[CENTER][h1]Elemental Plane of Air[/h1] [h2][color=6ecff6]Ishaan's Palace: Grand Hall, Right Wing[/color][/h2][/CENTER] The parrot answers Brutrumukk, "There are some security measures in there. Like beams that can incinerate someone. But ya have to figure out how to actually turn the dang things on and where. They're typically shut off if someone managed to get in past this front door here. For safety reasons," [@XxFellsingxX][@rush99999] [CENTER][color=598527][h1]Hither[/h1][/color][/CENTER] [CENTER][color=00746b][h2]Bavlorna's Cottage: Bavlorna's Hoard (B19)[/h2][/color][/CENTER] Gabriel smiles at Aurora's response to his gratitude, but blinks at Sshizna's words. He answers her, still very cheerful, "Of course. I won't let you down on that! On my honor!" While Gabriel was speaking with Aurora and Gabriel, Zavakri finds a porcelain jar made of varnished white clay rests on a wooden table. The jar has legs that have been painted to look like the legs of a chicken. Inside the jar are two broken pieces of a wishbone. She takes out the two pieces and sticks them together, and she blinks in surprise. She is left to mumble under her breath in realization, "So that's what the carousel horses meant...!" Gabriel and Zavakri nod in response to Aurora's words about leaving the house. Zavakri adds, "I believe there's still one room to check before we leave, if you would like to cover all bases," Gabriel disagrees, "I'd rather get out of Hither. I'm tired of these swamps..." With everyone agreed, they begin to leave the dreary cottage in the swamps, and make their way back to Clapperclaw. [hider=Investigating the Meat Locker (B12). If anyone wants to do so, open this box.]This room is freezing. Chunks of frozen meat dangle from the ceiling on hooks and chains. Along the walls, more meat is stacked in piles on metal racks. A small, frost-covered wooden coffer sits in the middle of the floor. The cold seems to be radiating from it. The wooden coffer is frozen shut but it can be pried open. [hider=Open if you succeed on Athletics DC 10. Roll with Advantage if you use a crowbar or a similar tool]The coffer contains a still beating humanoid heart. The cold is coming from it. Should the heart be removed from the coffer, the room begins to warm up.[/hider][/hider] [CENTER][color=00746b][h2]Chattering Heads (D5)[/h2][/color][/CENTER] The party makes it back to Clapperclaw without much issue. It seems like nothing has changed in the swamps of Hither. [hider=Sshizna Only]Sshizna sees that Prismeer has changed [I]significantly![/I] This area used to be peaceful meadows and rolling hillsides, adorned with flowers. But now...now this area is a roiling swamp. This area specifically somehow became a village of bullywugs! How did that happen?! She even notices that the tallest tree is gone, no longer standing tall over the meadows. Sshizna once accompanied her mentor to punish a brigand who kept breaking the Rule of Ownership again and again and again: Agdon Longscarf, the arrogant harengon. Her mentor had at first, offered Agdon to let him be, if he recompensed by giving her his prized blue scarf. However, he refused. So, Sshizna's mentor cursed the scarf so that Agdon could never take it off. In the same breath, she conjured the tallest tree, and nailed the other end of Agdon's scarf to the tree, so that he would hang there for the rest of his days in Prismeer.[/hider] As they approach, they can see that Clapperclaw, the small scarecrow is speaking with a stout, hairless figure. He speaks to the man, "A group of adventurers already went into Bavlorna's Cottage to find my stag skull. Once they come back, I can..." He then looks to the party as they approach and he happily cheers, "There they are! And you have my stag skull!!!" [@Vertigo][@Lurking Krog][@Dark Cloud][@CajunRobinHood]