[b]"That sounds like a very full conversation, Aldric,"[/b] [b]"Does it?"[/b] Aldric asked while bringing a hand to his chin in thought on the matter. Meanwhile, as you slipped into his mind, you found your grandfather's surface thoughts to be a mind-bending maze of jumbled thoughts, confused feelings, and burning memories. You turned one corner to find a memory of Aldric speaking to someone with an inordinate amount of pride in a unique set of dice made for some sort of board game. You turned another corner to find Aldric thinking about both increasing and decreasing the size of his serving staff at the same time. You go straight ahead and find his internal monologue muttering vague words of encouragement and advocacy for perseverance. After about six seconds of navigating this maze, you began to feel slightly dizzy. You also got the distinct feeling that brushing against Aldric's mind for too long would bode ill for the wellbeing of your own mind. [hider=OOC] There are unique dangers to reading the mind of someone suffering from Dementia as Aldric Everheart does. Viktor will have to make a Wisdom saving throw every turn he spends reading Aldric's surface thoughts. Should Viktor decide to probe deeper, he will have to make this save with Disadvantage. [/hider]