[quote=@ActRaiserTheReturned] I'm just curious, why these changes, especially the changes for Magick? [/quote] As I said before, I think you should give each school a domain of excellence: e.g., Alchemy excels at persistent effects (potions last days/weeks), Magick excels at large-scale or group effects, Wizardry excels at precision and speed. This solves the power level debate, as they don't even compete against each other anymore, there are simply different uses for each one and they all excel at what they are intended to do. If we follow your new revision, why would anyone become a Wizard if they can still study a Form and become a master Magician instead, if they can unleash powerful magick with no repercussion, repetition, or cost? As for the Wizardry changes, I feel that just having psychological effects is not enough to make Wizards stand out in lore. I like the wizened old man feel you have going on there, however wouldn't it be infinitely more cool if they had some physical manifestation of their long years of study that affected their very form? It would give them a point of uniqueness; when you found a Wizard while traveling around the world, you would instantly be able to recognize what they are, and depending on how intense the alterations to their bodies would be, the stronger their power could potentially be. It is a double edged sword that gives them a lot of in-game roleplay potential, both as NPCs and as potential player characters.