[hider=Races and classes][table][row][/row][row][cell][img]https://txt.1001fonts.net/img/txt/dHRmLjEwNi4wMDAwMDAuVW1GalpYTWdZVzVrSUVOc1lYTnpaWE0uMA/mayrean.regular.webp[/img][hr][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/RfWS9HA.jpeg[/img] [color=2e2c2c]............................................................[/color] [i]"So what be yer fancy? You like a sword, magic, or somethin' else."[/i][/center][/cell][cell]All across the world, there are thousands of different professions, schools of magic, and fighting styles. For this RP, these will be simplified down to two key elements: your class and your subclass. A class is a broad spectrum descriptor for what your character can do. Your subclass is what tells us in detail what your character will do. For example, a cleric is a holy champion of a god or goddess who channels their power from a divine or cosmic force. A Death-Domain Cleric tells us their power comes from some form of god or goddess of the dead, and may have a focus on necrotic magic or other death-related skills. While a subclass can offer insight into who a character is, it is by no means an absolute description. A Death Domain Cleric may conjure images of an evil individual who seeks to bring death to the world, yet this is not often the case. Instead, they could be someone who honors their divine patron by visiting ancient battlefields and providing final rites to the restless dead who haunt it, providing them the ability to finally cross over. Classes, and their subclasses, are useful to tell us what your character can do, but you will always have the ability to make it your own In a traditional DnD story, we would have character sheets with stats such as strength, intelligence, wisdom, and so forth. In this story, we will not. Instead, we will work with a simplified format for spell casting and skill gain. Every magic-based class will start with two abilities, every cleric will start with one divine spell, and every martial class will start with their weapons and fighting styles. These will be up to you, though they will need to make sense for your character. Thus, we will NOT be using dice rolls, and instead work through the flow of the story.[/cell][/row][/table][indent]Each class, and its subclasses, has various strengths and weaknesses that help balance them in combat encounters. This will often have a rock, paper, scissor vibe in that a knight, or paladin, could be weak when they face a true magic user like a wizard, sorcerer, or warlock. Those same magic users are weak when faced with a ranger, rogue, or other ranged sources. And those ranged classes would be weak against the armor and might of a fighter, paladin, or cleric. There’s going to be a lot of common sense when it comes to it. A heavily armored knight is likely to be hard to kill if you come at him with a pair of daggers, and a mage might be hard to pin down if you don’t have something ranged to hit them with. Again, there is no set rule for what will happen outside of common sense will prevail. Please reference [url=https://dungeonsanddragonsfan.com/all-dnd-5e-classes-subclasses-complete-guide/]this[/url] website when you are looking for information on each class, subclass, and so on (but do exclude any of the LoTR classes). This is not a definitive list, and it is not something I am going to hold everyone to. However, it does contain a trove of information that should be helpful when creating a character. [/indent][/hider]