I had someone ask how I would like the RP to work with dice, so I put together an easy to understand guide. Hope it helps! [b]How the RP Works[/b] We'd be playing a DnD-style story, but in writing instead of around a table. The pre-written campaign we choose provides the general plot, but we, the players, write all actions, reactions, and creative details. [b]Using Dice[/b] Dice are only rolled when a character tries to do something that could succeed or fail. Such as searching a room or attacking an enemy. A player writes what their character wants to do, rolls the dice, and includes the result in their next post. [b]Shared Control of NPCs[/b] NPCs aren’t assigned to one person. Anyone can write their actions or reactions when it helps move the story along. Example: • Player A writes their character’s action (like punching a goblin) and rolls. • Player B writes their character’s action and the goblin’s reaction to Player A’s move. • Player A then continues by writing their reply and an NPC reaction to Player B’s move (if applicable.) The only time an NPC would not be free game is if we discussed and decided on it. For example, Character A has a brother important to their quest line. This brother would be played by Player B to keep things fresh and fair. [b]Passive Checks (like Perception)[/b] These can be written casually. Example: • Player A: A examines the bush. (Rolls) • Player B: B walks over and asks, "Find anything?" • Player A: Responds based on the dice result. What they find d • epends on their roll. [b]Dice Result Meanings[/b] • 1 = Total failure • 2–5 = Fail • 6–10 = Success, but messy or awkward • 11–15 = Normal success • 16–19 = Great success with style • 20 = An amazing, almost legendary success [b]Creative Outcomes[/b] Instead of relying on the campaign to dictate specific results, players decide what will happen. So instead of the campaign saying “you find nothing on a low roll,” we can choose any fitting outcome. A 2 might mean: • finding nothing • startling a snake • discovering something gross • misunderstanding what they’re seeing [b]Character Sheets[/b] Character Sheets would be used as usual. When rolling, the character's abilities and skills would be added as in a tabletop run. Example: • The Player rolls a 10 for Perception • The Character has a +2 in Perception • Adding that together results in a 12 - A general success rather than an awkward success. Any other questions? Let me know!