[hider= Dargo Slynn. Primarch Of XI] [img]https://i.imgur.com/LoER8T8.png[/img] Name: Dargo Slynn Legion: XIth, Astral Wardens Homeworld: Kracsis III (Civilized World) Psyker Grade: Delta. Dargo's primary use of his psychic abilities is to amplify his already prodigious strength and stamina to devastating levels, and he shows little interest in training them for anything else. They are already perfect. Skills/Abilities: [b]Skin Like Stone:[/b] All primarchs are strong, but Dargo would count himself as the most sturdy. Even when out of armor, his latent psychic powers prevent most mundane weaponry from even drawing blood. Of course, like any psychic power, can be worn down over time if he is forced to maintain it. [b]Nothing You Build Can Keep Me Out:[/b] Dargo takes the direct route towards his goals. Fortifications crumble under his feet, and walls burst apart when he steps through them like they don't exist. This is yet another manifestation of his psychic ability. [b]Crafty and Cunning:[/b] While Dargo himself rarely has to worry about complex battle plans, the men and women in his service are a different story, and their fragile mortality thanks him for such consideration. A consummate tavern brawler, Dargo delights in laying traps and executing feints, often presenting himself as a diversion on the field of battle while his soldiers execute far more clandestine plans behind enemy lines. Concept: A lover of lost lore and seeker of ancient artifacts. Dargo was created to be a historian and warden both, gifted with curiosity enough to dig deep into humanity's past to enrich their future, and strong enough to cage whatever must remain hidden. He collects antiquities both grand and small, keeping the greatest of them for his own personal collection aboard his flagship. Dargo also is also possessed of incredible wanderlust, never satisfied on one planet for terribly long. Even prior to his official recovery by the Emperor, there exist many stories across many planets of his sudden arrival and equally as abrupt departure. [/hider] [hider= Astral Wardens] Legion Name:XI: Astral Wardens Associated Primach: Dargo Slynn Concept: Masters of void warfare, the Astral Wardens saw little activity until after Terra was unified. Their doctrine most closely resembles the swashbuckling ideal of naval warfare. This includes such things as broadsides, naval ramming, and boarding actions being common. When they do deploy planetside, it is almost always to accomplish a strategic objective with shock tactics before returning to their vessel. They tend to grow rather irritable when forced into a prolonged engagement. A symptom of their primarch's wanderlust perhaps. [/hider] [hider=Reva Skysplitter] Character Name: Reva Skysplitter Rank/Role: Hykanatoi Caste of the Legio Custodes, Blade Champion Appearance: [img]https://i.imgur.com/yZEMdWS.png[/img] Biography: In the darkling hours of the Age of Strife when warlords ruled, there were stories of the Mad King under the mountain. He held no court and accepted no treaty, his intentions deciphered only through the nuclear warheads dropped from the sky like artillery. But there was no method to the slaughter, and instead life itself seemed the tyrant's enemy, snuffed out time and time again. All attempts at deposing the warlord were met with ruin, with neither the brave or the cunning having managed to even step foot through the doors. Entire solar decades passed, an entire generation living and dying in a world where the dark of the night fought a losing war against the blaze of nuclear Armageddon. But one day the great war machine stalled, and sudden silence overwhelmed the boiled and blasted lands the Mad King had claimed. Then, from deep within the mountain two figures emerged. A young boy carrying an emaciated girl in his arms, her body soaked in so much blood that it could not be hers alone. In one twisted, gnarled and feeble arm, the girl clutched an ancient sword slick with gore. With each step they took from the labyrinth, the boy shed his disguise, growing grander and grander until before all stood the Master of Mankind with the poor unfortunate soul tucked into one arm. His loyal soldiers, at that point still so few, moved in to sweep the charnel house and reclaim its archeotech for his grand design. The girl soon found herself uplifted, dragged from under the mountain to stand as one of the Ten Thousand, a far cry from the candidates offered by Terran nobility. For centuries she has trained herself to the pinnacle of martial prowess and sharpened her mind to match. Her skills are vast, extending from painting and poetry to politicking and logistics. To be an envoy and companion to the Emperor is to be a key for many locks. In these twilight days of Terra's unification, Reva has been tasked with hastening the inevitable, and dragging Terran holdouts to heel before all eyes turn to Luna. [/hider]