[hider=Cosmic's Character][CENTER][h1]Latrom Lyve[/h1][/CENTER] [i]"The continent is a wonderful place I wish to see in its entirety."[/i] [table][row][/row][row][cell] [center][img]no overly anime[/img] [sup]_______________________________________________[/sup] [sub]Latrom Lyve He/him [b]|[/b] 23 [b]|[/b] Goliath [b]|[/b] Hill Giant [b]|[/b] 95Inches [b]|[/b] 264pounds [b]|[/b] [sup]_______________________________________________[/sup] Straightforward [sup]_______________________________________________[/sup] Skills & Talents[/sub] [i]"When there is a will there is a way."[/i] [sup]___________________________________[/sup][/center][hider=] [sub] [color=00ff00][b]Hill Giant's strength[/b] Courtesy of Latrom's Hill giant ancestry he can knock over any creature with supernatural strength, however he has not mastered this ability lacking the ability to use it consecutively.[Applies Prone] [b]Knowledge of the Land[/b] Born in a nomadic family he learnt how to survive off the land with ease, Latrom can identify plant properties, animal markings and can navigate the land to find water and shelter. [b][Hardy][/b] Thanks to his upbringing Latrom has an uncanny ability to heal himself from most minor injuries and wounds without the use of magic. A scratch will heal twice as quick, a sore muscle will soothe itself, and bigger cuts will seemingly clot faster than they should. A life spent on the road has conditioned his body to be ever ready to respond to damage, and this carries forward to this day. [Can evolve further as Latrom experiences hardship.] [/color] [/sub][/hider] [/cell][cell][sub][b] Appearance[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Intimidating in stature."[/i] [indent]Latrom is a Goliath a head taller than others, bearing wavy short brown hair with a straightforward stature looking down at you with black pupils. He carries on him a traditional [url=https://en.wikipedia.org/wiki/Inuit_clothing]suit[/url] made of high-quality leather worn and frayed along the edges with an interlocking knot [url=https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRISj00fEu1MWdrQp3jimJo5ymqgvG00LD7G5d59oSSzJZChltQxzNue4QlD41Tiv7X7Y]pendant[/url]. The pendant was lovingly carved from an ox's bone and strung with its tendons, the suit was impeccably sown from the hide of that very same ox. Under all the thick leather clothing is a pristine earthy brown skin covering a stout body with muscular yet flexible limbs. Wearing the traditional suit combined with his imposing stature caused many to mistake him for a bugbear at first sight in the dark. [/indent] [/cell][/row][/table][sub][b] Psychology[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [color=00ff00][i]""I patron myself for who else is worthy of my belief.""[/i][/color] [INDENT][b]MAIN GOAL ⫻[/b] (To see and understand his home continent on his grand pilgrimage) [b]PHILOSOPHY ⫻[/b] (To truly live you must stand I rather die standing than kneel and wait for piss to flow.) [b]SECRETS ⫻[/b] (Nothing) [b]SEXUALITY ⫻[/b] (Straight) [b]FEARS ⫻[/b] (Losing the people he cares about) [b]WHAT BROUGHT THEM TO GREYHARROW ⫻ [/b] (Passing though to travel the continent he considers home on his grand pilgrimage.) [b]WHAT DO OTHERS IN TOWN THINK OF THEM ⫻ [/b] (The people consider Latrom honorable and benevolent for his oath.) [b] EQUIPMENT ⫻[/b] Latrom has in his possession thick leather armour (traditional suit suit), a holy symbol (interlocked knot pendant), a waraxe and a shield. [b]FLAWS ⫻[/b] (Latrom lacks creativity and flexibility, he will fail to see other ways of solving problems other than the most obvious and will not bend on his morals even if it kills him.) [/INDENT] [sub][b] Backstory[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [color=00ff00][i]"I look back at the past and smile at the memories."[/i][/color] [indent] Latrom Lyve was born in a nomadic family, named with the hope of being the reverse of mortal and evil. His father having advanced knowledge of herbology often using this knowledge to prevent or cure any illnesses that he may catch, his mother experienced in geology and ecology navigated the land with confidence predicting water, shelter and animal migratory locations. In his early years he was taught how to find and identify if a plant was poisonous or edible if the animal tracks were prey or predator, along with the knowledge on how to find water and shelter based of geographical landmarks and features. In his early teenage years his parents increased the distance they traveled while lowering the rest frequency to temper Latrom's body and mind with vigorous travel, his father sympathetic of his plights slowed the traveling pace every so often while Latrom adapted to the tempering in his own way. A few years later he completely adapted, however with his mind no longer struggling with the tempering he spent the rest of his teenage years lost in thought about his morals and listening to his parents tell stories about their pilgrimage. At the age of 20 he proclaimed his intent to go on a pilgrimage as well, his parents expressed their approval as long as he could hunt a magic beast. His parents spent many months tracking down a beast to prove his readiness and at the beginning of spring he went to hunt an earth ox, leader of a herd. Having succeeded in this hunt at the age of 20 he set out on his pilgrimage to explore the continent he calls home, with the parting gifts of a traditional suit and Interlocked knot pendant lovingly made from the mighty ox he hunted. Latrom on his pilgrimage carrying a war-axe and shield on his back and wearing his parent's parting gifts. He contently explored the land for nearly three years seldomly stopping at towns to sell the hides and medicinal herbs he gathered on his travels while contracting equipment repairs and rest. Latrom misses his parents, however doesn't regret setting out on the pilgrimage and affectionately swears the oath of ancients, dreaming of all the wondrous sights around the world he has yet to explore. Walking north he arrived at a farming town called "Actara" and found an inn called the "Warming Hearth". The inn-keeper, a dwarven monk bartered with him saying "I can give you 3silver pieces for the deer hide,5 copper for the 2 rabbit hides and 2 silver for the 2ib of herbs." Latrom accepted and asks."Any noteworthy towns or locations to see on my pilgrimage? " The inn-keeper enthusiastically said "The city of Grayharrow where an arcane tower resides, it is protected by a magical defenses no one has been able to get past for decades!"Latrom, although not interested in breaking through the barrier was curious about what it looked like asking. "Where is Grayharrow from here?" The inn-keeper told him that 1 hours travel eastward lies a river leading north to Grayharrow. He arrived at Greyharrow town 3 years after he set out, planning to trade for tools and supplies difficult to acquire in the smaller towns.[/indent] [sup][b] Other[/b][/sup] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [color=00ff00][i]"Killing should only be done when necessary, whether for food or to protect your own or another's life."[/i][/color] [indent][sub][b]WARLOCK, CLERIC, & PALADIN: [/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [color=00ff00][i]"They adorn their armor and clothing with images of growing things-leaves, antlers, or flowers-to reflect their commitment to preserving life and light in the world."[/i][/color] [b]TYPE ⫻ [/b]Paladin PATRON ⫻ Following the Oath of Ancients TERMS ⫻ The tenets of the Oath of the Ancients have been preserved for uncounted centuries. This oath emphasizes the principles of good above any concerns of law or chaos. Its four central principles are simple. Kindle the Light. Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair. Shelter the Light. Where there is good, beauty, love, and laughter in the world, stand against the wickedness that would swallow it. Where life flourishes, stand against the forces that would render it barren. Preserve Your Own Light. Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can't preserve it in the world. Be the Light. Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth in all your deeds. [b]MAGIC ⫻[/b] [b]Will of Healing[/b] [hider=My Hider] [color=00ff00]Latrom communes with his targets mind using his intent to rapidly accelerate the healing of the wounded or ill body. He must use his willpower to channel his intent to the targets mind, and he can channel it in one of two ways. First, he can directly channel his intent through physical contact to achieve the strongest healing possible. When he heals a target this way, he can heal most physical wounds provided he has time, and his willpower doesn't falter. The second method is to channel it through his holy symbol and project the healing effect outward towards a specific target. While it may be only half as effective at healing when compared to the touch, it does give him a fifteen-foot range to heal his target. This feature has no effect on undead and constructs lacking the ability to naturally heal and/or a mind of their own .[/color] [/hider] [b][Vision of Intent] ⫻[/b] [hider=My Hider] [color=00ff00]"Latrom can determine the presence of both good and evil, within fifteen to 60ft, and can possibly ascertain what their intent is by actively staring into their eyes. When a strong presence enters a fifteen to sixty foot radius, Latrom will be struck with an instantaneous vision from the perspective of the perpetrator with effectiveness depending on 2 conditions. The vision will give more or less detail depending on if he fulfills 2 conditions, 1 whether they are within 15ft or above and 2 if Latrom is staring into their eyes.The vision fulfilling 1 condition can only determine if they are good or evil while fulfilling both allows him to ascertain their intentions aswell, this may not provide as much information as needed, but often enough, this serves as an effective early warning tool. The way he can tell whether a perspective belongs to an evil or good person is by how the vision appears to him. If the vision is bright, with clear surroundings, the intent of the presence is good. If the vision is dark and foggy, the perspective belongs to an evil presence." [/color] [/hider] [b]CURRENT WANDS/TOMES/STAFFS ⫻[/b] Latrom carries the holy symbol of the interlocking knot, a simple gift his parents gave him in the hope that his good deeds will come around. [b]LIMITS ⫻ [/b] Latrom can perceive good and evil presence within a 60ft radius, however past 15ft he must make eye contact to view their presence. His Will of Healing only affects those with the ability to naturally heal on their own and/or an independent mind. WEAKNESSES ⫻ [/indent][/hider]