[HIDER=Tripwire] [center][b][color=#DC143C]S D N A S S E T D O S S I E R[/color][/b][/center] [center][i]Active Liability Status[/i][/center] [hr] [table][row][cell][center][color=#8A2BE2][b][u]ASSET PORTRAIT & ID[/u][/b][/color] [hr] [img]https://i.imgur.com/yFBlnQw.jpeg[/img] [hr] [color=#8A2BE2][b]NAME:[/b][/color] [color=#CCFF00]Murphy "Murph” Graves[/color] [color=#8A2BE2][b]CODENAME:[/b][/color] [color=#CCFF00]Tripwire[/color] [color=#8A2BE2][b]AGE:[/b][/color] [color=#CCFF00]32[/color] [color=#8A2BE2][b]HEIGHT:[/b][/color] [color=#CCFF00]5'10"[/color] [color=#8A2BE2][b]BIRTHPLACE:[/b][/color] [color=#CCFF00]Cascadia[/color] [color=#8A2BE2][b]VIBE:[/b][/color] [color=#CCFF00]Mouthy Punk, Stick it to the Man.[/color] [color=#8A2BE2][b]DETAIL:[/b][/color] [color=#CCFF00]Murphy looks like he walked out of a mosh pit in 2005 and never went home. He sports a messy, black and purple undercut with a shaved side showing off many tattoos. He is pretty much always wearing studded leather, ripped band tees, and chains. He’s rarely seen without a cigarette hanging from his lip or a smirk that says he knows something you don’t. He carries himself with a casual, leaning slouch—like he’s waiting for a bus, even in the middle of a firefight.[/color] [hr] [color=#8A2BE2][b]CONTRACT:[/b][/color] [color=#CCFF00]Citizen Protection Program and Monitored LIability[/color] [b]|[/b] [color=#8A2BE2][b]STATUS:[/b][/color] [color=#CCFF00]Active Liability[/color] [hr] [color=#8A2BE2][b][u]POWER & LIABILITY[/u][/b][/color] [hr] [hider=P O W E R S E T] [list] [color=#8A2BE2][b]ABILITIES:[/b][/color] [color=#CCFF00][b]RIOT[/b] - Control over others’ luck. Able to inflict bad luck upon others he can see, like a walking bad luck charm. Effects range from minor, (eg. tripping over a shoelace, or a lit cigarette lands in a pocket, catching fire.) to major (collapsing a whole building on an individual because of an errant powerful attack). He survives, not by taking hits but making sure they never hit in the first place. Though he possesses no other known abilities, his proficiency in [b]RIOT[/b] makes him quite the difficult opponent.[/color] [/list][/hider] [hider=C O R P O R A T E F L A W] [list] [color=#8A2BE2][b]LIABILITY:[/b][/color] [color=#CCFF00]His general anarchic attitude paired with the varying effects of his ability tend to leave chaos in his wake. From harmless office pranks to “unintentional” assaults of supervising personnel, a watchful eye is needed to remain in control. In the field, he is known to disregard orders and improvise, often causing property damages.[/color] [/list][/hider] [/center][/cell][cell][center][color=#8A2BE2][b][u]ASSET CAPACITY[/u][/b][/color] [hr] [color=#8A2BE2][b]STAT[/b] [b]|[/b] [b]VALUE[/b] [b]|[/b] [b]RATIONALE[/b][/color] [hr] [color=#8A2BE2][b]Combat[/b][/color] [b]|[/b] [color=#CCFF00][b]2[/b][/color] [b]|[/b] [i]Knows his way around a scrap or bar fight but without any real enhancing powers, not much of a threat with his fists.[/i] [hr] [color=#8A2BE2][b]Vigor[/b][/color] [b]|[/b] [color=#CCFF00][b]3[/b][/color] [b]|[/b] [i]Often got caught up in his own bad luck events plus developed durability from learning how to take a hit.[/i] [hr] [color=#8A2BE2][b]Mobility[/b][/color] [b]|[/b] [color=#CCFF00][b]4[/b][/color] [b]|[/b] [i]Frequent practitioner of parkour and very skilled at avoiding the bad luck effects around him. His strongest trait due to his will to live.[/i] [hr] [color=#8A2BE2][b]Charisma[/b][/color] [b]|[/b] [color=#CCFF00][b]1[/b][/color] [b]|[/b] [i]Walking dumpster fire. Very mouthy and not many like it. Especially when directed towards any authority.[/i] [hr] [color=#8A2BE2][b]Intellect[/b][/color] [b]|[/b] [color=#CCFF00][b]3[/b][/color] [b]|[/b] [i]Clever in the use of his ability. Is able to inflict bad luck in ways that are creative, using the least of his power for the maximum effect.[/i] [hr] [color=#8A2BE2][b][u]MECHANICS & STATUS[/u][/b][/color] [hr] [list] [color=#8A2BE2][b]DESIGNATED ROLE:[/b][/color] [color=#CCFF00]The Chaos Engine[/color] [color=#8A2BE2][b]SIGNATURE TACTIC/MANEUVER:[/b][/color] [color=#CCFF00]Often humiliates his adversaries, finding it to be extremely effective in disorienting or enraging. When the moment requires force or a large effect, he often resorts to proprty damage (inflicted by the adversaries, of course). "Nothing like dropping a parking garage on the guy that can punch through concrete."[/color] [color=#8A2BE2][b]EMOTIONAL STABILITY RATING (1-5):[/b][/color] [color=#CCFF00]4 - Very much possesses a "Devil May Care” attitude. Is not phased by much and remains carefree even in the middle of fights or when mouthing off.[/color] [/list] [hr] [color=#8A2BE2][b][u]HISTORY & DESCRIPTION[/u][/b][/color] [hr] [color=#8A2BE2][b]PERSONALITY:[/b][/color] [color=#CCFF00][i]Mouthy and anarchic. He dislikes authority and makes sure they know it. He's going to say the first thing that comes to mind whether it's a dirty joke or a string of 18 filthy swear words and insults. Most of the time however, it's just harmless banter, almost how he shows affection. The carefree attitude acts as a bit of an insulator to the atrocities of the world, better to not care than care too much.[/i][/color] [hr] [color=#8A2BE2][b]BIO:[/b][/color] [color=#CCFF00][i]Murphy Graves never wanted to rule the world; he just wanted to rig it. For years, he was a small-time hustler in the city's underbelly, using his subtle "bad luck" abilities to humiliate others, tilt underground fights, and generally profit from other people's worst days. He was the guy you hired to make sure the security camera "glitched" or the guard "accidentally" dropped his keys. It was easy money, low risk, and zero responsibility. That changed the night he got greedy. Hired to sabotage a weapons demo for a notoriously volatile crime lord, Murphy did his job too well. The prototype didn’t just fail; it spectacularly backfired, humiliating the boss in front of his international buyers. With a seven-figure bounty on his head and hitmen closing in, Murphy realized his luck had finally run out. Out of options, he crawled to the SDN. He traded his freedom for protection, signing on as a grunt for the Z-Team. Now, he’s the squad's designated chaotic element—the guy they send in to annoy the heroes, trip up the guards, and cause enough confusion for the heavy hitters to do the real work. He talks a big game and disrespects authority at every turn, but deep down, he knows the SDN is the only thing keeping him from a pair of concrete shoes.[/i][/color] [hr] [color=#8A2BE2][b]CRIMES:[/b][/color] [color=#CCFF00][i]He is a career criminal with a rap sheet dating back to his mid-teens. His history shows a progression from petty vandalism to high-stakes industrial sabotage. He rarely engages in direct violent confrontation; his record is defined by "accidents," equipment failures, and improbable getaways.[/i][/color] [/center][/cell][/row][/table] [/HIDER]