[quote=@Cyrania] Throwing my hat in the ring as I have been interested. Only now though have I thought to ask, what is the max range from Earth the USF has expanded? If there's anywhere I've overreached, I can definitely adjust my proposal to accommodate it. [hider=Astrophysicist] [center][img]I'll figure out an image later[/img] [b][u][color=white][h2] Dr. Martin Aster Schrier, PhD [/h2][/color][/u][/b][/center] [b][u][color=white]Gender[/color][/u][/b] [indent][color=A1A1A1][b]Male[/b][/color][/indent] [b][u][color=white]Age[/color][/u][/b] [indent][color=A1A1A1][b] 31 [/b][/color][/indent] [b][u][color=white]Appearance[/color][/u][/b] [indent][color=A1A1A1][b] At 6'3", Martin is definitely among the taller men you're likely to meet, with his lithe thinness increasing the perception of how tall he is. His short hair is a dark black. Then his eyes are a dark blue with his diamond-shaped face and pointed chin helping his eyes to be piercing. His skin is peach-toned, but heavily tanned from his youth spent out in the sun.[/b][/color][/indent] [b][u][color=white]Personality[/color][/u][/b] [indent][color=A1A1A1][b] Martin is deeply curious, ambitious, stubborn and very independent with an anger streak he seeks to keep tampered down. He's fought through so many trials to see the stars and he's not going to lose this chance now. He also tends to be quiet, observing those around him to learn what's going on and try to find out about them but usually tending to be content to keep to himself and let others be unless duty necessitates he speak to them. If they somehow spark his curiosity or they manage to awake his ire for or against them, he will choose to get out of his shell and interact with them. Understandably though, he's often awkward once he does try to communicate, which then causes him to more often than not retreat back to his shell and keep to observing until he gets the courage to try again later.[/b][/color][/indent] [b][u][color=white]Role[/color][/u][/b] [indent][color=A1A1A1][b] Astrophysicist [/b][/color][/indent] Duties: [list] [*] Study Astrological Phenomenon as the Arcadian finds them [*] Run Research & Write Reports Over Any New Astrological Finds [*] Work with Signal Officer to Categorize Any Unexpected Space Readings [*] Advise the Captain on any Potential Astrological Dangers [*] Locate Planetary Bodies for the Astrogeologist to Examine, particularly if they're potentially habitable [/list] [b][u][color=white]Skills[/color][/u][/b] [indent][color=A1A1A1][b] [list] [*] Knowledge of Astrophysics: The knowledge of the physics of stars, other celestial bodies, and the universe at large: the main reason he was given this post. Despite how he acts sometimes, he does truly know his subject matter and will shine when given the chance to do his job. [*] Self-Defense Training: Despite not needing it for the position, Martin did take the time to learn many of the skills regardless just in case. This also includes gun-use. [*] Agility: Despite his size, he's quite agile. He's quite capable of climbing up higher than most, squeeze through openings it doesn't seem like he should be able to squeeze through, and can fall from taller heights without injuring himself. Much of this is due to his Swanhilde fisher upbringing. [*] Swimming: He grew up on a water world. It could be said that he learned to swim before he learned to walk and he's maintained that skill. [/list] [/b][/color][/indent] [b][u][color=white]Personal Belongings/Equipment[/color][/u][/b] [indent][color=A1A1A1][b][list] [*] A worn compass with an astrolabe on the back of it. Swans are etched along the rim. He keeps it in his shirt pocket. [*] A working spyglass clearly well-maintained [*] A sextant [*] A civilian-issue pistol with ammo [*] An astro-recorder aka the astrocorder: a tricorder-esque device for gathering astral readings from out on a spacewalk or on planetary bodies (though with some distortion in the later case depending on the atmosphere). It can record temperatures, radiation readings, light and sound frequencies, atmosphere composition, and the like. A standard issue piece of equipment for an astrophysicist. [/list] [/b][/color][/indent] [b][u][color=white]Background[/color][/u][/b] [indent][color=A1A1A1][b]Martin grew up among a fleet of fishers of the Swanhilde sea, learning the ways of the sea and helping out with the fishing as he could before he got old enough to fully join in pulling in the nets. He always loved the stars though, gazing up upon them at night and memorizing the constellations and their stories from what his father and the other grandfathers would tell. This love was only nurtured further whenever the fleet would stop by one of the observatories, where one of the permanent astronomers would take the time to teach him more about the science behind stars and what was known about the universe. The more he learned, the more he yearned to go up into the stars and see them for himself. And one lesson he'd quickly taken to heart from his mother was that if you want something, you gotta do what you can yourself. So he scrimped and saved anything he'd ever get, saving most to eventually get into a USF college off the planet though spending some to get textbooks to study late into the night when he wasn't needed for his other chores. His parents were the most sympathetic to his desire and so helped as they could as well, seeing how much their son was clearly set on this path. Others of the fleet though didn't see why he couldn't be content with the good, honest life they had and so friction started to form. The elders of the fleet saw that things were beginning to get out of hand after an incident caused several fishing nets to unravel. And so decided to head to port early to hopefully cause everyone to let off some steam (and to then figure out properly what to do with the boy). But leaving early ended up costing them. For as they came near the observatory, a group of raiders spotted them as they prowled. And seeing that they were among the smaller fleets, they decided that they were good easy pickings, likely with plenty to loot if they were heading to port early in the season. And so in the dead of night, the raiders overtook the fleet and launched an attack. The sentries posted sounded the alarm, calling the fishers to arms, but the raiders were swift to start boarding and chaos began to reign. Within in it though, Martin's mother had Martin get in a rowboat and go as fast as he could to the observatory, telling him to get help from law enforcement. Martin himself had been young enough to actually believe her and so rowed as fast as he could, day and night, making good use of his compass and the astrolabe to keep his course. He reached there within record time, in a near dead faint, but able to get out his warning before finally passing out. By the time he came to, he was in the hospital with the astronomer he knew nearby along with the doctors and the local sheriff. It was there he learned that the law had been too late. By the time they'd arrived, all the boats had been burning with many dead or currently dying. There was little chance that anyone else made it out alive. Martin took it hard for quite some time. The astronomer managed to gain custody of Martin and so sought all the ways he could to help the boy move on from his grief, trying to help him understand that there was nothing more Martin could have done. The only thing that started waking him out of the grief was seeing the stars again. Now that he didn't have his family ties, the desire to see the stars up close was what he had left. So with the astronomer's help, he tackled all the required coursework and materials, passing the tests to certify him as going through every grade of primary and secondary education. With that, he was able to apply for scholarships and get into university for a degree in Astrophysics, leaving his home planet for the first time in his life. From there, he kept up his pursuit, studying hard for top As, and becoming a teacher's assistant in order to help pay for classes along with other odd jobs near campus(with some additional help there from the astronomer). The only thing he allowed himself outside classes was self-defense training, never wanting to be defenseless again. The other students themselves he mostly just didn't interact with, though he quickly learned that teachers and fellow students respected him better when he ditched his native accent for a more urban academic one and so set about taking on the new accent as if he were born to it. And with the achievement of his bachelor's degree, he then pursued his master's and PhD, becoming a research assistant in order to help with keeping on track to pay tuition. He knew that a PhD was the most likely to be assigned as a ship astronomer and he was going to do anything possible in order to reach the stars. Finally, he graduated and entered his application to join the Pathfinder program. It was beyond his wildest dreams to find himself actually on the Arcadian and he certainly means to maintain the same hard work and determination he used to reach this goal in order to say on board and be able to stay up and explore the stars. [/b][/color][/indent] [b][u][color=white]Miscellaneous[/color][/u][/b] [indent][color=A1A1A1][b] [list] [*] Still knows many of his fleet's Swanhilde sea shanties by heart [*] Is trying to figure out if a person with only a spyglass could ever realistically use astral navigation on a spaceship like one could on a ship at sea. To that end, he's trying to memorize all known stars and the constellations they're a part of throughout the USF then seeing if he could start recognizing those stars from every angle. It's most likely never going to work but he can at least try. [*] While he still generally talks like an academic without a trace of a Swanhilde Fisher accent, in times of high excitement, he'll sometimes still slip into it and even sometimes let out swear words. [*] While he could still sail a ship, he absolutely cannot drive a car or fly. He had no opportunity to learn to drive beforehand and he's been able to get around it. Still, things could get interesting if he somehow gets stuck behind a wheel. He would love to learn how to fly though if given the chance now that he's not in a mad scramble to get to this point. [/list] [/b][/color][/indent] [/hider] [hider=Colony Profile: Swanhilde] [center][b][u][color=white][h2] Swanhilde [/h2][/color][/u][/b][/center] [indent][color=A1A1A1][b]Swanhilde is named for a famous swan maiden of Germanic folklore given that Kepler is a star within the Cygnus constellation.[/b][/color][/indent] [b][u][color=white]Parent Star[/color][/u][/b] [indent][color=A1A1A1][b]Kepler-22[/b][/color][/indent] [b][u][color=white]Planetary Characteristics[/color][/u][/b] [indent][color=A1A1A1][b] Catalogue Name: [url=https://science.nasa.gov/exoplanet-catalog/kepler-22b/]Kepler-22b[/url] [/b][/color][/indent][indent][color=A1A1A1][b] Distance from Sol: 644 ly [/b][/color][/indent][indent][color=A1A1A1][b] Mass: 9.1 Earths [/b][/color][/indent][indent][color=A1A1A1][b] Orbital Period: 289.9 days [/b][/color][/indent][indent][color=A1A1A1][b] Mean Orbital distance: 0.812 AU [/b][/color][/indent][indent][color=A1A1A1][b] Day Length: 21 hours[/b][/color][/indent][indent][color=A1A1A1][b] Orbit Shape: Circular, mildly eccentric [/b][/color][/indent][indent][color=A1A1A1][b] Planet Type: Terraformed Water World[sup]2[/sup] [/b][/color][/indent] [b][u][color=white]Brief History[/color][/u][/b] Kepler-22b has long been dreamed of by scientists and visionaries as a potential new world for humanity, one of the few planets that was within it's star's habitable zones and seemed perfect to have water. With the discovery of the Pluto ship crash and the engineering of the Argos FTL drive, seeing Kelper-22b in person finally become a possibility. Then when they finally arrived, they discovered that it was indeed a water world, but not much other than water, a very volcanic core, a few rocky mountains, and an air almost right for life as humans knew it, but not quite. After some examinations to make sure there was no life, the go-ahead was given for terraforming efforts to begin. With the terraforming, the atmosphere gained the right amount of oxygen to introduce sea life and fish that could be genetically tailored to the planet and a few volcanic soil-rich islands raised to the surface that could start to help supplement Earth's role as the main breadbasket of the USF. Once the scientists deemed things satisfactory, pioneers came pouring in, taking charge of their own lands and ships and after some hiccups managing to create the newly christened Swanhilde into the prosperous place it is today. [indent][color=A1A1A1][b][/b][/color][/indent] [b][u][color=white]Industry and Role in the Federation[/color][/u][/b] [indent][color=A1A1A1][b] With some terraforming, Swanhilde has become a major fishing and farming planet, with the fish bred from Earth varieties and genetically altered to best suit the changes to Swanhilde and farming done on created islands enriched by the volcanic activity from under the ocean's surface with any other necessities done on ships or gotten through trade. It has also become a major scientific hub as genetic engineers and astrogeologists study to make sure the terraforming holds and to keep records of what's working for any future endeavors. Astrophysicist are also able to establish observatories within the higher rocky islands or sail through the oceans themselves to study the stars from a whole other view. Tourists also like to visit to scuba dive within the ocean depths, sail across the endless ocean, and stay at a few areas that have been made into tropical paradise resorts, much to the chagrin of many of the colonists. [/b][/color][/indent] [b][u][color=white]Population and Society[/color][/u][/b] Around 1 billion people make their permanent home on the planet. The vast majority are migrant fishers, often families working together within a fleet of ships, that follow different patterns to catch fish at the prime times to catch them then take their catches to port cities to sell, where they can then buy anything they can't catch or make themselves then take some time to enjoy the sights of land before taking off to fish all over again, their exact routes changing by the season. Overall, they keep to themselves, handle their own affairs, fend off raiders, and get to live a life of sailing under the sky and stars that they like. There can sometimes be quarrels between fleets over fishing spots, sometimes leading to fleet feuds that may turn violent if someone doesn't the level head to radio for a sheriff to settle and still might lead to grudges and ill-will, especially if different fleets were descended from different sides of WW3. But by and large, the fishers can generally settle disagreements themselves amicably and may even become friends over it, settling any lingering hostility with drink as the fleets lash themselves together for a party (a thing only otherwise done for religious observances, holidays, and other celebrations depending on the cultural background of those families). The secondary majority are the farmers, who take charge of the islands and end up taking over most of the governance of the world (though it then also mostly applies to the islands themselves and not to the fishers when they're not on land). Given the limited nature of their situation, they of course seek to maximize as much land as possible for growing crops. Many farmers even live within house boats and other forms of floating houses or dig their houses under the ground in order to save more precious farm land. Needless to say then, they tend to not like anything not meant to help with farmland. Most industries then are regulated to rocky islands that are unfit for farming along with most scientific venues. Ports are kept strictly to the beaches and are built off into piers, also encompassing most of the cities of the planet. Only reluctantly do some farmers sacrifice land for anything else and they have to feel it's worthwhile, such as for a church or a nearby school for their kids or for a water purifier. Even then, they'll still seek to be as frugal, prudent, and economic as they can be while also seeking to keep good relations with their neighbors and with the established law. It especially grinds the farmers' gears then that any of the precious land would be squandered for tourist traps. Sure, some of the more enterprising farmers enjoy having direct customers to sell to and make connections with within the broader USF. But most farmers can only see good land being used for busy-bodies to tramp around like they own the place and stick their noses where they don't belong, with the worst ones even making it so the tourists think they're actually 'living the life' that the farmers actually live daily. They could live with it though, if it weren't for the fact that many of the resorts also contain casinos and other sordid 'entertainments' that the vast majority of the farmers (and a good number of the fishers) find abhorrent, damaging to Swanhilde's community and reputation over all, and bringing in suckers who then are stuck on the planet with no one way home and so make it everyone else's problem or criminals who pretend to be normal tourists while using the resorts as places for their various machinations with many choosing to 'disappear' into the planet's population, which then creates more ruckus further down the line as unrepentant former criminals don't tend to be the most model of citizens later on. Farmers do keep themselves armed and generally know how to defend themselves from those types and from raiders, but they'd still prefer to not have such troubles in the first place if they can avoid it. However, any motion to get the resorts banned have so far been stalled and denied. Among the resort owners themselves, there's some smaller owners (along with just simple inn and/or tavern owners) scattered throughout who just want people to be able to enjoy a visit to Swanhilde and see themselves as innkeepers to travelers, fishers, and farmers alike. Many of those might even share many of the moral scruples of the farmers and are generally not that unwelcome though still sometimes seen with wariness. The larger resort owners though are just in it for the money, not caring what ripple effects their business can have as long as they profit. Scientists make the smallest legal minority, with few staying around permanently. They generally keep to themselves as well and their studies, purchasing food and other local-made goods from passing fishers and nearby farmers while sending on their reports and findings back home. Some of them choose to retire to the planet, becoming the main caretakers of the scientific institutions there and seeking to maintain positive relationships with the locals. Their places tend to be the most high-tech since, as opposed to the farmers and fishers, their installations are the most protected from getting wet and most of their scientific equipment needs to be made specifically elsewhere anyway. Also, they're government run facilities and so are forced to maintain government standards. Then there are the raiders, smugglers, pirates, and other types of lowlife who decide to make parts of the planet their hideouts. Given that Swanhilde is so remote and is such a vast open ocean world, USF law enforcement can't monitor the entire surface at all times. And so, fleets of raiders have built up for various reasons to migrate like the fishers (and are often formers fishers) but then target the fisher fleets and the farmers to steal their produce along with anything else they can get their hands on, often killing their unlucky victims with rumors spreading that the most vile raiders kidnap some of their victims to sell into slavery or forcibly conscript into their crew. Then if they're successful, what they don't eat, they take to a friendly resort where they then sell their ill-gotten gains and squander it on the resort itself before continuing the cycle all again. Pirates and smugglers are said to have modified their spaceships to be able to dive beneath the ocean in order to throw off pursuit, then are able to make their way into coves where they then make their way to friendly resorts in order to celebrate with their plunder, rendezvous with their contacts, plan their next attack, or simply to lay low until the heat is down. Farmers and Fishers alike have gotten better at defending themselves against raiders (even if maintaining guns around salt water can be difficult), but there are always someone small and weak enough to be a new target and only so much the local law enforcement can do at the moment. [indent][color=A1A1A1][b] [/b][/color][/indent] [/hider] [/quote] Accepted [quote=@Raqueltrper] Here is what I have come up with: [Hider=Xenobiologist] [Center][img]https://i.imgur.com/Q4sK5e2.jpeg[/img][/center] [center][b][u] Caestilia "Cilia" Fox [/u][/b][/center] [u][b]Gender:[/b][/u] Female [u][b]Age:[/b][/u] 32 [u][b]Appearance:[/b][/u] Cilia is often in a professional scientific attire, with eyeglasses nestled on her nose. She has her reddish hair done up in a bun to keep her hair from getting in her face as she works. [u][b]Personality:[/b][/u] Cilia has a naturally inquisitive nature that sometimes borders on a case of "curiosity killed the cat". She is generally laid back and doesn't seek to be confrontational, though she isn't afraid, insofar as her field of study goes, to tell the truth if she believes the other person needs to know. As such, she is hardly a fighter by any stretch of the imagination, but will stand for the truth if she believes it is a worthy cause. [u][b]Role:[/b][/u] Xenobiologist. [u][b]Skills:[/b][/u] Cilia is a student of genetics, with knowledge of animal and marine biology. She sees it as a math of sorts and is able to calculate or compute things fairly quickly in her head. [u][b]Personal Belongings/Equipment:[/b][/u] Cilia has a lab that she has set up on the ship. It permits her to study genetics, blood samples, and perform special procedures such as radiology. While on the field, she has a small pack she carries on her back which functions as sort of a mini-laboratory. Cilia also has a pet squirrel named Arthur, who is often seen on her shoulder. This is especially true when she's working in her lab. She only takes Arthur with her into the field if she knows it's safe, or the terrain is inhabitable for him. [u][b]Background:[/b][/u] As a child, she often got in trouble with her parents for capturing and inspecting animals in her backyard to try to understand them better. (Though she never harmed them, and on a few occasions even nursed wounded ones back to health.) In her teenage years, the harder questions of science began to fascinate her, as she found them to be similar to puzzles and mystery books that she could dive into and unravel. This especially became true when she discovered debates over the creation of life, and the possibility of life on other planets. With the rise of the United Systems Federation, she was able to become more involved thanks to the nation's funding of scientific projects. When the Arcadian began to be formed, she sought to sign up, and obtained the position. She was eager to explore potentially non-conventional life that might shed more light on our own genetics. [u][b]Miscellaneous:[/b][/u] None. (May be filled in at a later date.) [/Hider] [/quote] Accepted [quote=@Bartimaeus] Here's my sheet :3 Woulda had it out sooner but I got a lil busy. I also took it upon myself to include Linguistics as a secondary role for Nicolae - if anybody wishes to have this as their primary role, it can easily be removed and used, I wouldn't mind at all ^^ [hider=Nicolae] [center][img]https://img.roleplayerguild.com/prod/users/019ad333-11db-71cc-9c5b-d3c150514c79.webp[/img] [b][color=#e2b563][u][h2] Nicolae Haspe [/h2][/u][/color] [color=e2b563]∷ [color=fefefe]Male[/color] ∷ ∷ [color=fefefe]66[/color] ∷ ∷ [color=fefefe]Liaison Officer / Linguistics[/color] ∷[/color][/b][/center] [indent][b][color=#e2b563][u]Appearance[/u][/color][/b] [indent][color=#fefefe]Nicolae is, put quite simply, unmistakable. Standing at a striking 6'5"(198cm) tall and sporting a broad, strapping physique, he's more often than not immediately registered by everyone in his direct vicinity. He is an older gentleman in his mid-60s who appears rather well put-together. His collarbone-length, cream-colored hair is almost always held up in a fluffy ponytail. His face is framed by an attentively managed beard, and features a pair of discerning, wizened eyes. Nicolae likes to, in exaggeration, make a joke of how he's "more machine than man". Most would probably disagree, on the basis that he is [i]quite a lot of man[/i], but it [i]is[/i] undeniable that his prostheses are just as conspicuous as the rest of him. His most obvious prosthetic sits in replacement of his throat - an apparatus which renders him capable of speaking and, in part, breathing. While the unassuming design is easy enough to overlook visually, none could ever audibly mistake Nicolae for another. His voice could aptly be described as a cavernous, raspy bass - one hard to miss, even in a whisper. He furthermore possesses a prosthetic arm that begins just below his left elbow, and a similar prosthetic that replaces his left leg, starting just below the knee. It is certainly true that if one were to not know him very well, Nicolae could certainly [i]seem[/i] an imposing figure, if judged through appearance alone.[/color][/indent] [b][color=#e2b563][u]Personality[/u][/color][/b] [indent][color=#fefefe]Nicolae's character stands as a stark contrast to his imposing appearance. He possesses a matey, stalwart disposition who most swear he could leverage to get on the good side of a crocodile. While his resting face might seem like he'd judge you for breathing the wrong way, he is actually a receptive man who can't help but embrace those around him. Sometimes psychically. Such a hospitable nature serves him well in his capacity as a negotiator and cooperator aboard the Arcadian, lending him an edge in his duties. And dutiful, he is. One might not expect it from a man as seemingly care-free as Nicolae, but an extensive and long career in the military has ingrained in him an unshakeable sense of obligation towards any task he is assigned - personally or otherwise. Faltering is simply not an option when someone is depending on him.[/color][/indent] [b][color=#e2b563][u]Role[/u][/color][/b] [indent][color=#fefefe]Nicolae serves as Liaison Officer aboard the Arcadian. Such a role sees him organizing cooperation and mediation between other departments. He and his subordinates serve as a foundation through which other divisions solicit or address eachother, in large part. He ensures information flows and relationships remain in working order, as to allow the other branches to focus on their various undertakings to the best of their ability. Additionally, Nicolae operates in a more civilian capacity as the ship's Linguistics specialist. Such a role primarily anchors itself in the need to translate between entities that might not speak the same language. As a polyglot and a capable teacher, Nicolae is well-suited to such a position. He speaks English, Romanian, Korean, Mandarin, and Russian fluently. He also speaks a handful of other languages well enough to mostly understand them, but not well enough to speak them in conversation unbutchered.[/color][/indent] [b][color=#e2b563][u]Skills[/u][/color][/b] [indent][color=#fefefe]Nicolae is a simple man, with simple capabilities. Aside from a vast body of military and life experience, he has admittedly little in the way of outstanding skills. He made a fine soldier in his younger years - and likely still could, if he were put to the test - but he holds more value in his potential as a leader and social lighthouse, of sorts. His sense of insight and emotional instinct accord him the ability to function as a rock for those who need one. His fatherly nature melts boundaries in a way that makes it feel like he was always there. Aside from his social skills, he is an incredibly fit and athletic man. He outshines even those who are much, [i]much[/i] younger than him, at least when it comes to raw power. His stamina does suffer a bit, naturally, due to his age.[/color][/indent] [b][color=#e2b563][u]Personal Belongings/Equipment[/u][/color][/b] [indent][color=#fefefe]Nicolae doesn't have much in the way of important personal belongings, aside from a few trinkets left behind by his wife, both their wedding rings, an array of tools he uses to manage his prosthetics, and a collection of medals from his military career.[/color][/indent] [b][color=#e2b563][u]Background[/u][/color][/b] [indent][color=#fefefe]Having lived a life as long is Nicolae has, one might expect him to have some glorious backstory to tell. And perhaps he does have a few good tales.. but in brief, his life is a relatively mundane one. As someone who has spent little time outside of Earth's atmosphere, Nicolae has never experienced any of the exciting episodes of the new frontier and whatnot. In fact, he was a young man who settled down pretty early in life. He was in his mid twenties when he stumbled upon his soulmate, the now-late Min-Ji Haspe. He led a military life, mostly living on-base with Min-Ji. He was a bright young man with noble aspirations - to serve his country in making his region a better place for their people - and Min-Ji supported him in that goal. He was a man who took any opportunity to better himself and the position of his nation. This led, in his following [i]forty[/i] years of service, to him receiving merit after merit for his military efforts and his continued excellence. But the ride was not an entirely smooth one. While his first dozen or so years of service were his most progressive, they were also his happiest. And that was due to Min-Ji. As strong and capable as Nicolae was, she was his rock. She made it all worthwhile. But all good things come to an end. An attack on the base in which they lived was all it took to shatter an otherwise perfect life. In one abrupt stroke, his world was engulfed in an incendiary strike that, cruelly, claimed only one life - Min-Ji's. He scarred and wounded himself beyond repair in his desperate attempt to save her, but it was in vain. It was some time before he was whole again. Both physically and emotionally. He was fitted with top-of-the-line prosthetics that allowed him to return to life as he knew it - or, at least, as close as he could get. Now in his late thirties, the following few years of rehabilitation left him ample time to reflect on how his life would be after Min-Ji. He had more than half a mind to give up. But he knew that Min-Ji would want better of him. And only through that thought did he find the will to pick himself up and limp on. And limp he did, at first. Eventually though, he found it in himself to live on again as he felt Min-Ji would've wanted him to. In due course, he returned in full capacity to his military career. He was well received, especially as he eventually picked up where he left off. In most recent years, he has cooled down in his direct military involvement and has pseudo-retired - too bent on being helpful to [i]really[/i] pass along the torch. As he has grown older and more reflective, though, he has found himself feeling that something is...missing. He obviously cant fill every void within him - but perhaps in a new environment he can find a truly fulfilling purpose. He [i]did[/i] have to pull a few strings though, to have himself added to the crew, with as little experience as he's had in space.[/color][/indent] [b][color=#e2b563][u]Miscellaneous[/u][/color][/b] [indent][color=#fefefe]Do NOT leave sweets lying around him..[/color][/indent] [/indent][/hider] [/quote] Accepted