[If you are interested in joining a setting like this, check out: https://www.roleplayerguild.com/topics/196759-isekai-fantasy/ooc] [@DoubleChecker] - Severin Vaust Asset Goal: Grand Duchy Nobility F [@Book] - Liu Fei Asset Goal: ? [@pkken] - Vetreus Draedora Asset Goal: Harvester Asset Mine F [@Red Hood] - Esther Keaten Asset Goal: ? [@Nakushita] - Penny "Iron Maiden of Pax" Asset Goal: ? [hider=Music] https://www.youtube.com/watch?v=EUer-Tto1ZA [/hider] The clearing falls deathly silent after the Grave-Tender's explosive demise. The only sounds are the crackle of residual energy from Vetreus's attack and the relentless, rhythmic THUMP... THUMP... of the forest's heart. As the party regroups, the two figures of Severin and Liu—or what appears to be them—offer their commentary. The Faux Liu gestures sardonically toward the shack with uncharacteristic sarcasm, while the Faux Severin prods the building's exterior, declaring the previous fight "horribly underwhelming." Ignoring the strange shift in their companions' demeanors, Esther steps forward to deal with the shack. A ribbon of shimmering musical energy snakes from her fingertips, wrapping securely around the door's rusted handle. With a sharp tug of her will, the ribbon pulls back. The door groans in protest, its single hinge shrieking as it's forced open. It swings inward with a final, shuddering crash, revealing the interior. The scene within is one of quiet, dusty reverence. The air that spills out is thick with the smell of dry rot, old blood, and something else, something faintly resinous like amber. The shack is a single, small room, and the golden light pulsing within illuminates several points of interest: [i]The Heartstone: In the absolute center of the room, resting on a crude wooden table, is the source of the light. It is a large, rough-hewn crystal, the size of a human head, glowing with a warm, rhythmic golden pulse. It seems to beat in time with the forest itself. The table it rests on is stained with dark, dried liquid.[/i] [i]The Congregation: The walls are lined with rickety shelves, and upon them sit dozens upon dozens of small, crudely carved wooden figures. There are dolls with button eyes, misshapen animals, and other unidentifiable shapes. Every single one of them is turned to face the pulsing crystal, a silent, unmoving audience frozen in perpetual worship. They are covered in a thick layer of dust, suggesting they have been undisturbed for a very long time.[/i] [i]The Hermit's Corner: In the back-left corner of the shack, there is a small, collapsed cot made of rotting wood and tattered cloth. Beside it, a small, leather-bound journal lies open on the floor, its pages yellowed and water-damaged.[/i] The shack is still. Nothing lunges out. Nothing attacks. There is only the pulsing light, the silent, watchful eyes of the wooden dolls, and the promise of discovery within the dusty confines.