Hello there. From early on I was aiming to keep this project with as few hard, numbered stats to keep track of as possible, which might be a weird thing to go for when eyeing the tabletop section, but it'll probably be alright. To that end, I wanted things like health and statuses to be easily tracked, even if the scenarios that surround them carry a heavier emphasis on collaborative writing than strict number crunching. Honestly it made the most sense to follow the same stage-based scale as is the case with hunger, with health also notably having additional stages above the baseline, these being accessible through items like sitrus berries. Here are the details as they stand. [hr] [indent][hider=Health & Statuses] [h3][u]Health & Statuses [/u][/h3][list] [*]All characters (PCs and NPCs alike) may, at one time or another, experience changes in their health and status [*]8 total "Health States" make up all possible stages that define a character's current level of health ○ [b]Example[/b] - Fainted ─ Downed ─ Staggered ─ Injured ─ Grazed ─ Good[sup](Baseline)[/sup] ─ Great ─ Excellent ○ Progressively steeper penalties apply the closer characters near the "fainted" state, which marks total incapacitation ○ Certain items can heal from injured states while others can even temporarily grant the additional health states [*]Various "Status Conditions" can be incurred, ranging from the beneficial to the detrimental ○ The current stage of hunger will always be marked under the character's status ○ Multiple conditions can be in effect upon a character at the same time ○ Most adverse conditions can be undone with the right items, but may otherwise dissipate on their own given enough time[/list][/hider][/indent] [hr]Under the working layout for CSs, "Health" and "Status" are recorded separately. I'm sure you can imagine how much I'd love for all players to repeatedly update their CSs for every change that their PCs undergo. Honestly though, I wonder how realistic it is to expect something like that. It might be something to bring up with the players once the time comes, but I'm pretty sure some kind of understanding can be reached. A full breakdown of all Health States and encountered Status Conditions will be recorded in the "Chronicle" section of the main info post, to be released at the start of the RP. The next update is a showcase of the stages for health and a few general conditions. That should be before the year is up, but we'll see. Thank you for stopping by. Take care.