[hider=The Spooky][hr] [b]Name:[/b] Tiffany Graves [b]Age:[/b] 24 [b]Pronouns:[/b] She/Her/Hers [b]Hunter Type:[/b] The Spooky [b]Look:[/b] [hider=Character][img]https://i.imgur.com/pOamrac.jpeg[/img][/hider] [b]Ratings:[/b][list][*]Charm +1 [*]Cool 0 [*]Sharp +1 [*]Tough -1 [*]Weird +2[/list] [b]Hunter Specific Details:[/b][list][*]Spooky Special: As you mark off Luck boxes, your dark side's needs get nastier [*][list][*][b][u]Gear:[/u][/b] .38 Revolver (2-harm, close, reload, loud) [*]Big Knife (1-harm, Hand) [*]Black Gemstone [*]Upside Down Pentacle Amulet[/list] [*]The Darkside: Your powers have an unsavory source, and sometimes you get tempted to do things you shouldn't. These could be orders from whatever granted your power, or urges that bubble up from your subconscious. Something like that. Whatever it is, it's unsettling - Secrets, Lust, Violence[/list] [b]Unique Moves:[/b][list][*]Telepathy - You can read people's thoughts and put words in their mind. This can allow you to [i]investigate a mystery[/i] or [i]read a bad situation[/i] without needing to actually talk. You can also [i]manipulate someone[/i] without speaking. You still need to roll moves as normal, except people will not expect the weirdness of your mental communication [*]Premonitions - At the start of each mystery, roll +Weird. On a 10+, you get a detailed vision of something bad that is yet to happen. You take +1 forward to prevent it coming true, and mark experience if you stop it. On a 7-9+ you get clouded images of something bad that is yet to happen: mark experience if you stop it. On a miss, you get a vision of something bad happening to you and the Keeper holds 3, to be spent one-for-one as penalties to rolls you make [*]Jinx - You can encourage coincidences to occur, the way you want. When you jinx a target, roll +Weird. On a 10+ hold 2 and on a 7-9 hold 1. On a miss, the Keeper holds 2 over you to be used in the same way. Spend your hold to: • Interfere with a hunter, giving them -1 forward. • Help a hunter, giving them +1 forward, by interfering with their enemy. • Interfere with what a monster, minion, or bystander is trying to do. • Inflict 1-harm on the target due to an accident. • The target finds something you left for them. • The target loses something that you will soon find.[/list] [hider=Boop][color=FC4242][sup]The-Edge-Of-The-Other-Side-Is-Time[/sup][/color][/hider][/hider]