[quote=@CajunRobinHood] I am quite curious why there’s so much aversion to the updated rules. Nothing drastic changed, it’s mainly making definitions and descriptions more clear. Not trying to change y’all’s mind about playing, just trying to understand a mindset I keep coming across online but not with in-person players. [/quote] 1) It's exactly [I]because[/I] of the lack of drastic changes that the updated rules feel like a completely unnecessary reinvention of the wheel. The changes to the rules also throw confusion to those who have already memorized the rules for 2014 D&D 5e. If WotC is going to make a new D&D system, why don't they go all the way to make D&D 6e, instead of butchering 5e when it's already great? Not to mention, players already have their home-brew rules to help with 5e if any table feels like something is lacking. 2) I really do not like how they changed the Classes' Level Ups by making everyone choose their subclass at Level 3. They completely betrayed their own logic on how the classes work in a game mechanics and narrative sense all for the sake of standardization. Having the clerics, warlocks, sorcerers choose who their patron, deity's domain, and their bloodline magic at third level makes no sense. Sure, it could work in a narrative where said characters don't know, but that narrative can still be achieved with the classes' subclasses being chosen at Level 1. By making the characters choose at Level 3, they've essentially pigeon-holed those characters into that particular narrative. 3) This reinvention of the wheel feels more like an arbitrary cash grab after a series of mess-ups on WotC/Hasbro's part. Not to mention, I still haven't forgotten how they tried to revoke the OGL. The links to videos about said incident are still in my signature. I am not willing to reward them for their behavior leading up to the creation of 2024 Rules.