of guild affiliates and allies. Character is more readily considered for future work opportunities for the guild. Guild is more likely to support character.

Assets ~
Old Empire Map A
- Map depicting old sites of interest in the border desert region between the West Empire and Kingdom.

Optional skill acquired - Wealth F (add 21pts to earned and spent when taking this skill)

{Specific} Alaerin:

Salvaged Old Empire Armor F
- Metal plate Armor pieces found underneath the desert between the West Empire and Kingdom of Rotia belonging to a long past empire. (Add 7 pts to earned and spent when taking this equipment)

Salvaged Old Empire Sword F
- Metal khopesh like sword found underneath the desert between the West Empire and Kingdom of Rotia belonging to a long past empire. (Add 7 pts to earned and spent when taking this equipment)

Background:
'Alan Wests' his real name, had just gotten a short gig working with Bandai for a little art for a new fantasy setting... real stable 6 month gig... and was excited to start finally with a 'foot in the door'. Went to bed eager to start work the next day with the pros...

'Alan Wests' his real name, had just gotten a short gig working with Bandai for a little art for a new fantasy setting... real stable 6 month gig... and was excited to start finally with a 'foot in the door'. An anime' Artist from LA.. moved to Tokyo to try to get on with a major Animation studio. Was touring the Shinto Shrines of Japan trying to become familiar with the isle... making the most of his 'work Visa'. A thunderstorm swept up while he was touring and he had to shelter in a shrine. Powerful heavy storm so he had to shelter there for a bit alone.. fell asleep. Woke up in IH!
He's a swordsman, hero, artist... and 'blessed with new powers... telekinesis and the ability to manifest lightning when in contact with metal. Unable to find how he arrived in IH.. he has decided to BE the Anime'-like hero he only created with his art... this world of adventure danger and mystery is .. something of a dream come true for him. He's STOPPED trying to find a way home... living the life of an adventuring hero.. helping those in need.. and delving mysteries. Always.. recording all he sees in his artistic sketches in his Journal! Its been a struggle ever since... been in IH for 6 months.

Alan Wests renamed himself 'Alaerin Storm' on arrival in IsakeiHell. He was a graphic arts designer trying to get on with a Animation Studio as an artist. A gamer, part-time martial artist nothing serious 'Light Blue Belt in Tae Kwon Do... but into fantasy hobbies.
Then he suddenly found himself...in another world. He found out after days of wandering he started to have headaches... which got worse until in a life threatening moment it manifested as Telekinesis! Giving him the ability to move objects with his mind, able to hurl small objects with devastating Force! But the even bigger surprize was when holding any metal object he also had powerful electrokinetic powers as well.. still hard to control.. but easily able to 'electrify' his Greatsword or hurl lightning bolts... though it still somewhat tires him out when he does so... he's getting stronger.
But it seems his natural attractiveness, and sweet simple-minded heroic innocence.. always seems to get him into compromising potentially erotic encounters.. just trying to be a nice guy... he often gets himself seduced or tricked into... compromised situations he finds most embarrassing!
He's not looking for such ~ unfortunate situations where he's taken advantage of.. he's just too nice and somewhat naive to avoid them.
He is 'hoping' increasing his swordsman skills with his weapon of choice ~ Greatsword and proficiney with his powers will help him avoid such situations... not realizing the problem IS HIM ~ He's "Easy". LOL!
To note: A limitation of his powers are affected by his emotions.. so powerful when angry... not so much if he's 'sated' or less control when emotional.

Hidden 7 mos ago 7 mos ago Post by DoubleChecker
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DoubleChecker

Member Seen 13 hrs ago

Character Name: Automata: Von Mackstein I
Titles: Construct, Order-Keeper
Points At Start: 105
Points Spent: 105
Points Earned: 0
Points Unspent: 0
Strength: D (14)
Precision: B (28)
Intelligence: F
Vitality: D (14)
Speed: F
Skills:
Artisan [Tinkerer] C (28)
Minions [Line Fusiliers] [Static] F (14)
Educated [Order-Keeper] F - Warfare, Law, Leadership
Abilities:
Firing Squad - Minions F + Warfare F + Leadership F - Orders his Line Fusiliers to concentrate firing in a specific target - Grade F 0 Post Cooldown
Equipment:
Saber E (0) - Created with Tinkerer C
Carbine C (0) - Created with Tinkerer C
Heavy Armor E (0) - Created with Tinkerer C
Assets:

Minions:
Line Fusilier
Titles: Construct
Strength: H (+14)
Precision: A (35)
Intelligence: F
Vitality: F
Speed: F

Fighting Style [Guns] E (14)
Range E (Fighting Style F discount) (7)
Area E (Fighting Style E discount) (7)
Continuing (Poison) F (7)

Abilities:
Riot Control - Fighting Style [Guns] E + Range E + Area E + Continuing (Poison) F - Launching special rounds from their carbines, the Line Fusiliers covers an area with poisonous gas - Grade E 1 Post Cooldown

Equipment:
Carbine C (0) - Created with Tinkerer C

Hidden 7 mos ago 7 mos ago Post by DancesWMonsters
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DancesWMonsters Indigenous Creature

Member Seen 4 days ago

Character Name: AnoYi
Titles: Beast
Perks:
Points At Start: 105
Points Spent: 105
Points Earned: 0

*Stats* (35 pts)
Strength: D
Precision: F
Intelligence: E
Vitality: F
Speed: D

Skills: ( 56 pts)
Appraisal F (free)
Fighting Style E [Swords] (28 pts)
•Accurate F (0 pts)
• Penetrating F (0 pts)
• Continuing F (7 pts)
• Drain [Speed] F (7pts)
Fast F (7pts)
Jump F (7pts)
Heightened Sense: Hearing F (7pts)
Heightened Sense: Smell F (7pts)
Abilities:
• *Six Fingered Sword Style*
Fighting Style E + Penetrating F + Drain [Speed] F
An effective, yet sometimes cruel, school of swordplay. This Combat Style emphasizes debilitating strikes over the efficiency of a quick kill.
Actions: 1, Cooldown: 1
Grade: E

• *Bloodletter*
Fighting Style E + Accurate F + Continuing F
Superficial wounds that just seem to linger. Strikes with this Ability continue to bleed & ooze far longer than they should, slowly draining their target of health & vigor.
Actions: 1, Cooldown: 1
Grade: E

• *Unicorn Jump*
Fighting Style E + Fast F + Jump F + Accurate F + Penetrate F
Leveraging speed & power, the Unicorn Jump allows the user to spring over and behind an opponent to deliver a surprise strike from the rear.
Actions: 2, Cooldown: 1
Grade: E

Equipment: (14 pts)
• Sword E (14 pts) [Fencing Sabre]
Assets: N/A
Change Log:

Hidden 7 mos ago Post by Nachogod
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Nachogod

Member Seen 6 mos ago

Character Name: Francis Fouquenot
Titles: Prime human, Isekai’d
Points At Start: 105
Points Spent: 105
Points Earned:
Strength: G (+7)
Precision: E (7)
Intelligence: D (14)
Vitality: D (14)
Speed: G (+7)
Skills:
Feature: Enhanced digestion F (7),
Feature: Taste Discrimination F (7) Appraisal F (0 Isekai)
Heightened Sense: Smell F (7)
Resilient F [Poison](7),
Devour F (7),
Gear F [Chefs tools] (7),
Artisan F [Chef] (7),
Business F (7),
Nature F (7)
Survival F (7)
Elasticity F [Belly] (14)
Abilities:
Butchers Blade F (Nature F, Survival F, Artisan [Chef] F, Appraisal F, Heightened Sense: Smell F, Gear: Chefs Tools F) Francis once he finds a carcass is able to expertly separate meat from bone & sinews from skin. Cutting around toxic parts, and doing so without damaging the valuable meats and components the body may have.

Equipment:
Assets: Chefs Gear- Cutting board, Pan, Wooden Spoons ladels & utensils, A portable wood stove, knives & Cleavers an apron, and a rack of seasonings.
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