[quote=@Cyrania] *rubs hands* As you can see from Swanhilde, I definitely am not opposed to some worldbuilding. We should keep Gliese 514 b as we do have [@Cmmelody]'s [url=https://www.roleplayerguild.com/posts/5638917]Kore Soteria[/url] already developed to be an AI/Computer Tech leading planet with very unique seasons. Perhaps there could discussions there about how exactly that works out with the planet. Then also don't forget [@Starlance]'s [url=https://www.roleplayerguild.com/posts/5638899]Pomona[/url] being on Wolf 1061c as our main mining and manufacturing colony with most inhabitants having a dwarven existence. As for ideas for the other colonies, obviously there should be major archeological settlements where there are signs of aliens civilizations, likely with black market activities around them as well as illicit treasure hunters seek to make a fortune from selling what they steal from the sites to wealthy collectors or seek to find remnants of alien tech and weaponry to be reverse-engineered by pirates. Then also there will probably be some rich idiots visiting dig sites just to sight see actual alien ruins, and those guys along with the archeologists will also draw traders who'll come set up shop in order to supply the archeologists and any other travelers with anything they can't otherwise get. Those traders though will likely be heavily restricted though in how they set up as of course, the USF and the archeologists won't want any traces of the aliens accidently erased. But from those traders, especially those that find an oasis of some sort or find someone to develop a reliable way to find water, settlements could rise around them and start to flourish. It could especially be fun to have some of those settlements, especially major cities, be mostly if not completely underground to stay out of the sun's rays or if some settlements have switched to being mostly active at night so that they can rest during the heat. As for other places, I would propose some of the smaller outer rim ice planets like Pluto or similar moons of gas giants could be used as relay points. With how the USF is spreading out, having a line of communication is key. And if computers are involved in anyway, the ice planets would be good for contrasting the computer's heat. Otherwise, they could just end up being a good place to set up space stations that service ships and refuel them. Gamma Cephei's Tadmor could have potential to be another good farming planet, one that's more farm focused rather than Swanhilde's sea focused. Given the population sizes we're talking about and all the potential for trouble, having at least three planets that can reliably grow food would be a huge boon for the USF (though they'd certainly want more if they could get them as while there's a lot of metals and other resources out there, there's not a lot of food so far). And since the USF would be working hard to make sure their second major source of food is protected (as Swanhilde is just too far out to really focus resources on), Tadmor would be the 'idyllic but safe' planet where most inhabitants' focus are on growing crops and selling them, but would also be a place where artists would start to flourish as they'd be within enough abundance so that there are people that can focus on art. The binary star system aspect could also add interesting dilemmas to the farming aspect, especially in how it affects the seasons for growing crops. But also be a great muse for the artists looking up at the sky. There could also be possibly be some land dedicated to 'safaris' where wild animals and plants are let loose to act as a secondary preservation of Earth's various organisms in case something should go wrong there. But if you don't like that idea for Tadmor, it could be adapted for another system or two. I do vote that the USF needs at least one more farming-oriented planet in order to help subsidize those planets that can't grow their own food along with the mining operations on asteroids and the like. And that there should be some planets that can get terraformed enough to where they can at self-reliant in a pinch if everything should collapse tomorrow. I would also suggest that one if not more of the not quite habitable planets could be made into an experimental testing grounds for weaponry, spaceships, and other such tech for the USF and/or other corporations. This way, such testing wouldn't have any chance of going wrong on an actually populated planet and it could be tightly monitored for secrecy. There are also definitely pirate hideouts within some of the asteroid belts and using un-colonized worlds that are survivable with a space suit. But of course, they prefer to be able to breath and so Swanhilde and other colonized planets with areas that aren't very inhabited are their preferred hiding spots. [/quote] Well, Kore Soteira is.... complicated. I would say it is semi-habitable right now since it only has around 30 years to develop. But even if it is fully developed, I think it will only be habitable to the local while outsiders will always need to rely on the support system and strictly stay in the base. It's like that because rather than improve the environment like any sane governor, the first settlement leader op to improve the population capacity to endure an environment instead. Which shouldn't work on paper but somehow did (Maybe because life tend to find a way to thrive in an unexpected manner). If you read Evie's skill section, you will see that she has a high tolerance for extreme temperatures and unusual strength for someone tiny. She is like, an unintentional genetic mutation. But after her generation it would definitely stop being unintentional lol. The potential is just too high for the USF to ignore, even if the act of experimenting with human at the edge of the Federation doesn't exactly make a good PR. But I'm getting ahead of myself here. Since you want to know about the planet's industry, I think I should start with how computer, specifically, quantum computer works. Basically, they required the temperature [url=https://kiutra.com/quantum-computer-temperature-do-they-need-to-be-cold/]close to absolute zero to operate.[/url] The 'operate' here is very important. If the switch is not on you can put it in room temperature no problem. As you can probably imagine, maintaining this temperature on earth required an enormous amount of resource and is hard to scale. But if you put the computers in outerspace where the temperature is already absolute zero, then you run into trouble of getting human in for maintenance without freezing them to death. That's why the planet with some-time-cold-some-time-not characteristic is seen as an ideal place for hosting the computer. They can be operated when it is cold and can get the maintenance done when the planet is not so cold. It's also why the entire community would revolve around the USF base where those computers are located. The entire timeline of this planet is probably like this: Oh, a new planet! -> Hmm.... we should make a computer base here. -> Oh shit! We run out of the base space -> Just expand outside duh -> Oh no! We don't have resources to maintain Earth's temperature and gravity! -> Just reduce the support then. -> Are you insane? it's freezing outside! -> (Some years latter) -> Hey, don't you think the children born here are a little strange? -> *Biogenetic experts' incoming noise* (It's way past my bedtime so sorry if some of the words are hard to understand, my brain is not cooperated anymore. :/)