[center][img]https://txt.1001fonts.net/img/txt/dHRmLjEwNi4wMDAwMDAuVEc5allYUnBiMjV6LjA/mayrean.regular.webp[/img][hr][hr][img]https://i.imgur.com/alxokhY.jpeg[/img][hr][hr][/center][quote][code][table][row][/row][row][cell][h3][b]NAME[color=2e2c2c].[/color]HERE[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]Image Here[/img][hr][color=2e2c2c]............................................................[/color] [i]"Put a quote here."[/i][/center][/cell][cell]Put a brief description about the location. [/cell][/row][/table][indent]Put the rest of the description here if it ends up being longer than the provided pic.[/indent][/code][/quote] [hider=Locations] [quote][table][row][/row][row][cell][h3][b]WAYSTONE[color=2e2c2c].[/color]INN[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/fhcQImk.jpeg[/img][hr][color=2e2c2c]............................................................[/color] [i]"Quote here."[/i][/center][/cell][cell]The Waystone Inn is a building that has lasted longer than the areas recorded history. As the story goes, the Waystone Inn was founded as a trading post along the grand trade route that ran through the new town, up into the red wastes, and across to the Spine Mountain range. It's position on the edge of the cold desert meant that they were the last stop before the long, dangerous track across unforgiving landscapes. Thus, the trading post was a popular spot for these merchants, caravans, and travelers to prepare for their journey ahead. The station expanded it's size, began to provide alcohol and good, and offered lodging. With one half dedicated to trading, and the other to providing entertainment, the Waystone became both a local and world renowned location to visit. Fortunes change. At the peak of the Waystones popularity, there was a large and global war that forever altered the landscape. With the fallout from that cataclysm new, and safer, trading routes were opened and fewer, and fewer, caravans crossed the Red Wastes. As the caravans began to dry up, so too did the traveling merchants. And as the traveling merchants began to seek greener pastures, the adventures who would be told tales of wonder were instead sold a story about another location. Within a hundred years, the Waystone Inn found itself with only a local crowd and a size far too big to accommodate.[/cell][/row][/table][indent]Fifty years ago, the local gangs made a truce and established the Waystone as a neutral middle ground where conversations could be had without threat of violence, and this led to the tavern adopting a more criminal clientele. A traveling bard witnessed this transaction and misconstrued the terms of the deal, embellishing it to suggest that both the town and this tavern was a place where those who were down on their luck or needing a fresh start could find refuge. This has led to a resurgence, as the tavern is often packed with locals and adventurers alike, and has become known as a hub for those seeking treasures in the Waste.[/indent][/quote] [quote][table][row][/row][row][cell][h3][b]WILDENBLOOM[color=2e2c2c].[/color]REMEDIES[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/8ZKoESv.jpeg[/img][hr][color=2e2c2c]............................................................[/color] [i]"Ain't much left right now. We need to find a way to replenish our stocks."[/i][/center][/cell][cell]As adventures began to travel out into the wastes, they often came back battered and broken. A dangerous raid into a challenging area was only worth it so long as you had ways to prepare ahead of time. As such, one adventure, a Sir Arthur Brierwood, created the Wildenbloom Remedies apothecary. Focusing strongly on healing potions, cures, and other remedies, the apothecary became a must visit location for any traveling crew. While the quality has been known to be suspect at times, they are truly the only option one has when it comes to most potions. They are trained in-house as opposed to recruiting a trained alchemist. This has allowed the potion masters flexibility in their process, leading to unique and more niche potions made with whatever ingredients grew locally.[/cell][/row][/table][/quote] [quote][table][row][/row][row][cell][h3][b]ARCANE[color=2e2c2c].[/color]TOWER[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/xZ643TF.jpeg[/img][hr][color=2e2c2c]............................................................[/color] [i]"You would have thought someone would have gotten in by now. It's right there, near the middle of the town."[/i][/center][/cell][cell]Arcane towers dot the landscape of the world, yet none have quite the mystery behind them as the Arcane Tower at Greyharrow. The tower predates the town around it. Before the trading route was established, various Mage Circles made camp at the base of the structure in an attempt to gain access to what is stored inside. Despite the countless attempts over the years, none have managed to break through the protective barriers that encase the exterior of the building. There have been many Mages of legend who have dedicated their craft to breaking this impossible building, and many more will surely come in time. While not proven, it is suggested that the interior of the Arcane Tower is filled with automated defenses, such as suits of armor, turrets, and more. This legend was started by locals who swear that if you look at the various windows at the exact right time you will spot a shadow that moves. In the educated magic circles, it is known that there is something [i]different[/i] about this Arcane Tower. There is no record of the mage who built it, no god has laid claim to it, and it has been stuck, jutted into the landscape, for far longer than life existed there. What's more, it is also understood that the exterior of this tower subtly changes with the world around it. As Greyharrow adopted stone buildings and walls, it was recorded over the next century that the Arcane Tower adopted a similar style. In fact, early depictions of the tower do not contain the two "guard towers" that flank the North and South side. Thus, not only is the tower impervious to all weapons and magic, but it is aware of the world around it. After the explosion, the top of the tower appears to have opened. From this opening, a bright ball of energy raises up and hangs in the sky above as if replacing the absent sun in the sky above. This ball of energy provides warmth, plants respond to it as if it was the sun, and energy appears to be pulled from it and used in the creation and maintenance of a barrier that protects the town. This ball of energy will rise, and then fall later in the day, casting darkness on all. In this darkness, the barrier begins to show signs of weakness. This suggests that the ball of energy is the source of the barrier, and it needs to be recharged daily.[/cell][/row][/table] [indent][/indent][indent][/indent][/quote] [quote][table][row][/row][row][cell][h3][b]GULDA[color=2e2c2c].[/color]WARES[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/pO6YxCx.jpeg[/img][hr][color=2e2c2c]............................................................[/color] [i]"You ain't gonna find a finer weapon in the area."[/i][/center][/cell][cell]There has been a Gulda Orc in Greyharrow for the past two hundred years, and they have always worked their weapon shop. Their weapons tend to focus on simplicity over flashy ones, and thus you will find swords, axes, and spears over more ornate and complicated forms. Their quality is decent, as the ore quality tends to be on the suspect side. Still, if you require a weapon, you will not find a better weapon in the surrounding area because there are no other vendors to be found.[/cell][/row][/table][indent][/indent][/quote] [/hider] [hider=Greyharrow][table][row][/row][row][cell][img]https://txt.1001fonts.net/img/txt/dHRmLjEwNi4wMDAwMDAuUjNKbGVXaGhjbkp2ZHcuMA/mayrean.regular.webp[/img][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/AiU7Az1.jpeg[/img] [color=2e2c2c]............................................................[/color] [i]"This place is somewhere I feel I can belong. It's hard to find something like that everywhere else."[/i][/center][/cell][cell]In the modern world, Greyharrow is a place unlike any other. A collection of ne'er-do-wells, rabblerousers, and other nefarious individuals, mixed in with lost, displaced, and downtrodden folks, make this town a place where second chances are realized. If you have nowhere else to go, Greyharrow will open her doors for you. As such, this is a town where terrible ideas like 'redemption' and 'fresh starts' are spoken of often, even if some ignore the call for it. Bandits and other gangs call this place their base of operations, though they often focus their attention elsewhere instead of bothering the people who reside within their sphere of influence. Those who come towards the town run the gauntlet of breaching through the raiding parties, bandit gangs, and other nefarious groups, yet once they get within the walls, they are generally safe from these factions. The people of Greyharrow will often take justice into their own hands instead of waiting for assistance.[/cell][/row][/table][indent]The town has been built up over the years inside the caldera of an impact crater. At the center of town, a large Arcane Tower juts upwards into the sky, far above the town below. There are three rings within this town, each one representing a different era of building. The first ring is known locally as the Oldspire Ring. This was the part of the town that was built when Greyharrow was a commercial trading zone. The buildings tend to be larger, more spacious, and luxurious. While they, like the rest of the town, spot various levels of disrepair, the buildings tend to see more care, maintenance, and attention. The second ring was built after the town became a haven for criminal elements. There tend to be hangouts, shanty districts, clubs, and hideouts hidden within the confines of this area. Locally, the people call this area Outrider Warrens. It is ill-advised to travel alone at night unless you know where you are going or know who might be prowling the streets, or how to fight. The final ring is simply named Harvest, as farmers have crammed fields between the cramped housing of Outrider and the ridges of the caldera. The food is not great, and plagues have been common, but when you are as isolated as Greyharrow you need to ensure you have options for food generation. The landscape is spotted with farmhouses and granaries that store the food for the town.[/indent][/hider] Also [url=https://discord.gg/xn7JRp7Ka7]Discord[/url]