[center][hr][img]https://txt.1001fonts.net/img/txt/dHRmLjEwNi44ZTI4MjguUVNCS2IzVnlibVY1SUZSb2NtOTFaMmdnVTNCaFkyVS4w/aventalia-script.regular.webp[/img][hr][img]https://txt.1001fonts.net/img/txt/dHRmLjEwNi4xMDEwMTAuUTJoaGNIUmxjaUF4T2lCQmJpQmxlSEJzYjNOcGRtVWdjM1JoY25RLjA/mayrean.regular.webp[/img][hr][img]https://i.imgur.com/69UM05L.jpeg[/img][hr][/center][quote][table][row][cell][h1][color=black] OVERVIEW [/color][/h1][/cell][/row][row][cell][/cell][/row][/table][table][row]Deep in the frostbitten highlands stands the village of Greyharrow, a place long abandoned by the world’s trade routes and forgotten by those who once claimed it. Only the Waystone Inn remains alive, the former trading station turned into a reluctant beacon for those with nowhere else to go. Runaways, drifters, petty criminals, and people fleeing pasts they’d rather keep buried all find their way here eventually. In Greyharrow, no one asks questions, no one judges, and no one looks too closely. For many, this ramshackle settlement has become the closest thing to a second home. A place where the world finally stops chasing them, and they get a second chance, whether they deserve one or not. The town itself is surrounded by an old, yet incredibly sturdy mountain wall that forms a nearly perfect circle, and has a large, arcane tower that sits abandoned on the mountains at the bottom of the circle. This observatory has always had an aura of mystery, as no one has ever managed to break in, or loot it. Thus, hundreds of adventures and dozens of groups fall victim to the magical defenses this ancient fortress still boasts. Yet beneath the worn wooden floors of the houses and ice-cracked stone on the street, something far older hums through a ley line that the village unknowingly sleeps atop. One winter night, that ancient power ruptures. An arcane engine within the old observatory seemingly detonates. At first, it only felt like the ground itself shook underneath their feet. Yet, within a moment, an impossible storm of color and sound preceded reality breaking around the town, tearing Greyharrow from its moorings. When reality returned, the Waystone Inn, its residents, and the entirety of the town find themselves now drifting through the Astral Seas, dancing among the very stars themselves, where time and distance lose their meaning. They are unmoored, frightened, and utterly alone in a place that offers no maps, no mercy, and no promise of return. Now the village of Greyharrow, clinging to its floating shard of earth, serves as an unwilling vessel carrying its mismatched crew across astral storms and dying worlds. Their mission is simple at first glance. Figure out how the magic of The Observatory works, figure out where they are, and figure out how to get home. Yet as this motley crew advances, they will quickly learn that something vast and alien is stirring beyond the horizon. Is it an intelligence waiting, watching, and preparing to break through? Or do the stars themselves hide horrors that are best left unspoken? [sup][h3][color=2e2c2c][b]▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅ [right]▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅[/right][/b][/color][/h3][/sup][/row][row][cell] [center][img]https://i.imgur.com/F9vLy3K.jpeg[/img][img]https://i.imgur.com/T5TZzLN.jpeg[/img][b][/b][/center] [/cell][cell]For the setting, this will be a homebrew world. I am going to make this a fantasy story with almost every DnD fantasy race available. As long as it's in the Player's Handbook, I am good to go. The time period will be undisclosed in a sense. At most, there is a very active and alive steampunk world somewhere in the world we hail from. Things like trains, airships, and even some steam-powered carlike contraptions do exist. However, they do not exist in our corner of the frontier. Thus, your character can have experienced devices, or be able to make devices, like that but we will be without them at the start of the story. You will have agency to try and create devices that fit that setting as we advance; however, so if your character is someone who likes to create you will have that ability. Fashion is also flexible, owing to the diverse and evolving timelines our characters will come from. The basic premise of this RP is that you will play as one of the many rabblerousers who either call Greyharrow home or as an unlucky traveler caught in the chaos. Regardless of how or when you arrived, you were present in the Tavern when the observatory seemingly exploded. While the building still stands, there is no doubt that your current predicament is caused by something that happened on it's grounds. It will be up to you to discover the cause of the explosion and see if there is any way to turn this city around and head home. Whether or not that is possible needs to be discovered.[/cell][/row][/table][indent]This story could be one that takes many years in the story itself, and as such, your characters are liable to age. Keep that in mind when creating characters. As well, keep in mind that I will not pull any punches. As such, your character very well might die. I am going to be open to a variety of different character concepts. If you don't know if your idea will work, you can always message me here or join (discord), and we can either talk publicly or privately! The one area I will be strict on will be face claims. The more realistic the better, but for this story, I will NOT allow for anime-themed face claims. This will be an ever-evolving story that can change depending on where you the players take it. If you make the right choices at the right moment, you may find that the story is more optimistic. However, the inverse is also true. [/indent][h1][color=black] RULES & NOTES [/color][/h1][sup]_______________________________________________[/sup] [hider][table][row][/row][row][cell][b]1.[/b] First and foremost, I reserve the right to reject anyone from the RP and boot them out at any time. I hate to do this, and I will [i]try[/i] to avoid it, but sometimes, some people are too disruptive to the RP or aren't a good fit and must be removed. [b]2.[/b] Please try to be respectful towards all other players. [b]3.[/b] This will be a homebrew creation. Thus, there will be some flexibility with the setting. [b]4.[/b] The tone of the RP will be relatively dark and brooding, but not edgy. It'll have plenty of dark moments and probably some pretty graphic moments - with occasional nudity. However, I like to balance this with enough humor and heartwarming moments. [b]5.[/b] no "wip" sheets on the OOC. Post a complete sheet, or don't post anything at all. If you need something looked over, feel free to private message me. Speaking of which, the character tab is for accepted characters only. [b]6.[/b] Keep in mind that your character can die. If they make the wrong move, it can result in their death, and I will not jeopardize the story to save them. [b]7.[/b] You're allowed to have as many characters as you can handle... don't go [i]too[/i] crazy. I want to keep it to about two characters max per person, but if you have a good idea, I'll allow more. [b]8.[/b] I only describe the essential lore for character-making. That is because I like doing stuff from top-to-bottom, meaning I like to explore the crazy world in character. Please let me know if you want any details about the lore for making a character.[/cell][cell] [b]9.[/b] This RP will strictly be "first come, first serve." I will not reserve any /characters/roles/etc, and they will go to whoever finishes their character sheet first. If there's a conflict over it, I will decide the outcome. [b]10.[/b] All I ask for is one post a week. Your character will be deemed inactive if it's been a week since your last post. Please be aware that once your character has been deemed inactive, I have free reign to control them, or they can be killed off. [b]12.[/b] Some rules are so beaten into your head that it should be obvious. Do not break them and feign ignorance. [b]12.[/b] Normally I would say no to any FC that is too anime in theme. However, given that this is a fantasy RP and detailed FC's are hard to come by, I will be more lax PROVIDED it is not an actual anime image. Anime style art is potentially okay. My first character will have such a FC, and all I ask is that you try and keep it to that standard.[color=2e2c2c]...................................................................[/color][/cell][/row][/table][/hider] [h1][color=black] RESOURCES & LINKS [/color][/h1][sup]_______________________________________________[/sup] [hider][h3][color=black] RESOURCES [/color][/h3][sup]_______________________________________________[/sup] [hider=Races and classes][table][row][/row][row][cell][img]https://txt.1001fonts.net/img/txt/dHRmLjEwNi4wMDAwMDAuVW1GalpYTWdZVzVrSUVOc1lYTnpaWE0uMA/mayrean.regular.webp[/img][hr][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/RfWS9HA.jpeg[/img] [color=2e2c2c]............................................................[/color] [i]"So what be yer fancy? You like a sword, magic, or somethin' else."[/i][/center][/cell][cell]All across the world, there are thousands of different professions, schools of magic, and fighting styles. For this RP, these will be simplified down to two key elements: your class and your subclass. A class is a broad spectrum descriptor for what your character can do. Your subclass is what tells us in detail what your character will do. For example, a cleric is a holy champion of a god or goddess who channels their power from a divine or cosmic force. A Death-Domain Cleric tells us their power comes from some form of god or goddess of the dead, and may have a focus on necrotic magic or other death-related skills. While a subclass can offer insight into who a character is, it is by no means an absolute description. A Death Domain Cleric may conjure images of an evil individual who seeks to bring death to the world, yet this is not often the case. Instead, they could be someone who honors their divine patron by visiting ancient battlefields and providing final rites to the restless dead who haunt it, providing them the ability to finally cross over. Classes, and their subclasses, are useful to tell us what your character can do, but you will always have the ability to make it your own In a traditional DnD story, we would have character sheets with stats such as strength, intelligence, wisdom, and so forth. In this story, we will not. Instead, we will work with a simplified format for spell casting and skill gain. Every magic-based class will start with two abilities, every cleric will start with one divine spell, and every martial class will start with their weapons and fighting styles. These will be up to you, though they will need to make sense for your character. Thus, we will NOT be using dice rolls, and instead work through the flow of the story.[/cell][/row][/table][indent]Each class, and its subclasses, has various strengths and weaknesses that help balance them in combat encounters. This will often have a rock, paper, scissor vibe in that a knight, or paladin, could be weak when they face a true magic user like a wizard, sorcerer, or warlock. Those same magic users are weak when faced with a ranger, rogue, or other ranged sources. And those ranged classes would be weak against the armor and might of a fighter, paladin, or cleric. There’s going to be a lot of common sense when it comes to it. A heavily armored knight is likely to be hard to kill if you come at him with a pair of daggers, and a mage might be hard to pin down if you don’t have something ranged to hit them with. Again, there is no set rule for what will happen outside of common sense will prevail. Please reference [url=https://dungeonsanddragonsfan.com/all-dnd-5e-classes-subclasses-complete-guide/]this[/url] website when you are looking for information on each class, subclass, and so on. This is not a definitive list, and it is not something I am going to hold everyone to. However, it does contain a trove of information that should be helpful when creating a character.[/indent][/hider] [hider=Races][table][row][/row][row][cell][img]https://txt.1001fonts.net/img/txt/dHRmLjEwNi4wMDAwMDAuVW1GalpYTWdZVzVrSUhOMVluSmhZMlZ6LjA/mayrean.regular.webp[/img][hr][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/hMKD9ZM.jpeg[/img] [color=2e2c2c]............................................................[/color] [i]""Which kind of elf do you be?""[/i][/center][/cell][cell][url=https://www.dndbeyond.com/species?srsltid=AfmBOopayUKMVRlayWm2rzcSwFGBxpxsDmFR1SuLKhIANhwyB4_DF0od]This[/url] link is going to be a useful tool for creating your character. In terms of what is and isn't allowed, I want to stick to races in the Player's Handbook for player characters. This is not a firm rule; however, it will need to be a fantastic character for me to move on with this. This is to simplify and keep a consistent theme for the characters. I will want you to maintain the aesthetic or rules that they have. Like you can be tall for a dwarf, but tall for a dwarf is still going to fall within their height range, or just a hair above. Elves will have their usual characteristic and so on, so forth[/cell][/row][/table][/hider] [sup]_______________________________________________[/sup] [h3][color=black]LINKS [/color][/h3][sup]_______________________________________________[/sup] [hider=Links] [url=https://dnd5e.wikidot.com/spells]Spell Examples[/url] [url=https://pages.roll20.net/dnd/warlock-patrons-5e]Warlock[/url] Patrons(use this as a reference! Again, we are borrowing a lot from DnD but you can be as creative as you want with the patron) [url=https://dnd5e.wikidot.com/fighter]Use this[/url] for your frontline characters. Again, feel free to be creative. [url=https://dnd5e.wikidot.com/paladin]For[/url] Paladin style players. I will have you either borrow from this list or create your own, but you must create your own oath regardless. [url=https://dnd5e.wikidot.com/bard]If[/url] you are looking for information on Bards. [url=https://dnd5e.wikidot.com/wizard]Wizard[/url] fans rejoice! [url=https://dnd5e.wikidot.com/sorcerer]Sorcerer[/url] and their origins! [url=https://dnd5e.wikidot.com/cleric]Cleric's[/url] have this spot here. I will have you create the god that your cleric follows. Remember, like the Warlock, a cleric may have their patron's voice in their head. [url=https://dnd5e.wikidot.com/druid]A[/url] Druid can have whatever wild shape you like, and I will give you the flexibility to create the creatures they can turn into. [url=https://dnd5e.wikidot.com/rogue]If[/url] you prefer the sneakier classes, this is a good resource to use. [/hider][/hider][/quote]