[@Stanifly] I'm intrigued by Sirna's concept, but I have some questions about the characterization that I'd like you to clarify. You've titled them "Benevolent Lord," but the described behavior (craving mortal neediness, being "hard-pressed to let them go," and viewing their struggles as "all a game") reads quite differently. Is Sirna genuinely benevolent, or is that title meant to reflect how mortals mistakenly perceive them? When you say Sirna "craves the neediness of mortals," what exactly does that mean? Are they compassionately drawn to help those in need, or do they feed on desperation in a more predatory sense? Similarly, if mortals who turn away from Sirna will "inevitably return," does that mean they never truly have agency to escape, or are you suggesting that most (but not all) struggle with the pull of fantasy over reality? I'm also unclear on what Oblivion represents for you as a domain—is it death, forgetting, madness, ruin through delusion, or something else entirely? The way other gods, as well as the world itself, will interact with her depends on the answer to this question. Finally, your roleplay example shows Sirna passively observing a mortal; could you help me understand how Sirna actually interacts with mortals in practice? All in all, is Sirna meant to be a helper who guides mortals through the dangers of dreams and desire, or a beautiful trap they fall into? What's your vision here?