I possess three advantages. The first is the most obvious: this collapsing possibility space of 'myself', along with my very sudden and impossible arrival here have granted me the element of surprise. Whatever their purpose in gathering here I (and 'I') have them on the back foot. The second is that I have walked this particular path before. That is to say I am aware (because I asked the last time) that phosphophyllite is a soft and deeply brittle gemstone, and that the specimens on display at Hero's Haven have been protected by a layer of diamond and clear amber. Knowing the trick of its construction I can tell at a glance which areas have needed repair and are resultantly composed of a greater quantity of amber to diamond and therefore which sections of the path offer the least friction to a set of wheels. That is to say, I know where to build speed on a board, and where to tech the rough patches. I am not finished flying yet. Therefore, stomp landing and pump four times in succession. Kickflip, nosegrind, 180, adjust stance. Pump twice more and glide. Kickflip, adjust angle of hip, [i]kick[/i]. Resultant missile targeted at false-maid nearest to Mayzie's landing spot. Board should collide with her head, attack velocity enough to take her feet out. Result is slight concussion and neutralized opponent, plus giving Mayzie something to at least hide behind if 'I' fail to defend her properly. No orders are to be given to 'myself'. 'I' should be within sufficient alignment that the mental load would only slow me down. Target selection so blatant that even the most "Aestevali-pilled" among 'me' (am I using that term properly, Yuki Edogawa?) should find their place without the bother of being told where it is. Left foot touch ground on amethyst patch. Allow bend in leg. Dig in sole of boot. Tense. Coil. Release! Full sprint for two seconds and leap horizontally, drawing metal sword while in transit. Land. Target: idiot's right shoulder, opposite side of body from wound. Use her as platform for greater height, resultant push knocking her to ground. Necessary unkindness, will explain after battle. Will likely not be listened to, but that is presently beyond the limits of my calculations. The third advantage is that my sword is not sharp, as is proper. Lift high, torque hip, swing with descent. Timtam to raise own weapon in guard. Unshaped metal meeting a honed edge will result in immediate cracking and chipping, rendering her sidearm useless as a lethal force. Follow with flurry, vault over face high block, stomp toward ground with kick into ribs. "No. Thou fool, not one cut more." Resume stance, tense, immediate pounce. My disadvantage is that there are two people I must protect. I can only accomplish this by being the kind of threat that must be retreated from. Aim to crush shoulder, spin when dodged, knife hand strike to throat. Follow with rising knee, raise sword, thrust. Follow through with second step, turn on ball of foot and duck. Sweep legs, downward swing with blade. Intended target is Timtam's armor. By crushing its plates I intend to penetrate her Light seal and render continued combat unacceptably dangerous. "Easy to win when I am blind, is it not? I have opened my eyes, Timtam." [Fight with Daring is a [b]9[/b]. Eclair is eschewing the chance to inflict a Condition or pilfer physical evidence in this battle to seize a superior position and create an opportunity for her many selves to overwhelm the rest of the fight]