Since it looks like we have quite a few mages and hybrid warrior mages in our party, I’m planning on scrapping my prior two character concepts and changing them to someone who could be better suited to be the team scout/skill monkey. I’ve again thought up two character concepts. One character would be more of a traditional rogue, but one who would take up the Trickster Mythic Path, and so she might have enough charisma to be a halfway decent party face if needed as well, while the other character would be a sneaky vampire scientist who could lean more into the sci-fi elements of this setting. I managed to knock out most of the ideas I had for the Trickster Rogue today, and will work more on the vampire tomorrow. [hider=Character Sheet: Candace Bel, Rogue Trickster Draft 1] Name: Candace Bel Age: 22 Appearance: I don't really have anything in mind. I’m thinking I might just recycle the appearance I wrote for Amelie but Candace would have different apparel tastes. Background: Candace is one of those people who chronically finds authority to be an unbearable nuisance and whose love language is playing innocuous practical jokes on her friends. Her hate language involves considerably more destructive pranks. Her animosity toward authority was born in Catholic School, where she had a hate-hate relationship with the hapless nuns who tried in vain to whip Candace into the mold of a properly devout young girl. Candace did not appreciate her parents' embarrassment at her behavior and their unwillingness to take her side either, and so she developed a rather toxic relationship with them as well. While her rebellion at first remained mostly within the bounds of legality, as she grew older, even those boundaries were liberally bypassed as she found like-minded friends. In her teenage years, she found herself in and out of juvenile prison as her family wrote her off as an irredeemable black sheep, a situation she was mostly just fine with. Candace moved out of her parents' place and lived with a boyfriend, which was a very different kind of toxic relationship from the one she had with her family. As she struggled through high school, she had a side hustle of burglary and other kinds of robbery as she learned several of the tricks of the trade, from lockpicking, disguise, and even a bit of pick pocketing and other forms of sleight of hand. As her rap sheet grew, so did the unsustainability of her lifestyle, and eventually she got in so much trouble that she ended up getting sentenced to several years in non-juvenile prison. This scared her enough that for almost a year she forced herself to walk the straight and narrow, where she got her GED and worked some barely tolerable customer service jobs, but eventually her old habits crept back in, and Candace was teetering on the edge of fully returning to a life of crime when she found herself in Mer, where she now finds herself with an arsenal of new tricks she can pull in a dangerous new world. Other Information You Want Us To Know: I see Candace largely fighting in typical Rogue style, ie, sticking knives in people's/demons backs, but she could also use some Trickster spells to help her get there or as a backup plan for when knife-to-back won't work. She might also have a sub-machine gun for laying down suppressing fire to help her out of a tough spot or again for situations where knife-to-back isn't a great plan. She can potentially be a functional party face if need be, especially once she hits level 7. Archetype: Rogue Candace is adept at identifying and disarming traps, maneuvering about undetected, dodging attacks, fighting in light armor, impressive feats of agility, shanking bad guys in the back, and spotting hidden threats and unusual behavior, and various feats of sleight of hand. [hider=Mythic Path: Trickster] Quote from Wiki Page because I am not feeling super creative at the moment: "For the Trickster, nothing is set in stone, because every stone can be smashed to pieces - if one is powerful enough. With every tweak and twist they make to the world, the Trickster shatters mundane understandings of reality, often simply for the fun of it” Level 1: Distracting Spells and Tricks Candace learns how to blast enemies in the face with rainbows or create slippery surfaces to disrupt pursuers, and she can even create flimsy mirror images of herself, because just one Candace wasn't enough of a hassle. Level 2: Supernatural Stealth Candace can be uncannily stealthy when she wants to be and is nearly undetectable and almost invisible to anyone who is not highly observant and actively looking for her. She learns some spells that can make her even harder to see or hear if needed. Level 3: Shankasaurus Rex Candace’s melee attacks against unsuspecting or helpless opponents hurt a lot. Like, a lot a lot. As in, if they don't die from getting shanked, they might wish they had. Level 4: Escape Artist Candace has discovered her inner Houdini, and can now escape most physical and even a lot of magical shackles. Almost nothing can hold this slippery girl down. She also learns some spells to further enhance her athleticism and to help her break out of binds. Level 5: Prescient Perception Few things can now escape Candace’s attention if she is sufficiently alert. If the party can keep the booze away from her, Candace can identify all but the very sneakiest of threats. She can also use spells to help improve her vision and other senses if she thinks something might be up, or if she just wants a better look at something from a safe distance. Level 6: Cool Magic Tricks Candace becomes very proficient at disabling traps, picking pockets, and other feats of sleight of hand. She gains the ability to disable a lot of magical effects as if they were traps. She also learns spells that allow her to share her stealthiness with a single partner. So romantic. Level 7: Type A Personality Candace gains the unfortunate (for everyone else) ability to become unnaturally good at convincing others of her point of view. This includes beings that would otherwise feel inclined to kill her, who may instead find that she is not the droid they were looking for. She also learns several mind-affecting spells to further manipulate enemies, including Charm Anything, which can help one baddie temporarily see the light and fight for the right side. Level 8: Incredible Moves Candace gets really good at dodging enemy attacks and counter attacking. Few can flit about a battlefield and land hits the way she can. Candace also learns spells that allow her to share her superior agility and charisma with the team if she so chooses. Level 9: Master Illusionist Candace learns how to create scary illusions that are also scary good at mauling bad guys. Her Illusion spells become harder to resist. In addition, she learns spells that allow her to share her stealthiness with the team briefly for those occasions when the whole party needs to sneak past Smaug the Scary Dragon. Level 10: Rebel Against the Universe Candace has a bone to pick with the Universe. Now that she has mastered the tricks of outlawry, stealth, shanking, and even some magic, the only trick left for her is to trick Fate itself. She has figured out how to prevent disaster from befalling her friends, and in a pinch, she can cast a spell that gives her or an ally perfect fortune for a short while.[/hider][/hider] [hider=Character Sheet: Meredith Seraphon, Vivisectionist Vampire Draft 0.1] Name: Meredith Seraphon Age: 35 Appearance: Meredith embraces the stereotypical gothic vampire vibes. Background: WIP Other Information You Want Us To Know: WIP Archetype/Mythic Path: Vivisectionist Vampire TBD[/hider]