[quote=@Auragreedia] [hider= Mr. Warlow - 5th Period AP Literature Teacher (and mage)] [b]Name:[/b] Thaddeus Warlow [b]Age: [/b]52 [b]Appearance:[/b] An older man with gray, short well-trimmed hair. He has dark olive skin, a grayed out beard, and bags under his eyes. He is well put together and wears his hair elegantly slicked back; he takes pride in his appearance. He used to wear standard civilian clothing, just a long sleeved shirt and a sweater vest and a nice pair of pants. But ever since he was isekai'd into Mer, he's taken on a more dramatized appearance--dressing more like Dracula, long red high-collared cloak and all. If magic is real, then he should at least have fun and look the part. [b]Background:[/b] Warlow was always a good kid, maybe a bit eccentric with a heavy interest in drama and gossip, but a good kid. In high school, he was most likely a "theater kid"; very loud, melodramatic, and always trying to take center stage. Regardless, he was well-studied and generally liked by all his teachers for his attentiveness in class. Yes, he was both a theater kid and a top student. It was the only thing that kept him sane. And his theater kid nature remained as such during his time in university as he studied... [i]Teaching.[/i] He was gunning to be an English teacher! He'd spice up his students' life with plenty of theatrics and show them the drama of non-fiction, fiction, and everything else! A noble idea, though it was a boring and stressful period of his life. After graduating, he taught at a high school to mixed reception. Either seen as highly annoying or extremely hilarious by his students, he was a bit disappointed, but it was his duty as a teacher to accommodate his class. For some, he was more 'serious' and to the point, for others; he was more theatric and jokey. During his late 30s as a teacher, he married another co-worker. The marriage was average--nothing special, nothing really "great". They had a single daughter, but the love was already fading due to workplace drama and eventually his co-worker left him for another man. And he was not able to take care of his daughter nor his students as he was unceremoniously pulled into Mer. [b]Other Information You Want Us To Know: [/b] Heavily inspired by Dr. Orpheus from Venture Bros. Couldn't resist it. also I'm totally cool with adding some kind of limiter in case he's too powerful magic-wise as a spell master/archmage, I'm thinking he NEEDS a staff or another kind of weapon to channel his magic through as using his own body as a conduit is hyper dangerous (could accidentally blow himself up casting magic missile from his hands or something of the sort), but I'm open to other ideas. Generally my greatest limiter for these kinds of characters is making them highly flawed, if not a bit stupid. So I do anything goofy or strange during the RP, that's just kinda what I do to keep myself from being too OP if the situation calls for it. [b]Archetype:[/b] Spell Master Wizard A generalist, Warlow takes pride in being able to cast at least one spell from each and every school of magic. He is a jack-of-all trades in terms of magical prowess. [b]Mythic Path:[/b] The Archmage Perhaps an isolating path, the way of the Archmage is one of intense studying. Wizards undertake a solitary oath to focus on nothing but their magic. In that, they become all-powerful, much more so compared to other mages. After their studies; they are teachers, scribes, and the carriers of all things magic. Of course, they are also the strongest in their field of magic, excluding a few other hyper-specialized mythic paths. Warlow walks the path of the Archmage; he specializes heavily in his spells and surpasses standard magical limitations through intense practice and honing of his powers. This, in addition to his generalist magic powerset, grants him an incredibly versatile skillset in the battlefield. While high versatile and powerful, using multiple schools of magic at once is hard on Warlow's mind as an Archmage. When using multiple schools of magic at once (i.e. conjuration, necromancy, and illusions), each spell will be weaker compared to specialist Archmages. [hider= Progression] Level 1 [u]Hand of the Apprentice[/u] Warlow infuses his weapon with magic to fly from his hands and strike a foe before returning to his hand. This can also be used in more general-sense; such as knocking over high/far away objects with his weapon or surprising enemies from a safe distance. Level 2 [u]Magical Imbuement[/u] Warlow can imbue creatures and people with his magic, allowing them cast minor spells such as, but not limited to: fireball, minor restoration, mage armor, etc for a short period of time. This imbuement will prevent Warlow from accessing techniques level 5 and onward until the effect wears off or he transfers his power back to himself. If Warlow imbues another magical practitioner with his magic, they will gain access to stronger spells and have an increased level of magic for a short period of time. (Stacking buff, basically.) Level 3 [u]Overdue Extension[/u] Warlock can double the duration of any magical effect. He can extend the duration of invisibility spells, growth and shrinking spells, flight spells, etc. Any buff or debuff spell you can think of, he can double the duration. Level 4 [u]Double time[/u] Warlow can freely double the effects of any spell. It's exactly what it sounds like, and he does it at virtually no cost. This is replaced by Triple time at level 7. Level 5 [u]Spell Empowerment[/u] Once a day, Warlow is capable of empowering a single spell to the highest degree to maximize it's effectiveness. It can turn the simplest of fireballs into a controlled mini-nuke, the weakest of ice spells into boulder-sized glacier, and can even turn the frailest of summons into a mythical beast (in a metaphorical sense, of course). Level 6 [u]Metamagic Mastery[/u] Warlow is capable of extending the range of his spells to the highest degree. Need a shield from another zipcode? All he needs is sight of you, some focus, and bam! You got it! Need fireball casted but the demon you're fighting is high up in the sky and you can't reach? Don't worry, Warlow's got you! He needs line-of-sight for this spell to work. Blindness/smoke/darkness/swarms that block vision will negate the effects of this and prevent him from extending his spell range. Level 7 [u]Triple Time[/u] Any spell that Warlow casts is tripled. If he summons one dog, he now gets three. If he applies one barrier to an ally, it's now three barrier spells cast on the same person. This technique does not apply for necromancy's raising the dead. Level 8 [u]Body of the Apprentice[/u] Warlow can enchant his staff further and change it's form to suit his needs. He is now capable of using this transformed staff to act a makeshift sword, corpse, familiar, and person should it be needed. Should he ever need to cast a quick "raise the dead" or support another necromancer, he'll be able to turn his staff into a corpse to raise the dead. Of course, he is also capable of transforming his staff back into a staff after the fact. Level 9 [u]The Final Chapter[/u] Warlow can freely combine any two schools of magic at once without any penalty to damage or spell effectiveness. This merging of two schools is less stressful his mind and becomes almost natural. Level 10 [u]The Grandest Climax[/u] Consumed by arcane knowledge, Warlow becomes a walking pillar of magic. He combines each and every school of magic into itself--a rugged fusion of everything he's ever learned--without penalty. He is overflowing with power and should he cast magic without a proper conduit, the surrounding area will be harmed. [i]Greatly.[/i] No one shall be spared from his arcane wrath, nor will any enemy of his live to see the mighty Archmage. [/hider] [/hider] [/quote] I'd put this in character tab now. And maybe replace your first level with a better power. :D