[quote=@Vec]You've titled them "Benevolent Lord," but the described behavior (craving mortal neediness, being "hard-pressed to let them go," and viewing their struggles as "all a game") reads quite differently. Is Sirna genuinely benevolent, or is that title meant to reflect how mortals mistakenly perceive them?[/quote] yep, benevolent lord’s just one of the titles the mortals give them, usually from those who associate Sirna with positive things. their whole thing with dreams means that quite a lot of mortals perceive them as a god who grants vision and inspiration, driving ideas and innovation. it's a faulty perception – more on that in the next bit. [quote=@Vec]When you say Sirna "craves the neediness of mortals," what exactly does that mean? Are they compassionately drawn to help those in need, or do they feed on desperation in a more predatory sense? Similarly, if mortals who turn away from Sirna will "inevitably return," does that mean they never truly have agency to escape, or are you suggesting that most (but not all) struggle with the pull of fantasy over reality?[/quote] to put it succinctly, Sirna likes being wanted. they are intrigued and entertained by the possibilities that mortals shape through the mere act of wanting. they can be compassionate if that is what the mortal desires, they can play along with more malevolent wishes, so long as the mortal is [i]there[/i]. I see the relationship between Sirna and mortals that are sentient enough to dream as a two-way street, for as much as the mortals [i]think[/i] that Sirna gifts them with ideas and inspiration, Sirna does nothing more than provide the means for the mortals to draw out their own innate potential. “inevitably return” refers to the fact that regardless of the mortal’s capacity to balance delusion and reality, all living things will always search for reprieve in the end. In rest, in sleep, in death, in dreams. Sirna just makes a game out of convincing mortals to lose themselves in relying on them, but should the mortals succeed in drawing a line, Sirna’s a good sport about it and lets them be on their way. after all, they’ll never be short of mortals wanting everything that’s out of their reach (or will they?). they’re of the arrogant belief that there will always be a creature out there falling to dreams or oblivion – and thus, a never-ending surplus of toys to play with. [quote=@Vec]I'm also unclear on what Oblivion represents for you as a domain—is it death, forgetting, madness, ruin through delusion, or something else entirely? The way other gods, as well as the world itself, will interact with her depends on the answer to this question.[/quote] I wasn’t sure if death was something Sirna [i]could[/i] mess with, so Oblivion here is mostly just ruin through delusion, forgetting your sense of self, or the oblivion that await people in the throes of sleep or unconsciousness. death of the self, that sort of thing. [quote=@Vec]All in all, is Sirna meant to be a helper who guides mortals through the dangers of dreams and desire, or a beautiful trap they fall into?[/quote] bit of both! sirna's a beautiful trap who guides all who turns to them to keep the mortals reliant on them. initially, I was thinking they’d be a neutral type of god (happy to guide dictators and change-makers alike), but now that I’m considering how invested they are in mortals, Sirna would probably play favourites lol. most likely they’d start out absolutely fascinated by anything anyone does but their morals will probably shift depending on who they grow close to (god or mortal alike). hope these explanations work! should I write up another roleplay example where sirna’s more active?