Alright. Here is the first of 3 PC's I will create. [hider=Edwina 'Ed' Eldritch][CENTER][img]https://txt.1001fonts.net/img/txt/dHRmLjEwNi4xYWM3OTYuUldSM2FXNWhJRVZzWkhKcGRHTm8uMA/steadfast-valerio.regular.webp[/img][/CENTER] [i]"Blunder.... why are you digging up that flower.."[/i] [table][row][/row][row][cell] [center][img]https://i.imgur.com/qOzF3gb.jpeg[/img] [sup]_______________________________________________[/sup] [sub]Edwina Ulr Eldritch She/Her [b]|[/b] 23 [b]|[/b] Human [b]|[/b] White [b]|[/b] 65 inches [b]|[/b] 110 lbs [b]|[/b] [sup]_______________________________________________[/sup] Unpolished. [sup]_______________________________________________[/sup] Skills & Talents[/sub] [i]"My heading isn’t the best, and my potions are rather terrible, but I accidentally pulled that bird guys soul back into his body so I’m kinda a big deal."[/i] [sup]___________________________________[/sup][/center][hider=] [sub][b][Potion Class Passed] ⫻[/b] (Ed has training in the creation, improvement, and detection of potions. The quality of their created potions is suspect. While it’ll always do what they intend to do, the strength can vary dramatically. As well, there are naturally curious and will tinker with existing remedies to create something new. If someone happens to come across an unknown potion, or ingredient, they’ll be able to test and figure out what both are or what they can be used for.)[/sub] [sub][b][A cure for all ages] ⫻[/b] As a Cleric of the Cycle Ed is able to help everyone of all ages, races, and across a variety of conditions. They are no doctor, but their skills are more than sufficient to help a wounded friend recover well without the use of their magic. To date, Ed has helped deliver more babies than they have fingers in Greyhaven.[/sub] [sub][b][A bit of a book worm] ⫻[/b] Before they fell from their goddesses grace, Ed was known as an astute scholar who had a real thirst for knowledge. Their understanding of undeath, diseases, cultural funeral rites, and customs was among the best for her age. Specifically, Ed is incredible knowledge when it comes to the sinister forms of undead and how to beat them.[/sub][/hider] [/cell][cell][sub][b] Appearance[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"I need thread, cloth, and a proper bath."[/i] [indent]In terms of height Edwina is neither the shortest person nor is she particularly tall. Standing at a height of five foot five inches, she is never quite overlooked nor does she stand out. She has a rather slender build as she does not have any curves, outside of her hips, to speak of. Her long, dark brown hair, is wavy and has been cut haphazardly by Ed over the past four years. Their skill with these blades is improving but her hair shows that’s she’s still not all to proficient. That is not to say her hair looks bad, but it is clear that she has been the source of its misfortune in the past. Her vivid green eyes tend to command attention at all times, and many will come you learn that she holds eye contact for a couple seconds too long. As it stands, Edwina is in a dire situation when it comes to her clothes. Most notably, her tights are currently ripped after the explosion at the Arcane Tower as she was thrown across the cobblestone streets of the town, and they were the last pair she had. Her boots are showing signs of use. The strings that laced them up are missing half their length, which has caused the boots you collapse down on themself. Her black skirts has mud caked into the fabric all across its form. Ed keeps a potion belt wrapped around their waist, and she usually has it filled with having potions. Her purple blouse is at least new, and without any strains or tears. She did have to replace the top button with the revenants of her Pendant of the Many Faced Goddess. Various bracelets adorn her wrist, each one handmade during her forever. Lately, she’s adopted a comically oversized witch hat to complete the look.[/indent] [/cell][/row][/table][sub][b] Psychology[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [i]"I believe this is a test from my Goddess."[/i] [INDENT][b]MAIN GOAL ⫻[/b] Ed’s main goal is quite simple. They want nothing more than to return to the good graces of her lady. Ever since she critically failed at the raising of her undead construct, her goddesses voice has been missing in her head. Thus, she searches constantly for the final rites of her summon and is currently adhering to the rest of her tenets religiously. [b]PHILOSOPHY ⫻[/b] Everyone is at a different spot on their journey to the grave. You can dread it, run from it, but death comes for us all. That does not mean that you shouldn’t help others rage against the coming end, and one should do everything they can to either save someone or make them comfortable. [b]SECRETS ⫻[/b] That they are not a full fledged Cleric of the Circle yet. As they were on their pilgrimage when their goddess went silent, they haven’t completed the tasks required of them to claim that title. They have started to claim it all the same to help survive after arriving at Greyharrow. [b]SEXUALITY ⫻[/b] Straight-ish [b]FEARS ⫻[/b] That their connection to their goddess is lost forever. While they still have their magic, and they can still perform all the rites, Ed is afraid they will lose it all if she does not help her summon to the other side. [b]WHAT BROUGHT THEM TO GREYHARROW ⫻ [/b] As soon as her goddess went silent, it is protocol for a Cleric to be declared an apostle by their temple. As such, brothers and sisters of her order are out looking for her to bring her home to answer for her transgression. She needs time to fix her mess, and places like Greyharrow offer anonymity and time. [b]WHAT DO OTHERS IN TOWN THINK OF THEM ⫻ [/b] In town, opinions of Ed are mixed. Their eagerness to help tend to the wounded, pregnant women, the sick, and the elderly is well-liked; yet their persistent undead summon has caused many to mistrust them. People see undead and begin to wonder how long until they’re threatened to join the ranks of skeletons and reanimated corpses. As well, people don’t trust her because she’s a closed book. She gives so little that she might as well not reveal anything about herself. [b]EQUIPMENT ⫻[/b] Ed carries very little that is practical. While her tome contains her spells and notes on her work, she does not carry a weapon to protect herself in close quarters. Instead, she relies on her undead construct to keep people at bay with its presence alone. Thus, the backpack that she carries with her everywhere she goes contains only tools and ingredients for her craft. Incense, prayer beads, medical supplies, pestle and mortar, and other tools to make her potions. [b]FLAWS ⫻[/b] If there’s a problem to solve only she can solve it, without help, and without guidance. This is often far from the truth. Even with her order if she gave them the chance it is likely they’d assist and winsome her back into the flock after she served whatever punishment her goddess decided. [/INDENT] [sub][b] Backstory[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"This is all I’ve known."[/i] [indent]Edwina began her life in a town called Last Rest, born to two followers of The Many Faced Goddess. Nestled in a high mountain valley shaped almost like a cupped hand, Last Rest is a place of hardship, adversity, and overcoming it through community. Seasons tend to be exaggerated, with winter being particularly brutal with low temperatures and high amounts of snow. Food scarcity is a particular problem that plagued the area, and the town often faced shortages if winter dragged on for a week too long. Despite this, Edwina had a relatively happy childhood as she was a part of a vibrant community that took care of each other, and respected the cycle of life and death. While she did attend more funerals than any child should, this allowed her to develop an interest in the funeral rites of her people, learn more about the Followers of The Many Faced Goddess, and determine that was a path she wanted to travel down. On the day of her eighth birthday Edwina was taken to the Temple of the Cycle in town and given to the Faith. The training began at once and last for a full ten years. The training was brutal, focusing on expanding the magical capacity of each recruit and enhancing the endurance to allow for the traveling that would later define their clerical duties. Edwina took to the training well, and devoted herself to mastering the academic, magical, and physical tests that were thrown her way. It was during this time she felt the presence of the goddess for the first time. She came to Edwina in a dream, and commended the young acolyte for their dedication and craft. The Many Faced Goddess’s face mirrored the age of Edwina, and appeared to be a young teen as well. From that moment, Edwina had felt a strong warmth inside the very essence of her soul. A reminder that she was one of her goddesses devout. On her eightieth birthday Edwina was considered finished with her training. Before she was given the title and status of Cleric of the Cycle, she was sent off to complete a pilgrimage. The pilgrimage was expected to last a year and she would be required to heal someone at every stage of the life cycle, welcome someone to their death, perform a funeral rite thirteen times, summon an undead construct and release it, and finally defeat an infectious, unnatural, or evil form of undead. Six months into this pilgrimage Edwina has completed all but two of those tasks, and she decided to do both at the same time. As such, she located a small vampire colony nestled deep inside an old mine system. Before she engaged them, she knew she needed to raise an undead construct to aid in the fight. She searched for three days before she stumbled on and excavation site that unearthed an ancient battlefield. The creatures appeared to be Aarakocra, and Edwina knew their funeral rites. However, in truth, they were not. When Edwina summoned the creature she realized she made a mistake when she felt the presence of a soul inside the body. Before she could undo her mistake she felt the warmth of the goddess fall from her body, and lost the ability to use necromancy and necrotic spells. Fear replaced faith, and Edwina fled with an animated construct following close behind. She knew she would be brought in by her order if discovered, andand thus Edwina fled to a place a Cleric of the Cycle rarely travelled to, Greyharrow, and began a new life there. Edwina still holds her faith and belief despite the lack of her goddess, and hopes that if she can return her good graces by still completing her pilgrimage.[/indent] [sub][b]WARLOCK, CLERIC, & PALADIN[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"If I could release you, I would, but I am fucking stuck with you until I figure out what funeral rites you need."[/i] [indent][b]TYPE ⫻[/b] Cleric - Cycle Domain [b]PATRON ⫻[/b] Ed gets their power from the Many-Faced Lady, who imbues Ed with the purpose of respecting and ensuring the cycle of life into death. [b]TERMS ⫻[/b] Ed follows five tenets for their faith. [i]Tenet 1:[/i] The body is now, the soul is forever. Cycle clerics believe that the soul passes fully beyond death, leaving behind an empty vessel in their wake. Because of this, animating a corpse is not an act of enslaving a spirit, rather it is recycling what has been left behind. This is the theological foundation for their ability to control the undead without violating their tenets. [i]Tenet 2:[/i] Honor every phase of existence Each phase of life has meaning, purpose, and sanctity. This tenet guides Ed to help with childbirth, aid those in the middle of their journey, and treat the undead or corpses not as abominations, but as a reflection of a cycle being broken. When Ed finds a broken cycle like a restless dead, shade, or other form of undeath, it is their solemn duty to help them transition to the next stage of existence by whatever means are necessary. A cycle mage thusly does not believe in causing premature death, and will often go out of their way to not kill those they fight. As well, Death is not some scary end that one must rush towards or from, but instead just a part of the Cycle we all go through [i]Tenet 3:[/i] Stewardship of the dead Even after a soul has completed a cycle, it is the job of a Cycle Cleric to guard the graves and tombs of the undead to ensure that nothing calls a soul back to the mortal plane. They are often spotted chasing down grave robbers, fighting Liches and other undead villains, and traversing the world to ensure that this mission is spread far and wide. These clerics will only create undead constructs responsibly, taking careful precautions to ensure that the soul isn't called home to the body, and will dismiss these constructs respectfully, offering final rites and a proper burial. To them, the undead serve a part in the cycle of life and should never be made to mock it. [i]Tenet 4:[/i] The Cycle must be maintained The Cycle of Life and Death always hangs in the balance. Too much life can lead to death, and too much death can lead to despair. Thus, a cycle mage must always be proficient in healing and necromancy to ensure that the balance they seek to protect out in the world is also reflected by the magic inside their body. A Cycle Cleric will also intervene when needed if the cycle is thrown out of balance. If a Lich is killing off a population to raise as an undead army, the Cycle needs to be balanced by the death of the Lich. If a mage is using forbidden magic to extend the lives of themselves and their subjects, the cycle needs to be balanced by the death of the mage. A good Cycle mage with thusly heal the dying, but won't prolong the inevitable. Knows that undeath is only tolerated when it serves a purpose to the cycle, and unnatural, infectious, or born of malice forms of undeath, such as Lichs, Vampires, Wights, need to be opposed. [i]Tenet 5:[/i] Return what you borrow When a Cycle Cleric animates the dead, they incur a debt that must be paid back eventually. A Cycle Mage can animate the dead for various reasons, most often to aid in a larger mission, but the situation can be more complicated. Regardless of the reason why, a ritual must be performed to ensure that the body is honored for its service. This ritual is the debt coming due. It will cleanse the body after use, lay it to rest, honor it's previous life, and ensure that the spirit is never able to return. [b]MAGIC ⫻[/b] [b]HEALING TOUCH:[/b] Edwina is able to break a target with just the touch of her hands. To this she must first pull up her tome, and recite one her healing prayers, and place her hands on a target. Each healing chant will come with a flash of green light that emanates from her hand, and the luminosity determines how strong of a healing spell she used. The first is used for cuts, scrapes, and minor infections. “Mother Of Phases, heed my call. From decay growth, from wound weave whole.” This version of the spell requires very little of her energy to pull off. The second version is used to comfort someone sick, or close to death. It is often informal, but it will always have the weird “hurt turns to peace“. This spell will help take away the pain an individual is feeling, and turns that sensation into one that causes peace and happiness. The duration isn’t long so Edwina will often need to reapply the spell as needed, and as such she can deplete her stamina if she uses this at the wrong time or too soon. The final is her last ditch verse that uses up her entire magical reserve to use. “The anointment of The Many Faced Goddess is upon you. Today is not your day to die. Into oblivion you shall not pass, for I am the shield of the tomb, the gatekeeper between realms. Arise.” [b]PURIFY FOOD AND DRINK:[/b] Ensuring that one has access to clean food and water is an important aspect to every traveling cleric is able to stay healthy, and help those in need by giving them water free of toxins and food free from mold and contamination. She’ll either need to place a hand on the food, or a container filled with any drinkable liquid, and chant “In the name of The Many, may this food and drink be pure.” Like her healing touch, she’ll radiate a green glow from her hand. [b]CURRENT WANDS/TOMES/STAFFS ⫻[/b] Edwina carries a tome with the emblem of her order on the cover. The tome itself is less a magical tool and more of a quick reference guide for how to defeat specific forms of undeath, funeral rites for distant cultures, and a list of the various chants and use cases for them. The tome was written by her and was part of her training to create, and have approved, her very own tome for her magic. There is still a hundred pages that remain empty, but it is her goal to have it fleshed out. [b]LIMITS ⫻[/b] Edwina has lost all access to her necromancy and necrotic spells. This used to account for most of her offensive abilities and, as it stands her animated undead construct is her only offensive or defensive ability, and the creature seems more than interested in anything other than that. Edwina will not attempt to heal someone who is already too far gone to heal and will instead focus on making them comfortable. Whereas a Cleric of Life might fight until the light leaves their marks eyes, Edwina will never rob someone of a dignified end to their cycle. Her magic is potent but it is draining. Prolonged use of this magic will exhaust her quickly. [b]WEAKNESSES ⫻[/b] (DO NOT FILL THIS OUT, I WILL PROVIDE IT FOR YOU) [/INDENT] [sup][b] Other[/b][/sup] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Extra Quote here."[/i] [indent]Anyyyything else?[/INDENT] [/hider] [hr] [hider=Character name here][CENTER][h1]Character Name Here, or get a banner from 1001fonts.com/[/h1][/CENTER] [i]"Character quote here."[/i] [table][row][/row][row][cell] [center][img]no overly anime[/img] [sup]_______________________________________________[/sup] [sub]First Middle Last Pronouns [b]|[/b] Age [b]|[/b] Ethnicity or Race [b]|[/b] Subrace [b]|[/b] Height (In Inches) [b]|[/b] Weight (Pounds/LB) [b]|[/b] [sup]_______________________________________________[/sup] Single word that defines your character. [sup]_______________________________________________[/sup] Skills & Talents[/sub] [i]"Quote about Skills here."[/i] [sup]___________________________________[/sup][/center][hider=] [sub][REMOVE THIS. A list of everything your character is good at... just, uh, keep it realistic. If I see one judo black belt with survival skills training, cooking, and rifle training, I'm gonna slap a bitch. REMOVE THIS.] [b][Skill name here] ⫻[/b] (Brief (or lengthy) explanation of skill/talent here)[/sub][/hider] [/cell][cell][sub][b] Appearance[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Quote about appearance here."[/i] [indent]Essentially how your character looks. Be detailed here. Go over skin color, build, height, hair and horns (including color, style, etc), scars, and other body alterations (Piercings, tattoos, etc). Along with describing clothing style but that's optional.[/indent] [/cell][/row][/table][sub][b] Psychology[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Quote about personality here."[/i] [INDENT][b]MAIN GOAL ⫻[/b] (What does your character hope to accomplish in life?) [b]PHILOSOPHY ⫻[/b] (What is your character's outlook on life?) [b]SECRETS ⫻[/b] (What is your character hiding?) [b]SEXUALITY ⫻[/b] (Your character's sexual preference?) [b]FEARS ⫻[/b] (What does your character fear?) [b]WHAT BROUGHT THEM TO GREYHARROW ⫻ [/b] (Everyone has a reason for coming to this city. What is yours?) [b]WHAT DO OTHERS IN TOWN THINK OF THEM ⫻ [/b] (Are you known as an honorable thief, or a crazed lunatic?) [b]EQUIPMENT ⫻[/b] (What equipment do they carry? Weapons, armor, tools, and other items should be listed here) [b]FLAWS ⫻[/b] (What holds your character back?) [/INDENT] [sub][b] Backstory[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Quote about backstory here."[/i] [indent]Pretty standard affair. I'm not going to expect a super long essay here, just the basics and whatever.[/indent] [sup][b] Other[/b][/sup] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Extra Quote here."[/i] [indent]Anyyyything else?[/INDENT] [/hider] [hider=CS Classes and skills][sub][b]WIZARD, DRUID, & SORCEROR[/b][/sub] (DELETE IF NOT APPLICABLE) [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Quote about magic here."[/i] [indent][b]TYPE ⫻[/b] (Put what class your character is, and what subclass they might be considered) [b]MAGIC ⫻[/b] (Put the style of magic here, with a one-sentence description of what your magic does.) [b]MAGIC ABILITIES (Put the name of your spells here) ⫻[/b] (Go in-depth with what exactly their magic allows them to do. Please be as detailed as possible because if it's not in the sheet, they can't do it. If they have a wide range of spells, copy this section for each one. A wizard starts with two spells, a sorcerer starts with three, and a druid starts with either two spells or one spell and a wildshape.) [b]CURRENT WANDS/TOMES/STAFFS ⫻[/b] (Put what tools your character currently has. Tell us the state of the tools, whether or not they are proficient with it, do they grant, and any moves they know with them.) [b]LIMITS ⫻[/b] (What are the limits to their magic? The stronger/more complex the abilities, the more limits I want. Remember, we start weaker and grow into strength.) [b]WEAKNESSES ⫻[/b] (DO NOT FILL THIS OUT, I WILL PROVIDE IT FOR YOU) [/INDENT] [sub][b]WARLOCK, CLERIC, & PALADIN[/b][/sub] (DELETE IF NOT APPLICABLE) [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Quote about your oath, tenet, or pact here."[/i] [indent][b]TYPE ⫻[/b] (Put what class your character is, and what subclass they might be considered) [b]PATRON ⫻[/b] (Put source of your character's powers here (name the patron, godly figure, or oath, with a one-sentence description of what your magic does.) [b]TERMS ⫻[/b] (Put the terms of the contract your warlock signed, the tenets of your characters faith, or the Oath they swore and how they swore it.) [b](MAGIC ABILITIES (Put the name of your spells here)) ⫻[/b] (Go in-depth with what exactly their magic allows them to do. Please be as detailed as possible because if it's not in the sheet, they can't do it. If they have a wide range of spells, copy this section for each one. A warlock starts with one spell, and a spell from their patron, a cleric with two, and a paladin starts with two spells, or abilities, or some combination thereof. [b]CURRENT WANDS/TOMES/STAFFS ⫻[/b] (Put what tools your character currently has. Tell us the state of the tools, whether or not they are proficient with it, do they grant, and any moves they know with them.) [b]LIMITS ⫻[/b] (What are the limits to their magic? The stronger/more complex the abilities, the more limits I want. Remember, we start weaker and grow into strength.) [b]WEAKNESSES ⫻[/b] (DO NOT FILL THIS OUT, I WILL PROVIDE IT FOR YOU) [/INDENT] [sub][b]BARBARIAN, FIGHTER, MONK, & ROGUE[/b][/sub] (DELETE IF NOT APPLICABLE) [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Quote about fighting style or experience here."[/i] [indent][b]TYPE ⫻[/b] (Put what class your character is, and what subclass they might be considered) [b]FIGHTING STYLE ⫻[/b] (Which form of combat does your character prefer, with a one-sentence description of how your character likes to fight. A barbarian starts with rage and one style (describe what they do to rage and when they are enraged), a Monk starts with two Ki moves, a rogue gets two abilities, and a fighter can know three maneuvers or abilities.) [b]CURRENT WEAPONS ⫻[/b] (Put what weapons your character currently has. Tell us the state of the weapons, whether or not they are proficient with it, and any moves they know with them.) [b]TRAINING ⫻[/b] (Go in-depth with how exactly your character learned to fight. Were they raised in a monastery and trained with their fellow monks, did they have to learn how to fight in the alleys of a big city, or were they a squire for a knight?) [b]LIMITS ⫻[/b] (What are the limits to their abilities? The stronger/more complex the abilities, the more limits I want. Remember, we start weaker and grow into strength.) [b]WEAKNESSES ⫻[/b] (DO NOT FILL THIS OUT, I WILL PROVIDE IT FOR YOU) [/INDENT] [sub][b]BARDS, RANGERS[/b][/sub] (DELETE IF NOT APPLICABLE) [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Quote about the bardic style or ranger focus here."[/i] [indent][b]TYPE ⫻[/b] (Put your character classes here, and any subclasses they have) [b]MAGIC OR FIGHTING STYLE (Put the name of your spells here) ⫻[/b] (Go in-depth with what exactly their magic allows them to do. Please be as detailed as possible because if it's not in the sheet, they can't do it. If they have a wide range of spells, copy this section for each one.) Which form of combat does your character prefer, with a one-sentence description of how your character likes to fight. For the ranger, you get one spell and one fighting style, and the bard gets one spell and one fighting style.) [b]COLLEGE OR COMPANION ⫻[/b] (Did your bard go to a bard college and, if so, which one was it? As well, does your Ranger have a companion? What animal is it? How do they fight? You can have a companion without expending your one spell.) [b]CURRENT WEAPONS/TOMES/STAFFS ⫻[/b] (Put what weapons your character currently has. Tell us the state of the weapons, whether or not they are proficient with them, and any moves they know with them.) [b]TRAINING ⫻[/b] (Go in-depth with how exactly your character learned to fight. Were they raised in a monastery and trained with their fellow monks, did they have to learn how to fight in the alleys of a big city, or were they a squire for a knight?) [b]LIMITS ⫻[/b] (What are the limits to their magic? The stronger/more complex the abilities, the more limits I want. Remember, we start weaker and grow into strength.) [b]WEAKNESSES ⫻[/b] (DO NOT FILL THIS OUT, I WILL PROVIDE IT FOR YOU) [/INDENT] [sub][b]MULTICLASS[/b][/sub] (DELETE IF NOT APPLICABLE) [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Quote about the classes here."[/i] [indent][b]TYPE ⫻[/b] (Put your character classes here, and any subclasses they have) [b]MAGIC OR FIGHTING STYLE (Put the name of your spells here) ⫻[/b] (Go in-depth with what exactly their magic allows them to do. Please be as detailed as possible because if it's not in the sheet, they can't do it. If they have a wide range of spells, copy this section for each one.) Which form of combat does your character prefer, with a one-sentence description of how your character likes to fight.) [b]CURRENT WEAPONS/TOMES/STAFFS ⫻[/b] (Put what weapons your character currently has. Tell us the state of the weapons, whether or not they are proficient with them, and any moves they know with them.) [b]TRAINING ⫻[/b] (Go in-depth with how exactly your character learned to fight. Were they raised in a monastery and trained with their fellow monks, did they have to learn how to fight in the alleys of a big city, or were they a squire for a knight?) [b]LIMITS ⫻[/b] (What are the limits to their magic? The stronger/more complex the abilities, the more limits I want. Remember, we start weaker and grow into strength.) [b]WEAKNESSES ⫻[/b] (DO NOT FILL THIS OUT, I WILL PROVIDE IT FOR YOU) [/INDENT] [/hider] [hider=CS CODE][code][CENTER][h1]Character Name Here, or get a banner from 1001fonts.com/[/h1][/CENTER] [i]"Character quote here."[/i] [table][row][/row][row][cell] [center][img]no overly anime[/img] [sup]_______________________________________________[/sup] [sub]First Middle Last Pronouns [b]|[/b] Age [b]|[/b] Ethnicity or Race [b]|[/b] Subrace [b]|[/b] Height (In Inches) [b]|[/b] Weight (Pounds/LB) [b]|[/b] [sup]_______________________________________________[/sup] Single word that defines your character. [sup]_______________________________________________[/sup] Skills & Talents[/sub] [i]"Quote about Skills here."[/i] [sup]___________________________________[/sup][/center][hider=] [sub][REMOVE THIS. A list of everything your character is good at... just, uh, keep it realistic. If I see one judo black belt with survival skills training, cooking, and rifle training, I'm gonna slap a bitch. REMOVE THIS.] [b][Skill name here] ⫻[/b] (Brief (or lengthy) explanation of skill/talent here)[/sub][/hider] [/cell][cell][sub][b] Appearance[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Quote about appearance here."[/i] [indent]Essentially how your character looks. Be detailed here. Go over skin color, build, height, hair and horns (including color, style, etc), scars, and other body alterations (Piercings, tattoos, etc). Along with describing clothing style but that's optional.[/indent] [/cell][/row][/table][sub][b] Psychology[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Quote about personality here."[/i] [INDENT][b]MAIN GOAL ⫻[/b] (What does your character hope to accomplish in life?) [b]PHILOSOPHY ⫻[/b] (What is your character's outlook on life?) [b]SECRETS ⫻[/b] (What is your character hiding?) [b]SEXUALITY ⫻[/b] (Your character's sexual preference?) [b]FEARS ⫻[/b] (What does your character fear?) [b]WHAT BROUGHT THEM TO GREYHARROW ⫻ [/b] (Everyone has a reason for coming to this city. What is yours?) [b]WHAT DO OTHERS IN TOWN THINK OF THEM ⫻ [/b] (Are you known as an honorable thief, or a crazed lunatic?) [b]EQUIPMENT ⫻[/b] (What equipment do they carry? Weapons, armor, tools, and other items should be listed here) [b]FLAWS ⫻[/b] (What holds your character back?) [/INDENT] [sub][b] Backstory[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Quote about backstory here."[/i] [indent]Pretty standard affair. I'm not going to expect a super long essay here, just the basics and whatever.[/indent] [sup][b] Other[/b][/sup] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Extra Quote here."[/i] [indent]Anyyyything else?[/INDENT] [/code][/hider] [hider=CODE CS Classes and skills][code][sub][b]WIZARD, DRUID, & SORCEROR[/b][/sub] (DELETE IF NOT APPLICABLE) [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Quote about magic here."[/i] [indent][b]TYPE ⫻[/b] (Put what class your character is, and what subclass they might be considered) [b]MAGIC ⫻[/b] (Put the style of magic here, with a one-sentence description of what your magic does.) [b]MAGIC ABILITIES (Put the name of your spells here) ⫻[/b] (Go in-depth with what exactly their magic allows them to do. Please be as detailed as possible because if it's not in the sheet, they can't do it. If they have a wide range of spells, copy this section for each one. A wizard starts with two spells, a sorcerer starts with three, and a druid starts with either two spells or one spell and a wildshape.) [b]CURRENT WANDS/TOMES/STAFFS ⫻[/b] (Put what tools your character currently has. Tell us the state of the tools, whether or not they are proficient with it, do they grant, and any moves they know with them.) [b]LIMITS ⫻[/b] (What are the limits to their magic? The stronger/more complex the abilities, the more limits I want. Remember, we start weaker and grow into strength.) [b]WEAKNESSES ⫻[/b] (DO NOT FILL THIS OUT, I WILL PROVIDE IT FOR YOU) [/INDENT] [sub][b]WARLOCK, CLERIC, & PALADIN[/b][/sub] (DELETE IF NOT APPLICABLE) [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Quote about your oath, tenet, or pact here."[/i] [indent][b]TYPE ⫻[/b] (Put what class your character is, and what subclass they might be considered) [b]PATRON ⫻[/b] (Put source of your character's powers here (name the patron, godly figure, or oath, with a one-sentence description of what your magic does.) [b]TERMS ⫻[/b] (Put the terms of the contract your warlock signed, the tenets of your characters faith, or the Oath they swore and how they swore it.) [b](MAGIC ABILITIES (Put the name of your spells here)) ⫻[/b] (Go in-depth with what exactly their magic allows them to do. Please be as detailed as possible because if it's not in the sheet, they can't do it. If they have a wide range of spells, copy this section for each one. A warlock starts with one spell, and a spell from their patron, a cleric with two, and a paladin starts with two spells, or abilities, or some combination thereof. [b]CURRENT WANDS/TOMES/STAFFS ⫻[/b] (Put what tools your character currently has. Tell us the state of the tools, whether or not they are proficient with it, do they grant, and any moves they know with them.) [b]LIMITS ⫻[/b] (What are the limits to their magic? The stronger/more complex the abilities, the more limits I want. Remember, we start weaker and grow into strength.) [b]WEAKNESSES ⫻[/b] (DO NOT FILL THIS OUT, I WILL PROVIDE IT FOR YOU) [/INDENT] [sub][b]BARBARIAN, FIGHTER, MONK, & ROGUE[/b][/sub] (DELETE IF NOT APPLICABLE) [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Quote about fighting style or experience here."[/i] [indent][b]TYPE ⫻[/b] (Put what class your character is, and what subclass they might be considered) [b]FIGHTING STYLE ⫻[/b] (Which form of combat does your character prefer, with a one-sentence description of how your character likes to fight. A barbarian starts with rage and one style (describe what they do to rage and when they are enraged), a Monk starts with two Ki moves, a rogue gets two abilities, and a fighter can know three maneuvers or abilities.) [b]CURRENT WEAPONS ⫻[/b] (Put what weapons your character currently has. Tell us the state of the weapons, whether or not they are proficient with it, and any moves they know with them.) [b]TRAINING ⫻[/b] (Go in-depth with how exactly your character learned to fight. Were they raised in a monastery and trained with their fellow monks, did they have to learn how to fight in the alleys of a big city, or were they a squire for a knight?) [b]LIMITS ⫻[/b] (What are the limits to their magic? The stronger/more complex the abilities, the more limits I want. Remember, we start weaker and grow into strength.) [b]WEAKNESSES ⫻[/b] (DO NOT FILL THIS OUT, I WILL PROVIDE IT FOR YOU) [/INDENT] [sub][b]BARDS, RANGERS[/b][/sub] (DELETE IF NOT APPLICABLE) [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Quote about the bardic style or ranger focus here."[/i] [indent][b]TYPE ⫻[/b] (Put your character classes here, and any subclasses they have) [b]MAGIC OR FIGHTING STYLE (Put the name of your spells here) ⫻[/b] (Go in-depth with what exactly their magic allows them to do. Please be as detailed as possible because if it's not in the sheet, they can't do it. If they have a wide range of spells, copy this section for each one.) Which form of combat does your character prefer, with a one-sentence description of how your character likes to fight. For the ranger, you get one spell and one fighting style, and the bard gets one spell and one fighting style.) [b]COLLEGE OR COMPANION ⫻[/b] (Did your bard go to a bard college and, if so, which one was it? As well, does your Ranger have a companion? What animal is it? How do they fight? You can have a companion without expending your one spell.) [b]CURRENT WEAPONS/TOMES/STAFFS ⫻[/b] (Put what weapons your character currently has. Tell us the state of the weapons, whether or not they are proficient with them, and any moves they know with them.) [b]TRAINING ⫻[/b] (Go in-depth with how exactly your character learned to fight. Were they raised in a monastery and trained with their fellow monks, did they have to learn how to fight in the alleys of a big city, or were they a squire for a knight?) [b]LIMITS ⫻[/b] (What are the limits to their magic? The stronger/more complex the abilities, the more limits I want. Remember, we start weaker and grow into strength.) [b]WEAKNESSES ⫻[/b] (DO NOT FILL THIS OUT, I WILL PROVIDE IT FOR YOU) [/INDENT] [sub][b]MULTICLASS[/b][/sub] (DELETE IF NOT APPLICABLE) [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Quote about the classes here."[/i] [indent][b]TYPE ⫻[/b] (Put your character classes here, and any subclasses they have) [b]MAGIC OR FIGHTING STYLE (Put the name of your spells here) ⫻[/b] (Go in-depth with what exactly their magic allows them to do. Please be as detailed as possible because if it's not in the sheet, they can't do it. If they have a wide range of spells, copy this section for each one.) Which form of combat does your character prefer, with a one-sentence description of how your character likes to fight.) [b]CURRENT WEAPONS/TOMES/STAFFS ⫻[/b] (Put what weapons your character currently has. Tell us the state of the weapons, whether or not they are proficient with them, and any moves they know with them.) [b]TRAINING ⫻[/b] (Go in-depth with how exactly your character learned to fight. Were they raised in a monastery and trained with their fellow monks, did they have to learn how to fight in the alleys of a big city, or were they a squire for a knight?) [b]LIMITS ⫻[/b] (What are the limits to their magic? The stronger/more complex the abilities, the more limits I want. Remember, we start weaker and grow into strength.) [b]WEAKNESSES ⫻[/b] (DO NOT FILL THIS OUT, I WILL PROVIDE IT FOR YOU) [/INDENT] [/code][/hider] [hr] And for a little extra treat, some locations. [center][img]https://txt.1001fonts.net/img/txt/dHRmLjEwNi4wMDAwMDAuVEc5allYUnBiMjV6LjA/mayrean.regular.webp[/img][hr][hr][img]https://i.imgur.com/alxokhY.jpeg[/img][hr][hr][/center][quote][code][table][row][/row][row][cell][h3][b]NAME[color=2e2c2c].[/color]HERE[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]Image Here[/img][hr][color=2e2c2c]............................................................[/color] [i]"Put a quote here."[/i][/center][/cell][cell]Put a brief description about the location. [/cell][/row][/table][indent]Put the rest of the description here if it ends up being longer than the provided pic.[/indent][/code][/quote] [hider=Locations] [quote][table][row][/row][row][cell][h3][b]WAYSTONE[color=2e2c2c].[/color]INN[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/fhcQImk.jpeg[/img][hr][color=2e2c2c]............................................................[/color] [i]"Quote here."[/i][/center][/cell][cell]The Waystone Inn is a building that has lasted longer than the areas recorded history. As the story goes, the Waystone Inn was founded as a trading post along the grand trade route that ran through the new town, up into the red wastes, and across to the Spine Mountain range. It's position on the edge of the cold desert meant that they were the last stop before the long, dangerous track across unforgiving landscapes. Thus, the trading post was a popular spot for these merchants, caravans, and travelers to prepare for their journey ahead. The station expanded it's size, began to provide alcohol and good, and offered lodging. With one half dedicated to trading, and the other to providing entertainment, the Waystone became both a local and world renowned location to visit. Fortunes change. At the peak of the Waystones popularity, there was a large and global war that forever altered the landscape. With the fallout from that cataclysm new, and safer, trading routes were opened and fewer, and fewer, caravans crossed the Red Wastes. As the caravans began to dry up, so too did the traveling merchants. And as the traveling merchants began to seek greener pastures, the adventures who would be told tales of wonder were instead sold a story about another location. Within a hundred years, the Waystone Inn found itself with only a local crowd and a size far too big to accommodate.[/cell][/row][/table][indent]Fifty years ago, the local gangs made a truce and established the Waystone as a neutral middle ground where conversations could be had without threat of violence, and this led to the tavern adopting a more criminal clientele. A traveling bard witnessed this transaction and misconstrued the terms of the deal, embellishing it to suggest that both the town and this tavern was a place where those who were down on their luck or needing a fresh start could find refuge. This has led to a resurgence, as the tavern is often packed with locals and adventurers alike, and has become known as a hub for those seeking treasures in the Waste.[/indent][/quote] [quote][table][row][/row][row][cell][h3][b]WILDENBLOOM[color=2e2c2c].[/color]REMEDIES[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/8ZKoESv.jpeg[/img][hr][color=2e2c2c]............................................................[/color] [i]"Ain't much left right now. We need to find a way to replenish our stocks."[/i][/center][/cell][cell]As adventures began to travel out into the wastes, they often came back battered and broken. A dangerous raid into a challenging area was only worth it so long as you had ways to prepare ahead of time. As such, one adventure, a Sir Arthur Brierwood, created the Wildenbloom Remedies apothecary. Focusing strongly on healing potions, cures, and other remedies, the apothecary became a must visit location for any traveling crew. While the quality has been known to be suspect at times, they are truly the only option one has when it comes to most potions. They are trained in-house as opposed to recruiting a trained alchemist. This has allowed the potion masters flexibility in their process, leading to unique and more niche potions made with whatever ingredients grew locally.[/cell][/row][/table][/quote] [quote][table][row][/row][row][cell][h3][b]ARCANE[color=2e2c2c].[/color]TOWER[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/xZ643TF.jpeg[/img][hr][color=2e2c2c]............................................................[/color] [i]"You would have thought someone would have gotten in by now. It's right there, near the middle of the town."[/i][/center][/cell][cell]Arcane towers dot the landscape of the world, yet none have quite the mystery behind them as the Arcane Tower at Greyharrow. The tower predates the town around it. Before the trading route was established, various Mage Circles made camp at the base of the structure in an attempt to gain access to what is stored inside. Despite the countless attempts over the years, none have managed to break through the protective barriers that encase the exterior of the building. There have been many Mages of legend who have dedicated their craft to breaking this impossible building, and many more will surely come in time. While not proven, it is suggested that the interior of the Arcane Tower is filled with automated defenses, such as suits of armor, turrets, and more. This legend was started by locals who swear that if you look at the various windows at the exact right time you will spot a shadow that moves. In the educated magic circles, it is known that there is something [i]different[/i] about this Arcane Tower. There is no record of the mage who built it, no god has laid claim to it, and it has been stuck, jutted into the landscape, for far longer than life existed there. What's more, it is also understood that the exterior of this tower subtly changes with the world around it. As Greyharrow adopted stone buildings and walls, it was recorded over the next century that the Arcane Tower adopted a similar style. In fact, early depictions of the tower do not contain the two "guard towers" that flank the North and South side. Thus, not only is the tower impervious to all weapons and magic, but it is aware of the world around it. After the explosion, the top of the tower appears to have opened. From this opening, a bright ball of energy raises up and hangs in the sky above as if replacing the absent sun in the sky above. This ball of energy provides warmth, plants respond to it as if it was the sun, and energy appears to be pulled from it and used in the creation and maintenance of a barrier that protects the town. This ball of energy will rise, and then fall later in the day, casting darkness on all. In this darkness, the barrier begins to show signs of weakness. This suggests that the ball of energy is the source of the barrier, and it needs to be recharged daily.[/cell][/row][/table] [indent][/indent][indent][/indent][/quote] [quote][table][row][/row][row][cell][h3][b]GULDA[color=2e2c2c].[/color]WARES[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/pO6YxCx.jpeg[/img][hr][color=2e2c2c]............................................................[/color] [i]"You ain't gonna find a finer weapon in the area."[/i][/center][/cell][cell]There has been a Gulda Orc in Greyharrow for the past two hundred years, and they have always worked their weapon shop. Their weapons tend to focus on simplicity over flashy ones, and thus you will find swords, axes, and spears over more ornate and complicated forms. Their quality is decent, as the ore quality tends to be on the suspect side. Still, if you require a weapon, you will not find a better weapon in the surrounding area because there are no other vendors to be found.[/cell][/row][/table][indent][/indent][/quote] [/hider] [hider=Greyharrow][table][row][/row][row][cell][img]https://txt.1001fonts.net/img/txt/dHRmLjEwNi4wMDAwMDAuUjNKbGVXaGhjbkp2ZHcuMA/mayrean.regular.webp[/img][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/AiU7Az1.jpeg[/img] [color=2e2c2c]............................................................[/color] [i]"This place is somewhere I feel I can belong. It's hard to find something like that everywhere else."[/i][/center][/cell][cell]In the modern world, Greyharrow is a place unlike any other. A collection of ne'er-do-wells, rabblerousers, and other nefarious individuals, mixed in with lost, displaced, and downtrodden folks, make this town a place where second chances are realized. If you have nowhere else to go, Greyharrow will open her doors for you. As such, this is a town where terrible ideas like 'redemption' and 'fresh starts' are spoken of often, even if some ignore the call for it. Bandits and other gangs call this place their base of operations, though they often focus their attention elsewhere instead of bothering the people who reside within their sphere of influence. Those who come towards the town run the gauntlet of breaching through the raiding parties, bandit gangs, and other nefarious groups, yet once they get within the walls, they are generally safe from these factions. The people of Greyharrow will often take justice into their own hands instead of waiting for assistance.[/cell][/row][/table][indent]The town has been built up over the years inside the caldera of an impact crater. At the center of town, a large Arcane Tower juts upwards into the sky, far above the town below. There are three rings within this town, each one representing a different era of building. The first ring is known locally as the Oldspire Ring. This was the part of the town that was built when Greyharrow was a commercial trading zone. The buildings tend to be larger, more spacious, and luxurious. While they, like the rest of the town, spot various levels of disrepair, the buildings tend to see more care, maintenance, and attention. The second ring was built after the town became a haven for criminal elements. There tend to be hangouts, shanty districts, clubs, and hideouts hidden within the confines of this area. Locally, the people call this area Outrider Warrens. It is ill-advised to travel alone at night unless you know where you are going or know who might be prowling the streets, or how to fight. The final ring is simply named Harvest, as farmers have crammed fields between the cramped housing of Outrider and the ridges of the caldera. The food is not great, and plagues have been common, but when you are as isolated as Greyharrow you need to ensure you have options for food generation. The landscape is spotted with farmhouses and granaries that store the food for the town.[/indent][/hider] Also [url=https://discord.gg/xn7JRp7Ka7]Discord[/url]