[hider=Sidekicks] [hider=Garrek] [center][img]https://i.ibb.co/JWFThLcW/imagem-editada.png[/img][/center] [b]Garrek[/b] [i]Medium humanoid (half-orc)[/i] [b]Armor Class[/b] 13 (Leather Armor) [b]Hit Points[/b] 16 (3d8+3) [b]Speed[/b] 30 ft. STR DEX CON INT WIS CHA 11 (+0) 14 (+2) 12 (+1) 11 (+0) 13 (+1) 11 (+0) [b]Saving Throws[/b] Dex +4 [b]Skills[/b] Acrobatics +4, Athletics +2, Insight +3, Nature +2, Perception +5, Stealth +6, Survival +3 [b]Senses[/b] Darkvision 60 ft., passive Perception 15 [b]Languages[/b] Common, Orc [b]Keen Hearing and Sight.[/b] Garrek has advantage on Wisdom (Perception) checks that rely on hearing or sight. [b]Helpful.[/b] Garrek can take the Help action as a bonus action. [b]Relentless Endurance (1/Long Rest).[/b] When Garrek is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. [b]Savage Attacks.[/b] When Garrek scores a critical hit with a melee weapon attack, he can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit. [b]Actions[/b] [b]Shortsword.[/b] [i]Melee Weapon Attack:[/i] +4 to hit, reach 5 ft., one target. [i]Hit:[/i] (1d6 + 2) piercing damage. [b]Longbow.[/b] [i]Ranged Weapon Attack:[/i] +4 to hit, range 150/600 ft., one target. [i]Hit:[/i] (1d8 + 2) piercing damage. [/hider] [/hider]