[@Theyra] This is much more improved from the previous version (love the idea of honoring worthy mortals as constellations, it creates wonderful mythology potential) and I will accept it, but I want you to consider the following whilst we wait for the roleplay to begin. [list] [*]Your characterization is contradictory: the concept describes Arstus as distant and struggling to remember mortals ("his focus is away from others, he tries to think about others"), but your roleplay example shows him deeply engaged—watching the old man's entire life, knowing personal details about his daughter, appearing personally at his deathbed. A truly distant god wouldn't track individual mortal lives; an engaged god wouldn't be framed as forgetful or remote. [list][*]Is Arstus a compassionate guardian who watches over mortals closely, or a remote cosmic force who observes from afar? The current version tries to be both and ends up being neither convincingly.[/list] [*]Additionally, "the darkness" Arstus opposes is completely undefined currently (another god? abstract evil? literal absence of light?), "worthiness" has no clear criteria (the old man was worthy because... he was a liberator? held light in his heart? was he one of Arstus' worshippers?), and "those who forsake the light" are never specified (worshipers of other gods? criminals? people who just prefer nighttime?). [list][*]Other players need to know whether their characters/followers might be considered enemies of Arstus, what actions could earn constellation honors or, conversely, Arstus' ire.[/list][/list] So as I said, I will accept him, but think about my suggestions please. Pop him in the CS tab :)