[center][img]https://i.postimg.cc/0ygyCXGL/imageedit-1-3910730371.png[/img][/center] [quote][i]Days had passed since the fractured sky, since the gods witnessed perfection and found themselves wanting. The world had not been idle. Life, once contained in a single perfect sphere, now spreads across Ashuru like wildfire. Forests burn. Oceans pulse with hidden knowledge. And in the spaces between creation and chaos, the consequences of divine action begin to manifest. On one of the two islands scattered across the known reaches of the foggy sea near the black shore, some of the first Changed Ones would be born. The ur-humans who had emerged from the shattered Egg would gather in nervous clusters, clutching their newborns with a mixture of wonder and fear. For the children would be... different. Not wrong, precisely, but changed in ways their parents could not explain. One infant's eyes would reflect light like polished gems, her skin taking on a faint crystalline sheen. Another child would stretch impossibly tall even in his mother's arms, limbs already showing the elongated grace of something meant to reach great heights. A third would bear skin dark as the ocean's depths, shadow seeming to pool in the creases of her tiny fists. The changes would be small, at first. A matter of color, of proportion, of texture. But they would be unmistakable. And they would be multiplying. Where Alechior's golden light had descended, the mortals would be touched by something the gods would come to call the Gambler's Mark. Not visible on the parents, but expressed in their offspring: random, chaotic, beautiful, ugly. Some children would bear a small yellow dot between their shoulder blades, a sign of the blessing's presence. Others would show no such mark but carry the change nonetheless. The ur-humans would not yet have words for what was happening. They would point. They would compare. They would hold their different children close and wonder, in their primitive way, if this was punishment or gift. Any gods that might lay eyes upon them, however, would understand: the bloodlines were diverging. What had been one People would soon be many. Tall Folk and Short Folk. Shadow-Kin and Gem-Blooded. Beast-Touched who would bear animal features: a tail here, pointed ears there, amber eyes that saw in darkness. Each generation would splinter further, rolling the dice of chance with every birth. Sarhush's vision of a unified civilization would fracture before it could properly form. The mortals (at the very least, [b]these[/b] mortals and any outsiders who joined them) would not breed true. They would never breed true again.[/i][/quote][hider=The Branching Paths][b]SUMMARY:[/b] Alechior's Genetic Gambling blessing manifests in first generation of mortal births. Children show random variations—crystalline features, unusual height, shadow affinity, animal traits. Bloodlines begin diverging into distinct species (Tall Folk, Short Folk, Beast-Touched, Gem-Blooded, Shadow-Kin, etc. These are just placeholder names I have given, not specific mutations that are canonized, at least through this post). Some children bear yellow dot marking Alechior's influence. The People will never be unified again. [b]DIVINE ACTION:[/b] Alechior - Bestow Genetic Gambling Blessing[list] [*][b]Action Type:[/b] Permanent Biological Alteration [*][b]Tier:[/b] [color=lightblue]HAZY[/color] - Magical effect on mortal reproduction [*][b]Domain Alignment:[/b] In-Domain (Gambling)[/list] [b]Ripple:[/b] MODERATE - "The Branching Paths"[list] [*]First generation births show minor variations (eye color, skin tone, height) [*]Future generations will diverge into distinct species [*]Yellow mark appears on some children (Alechior's blessing visible) [*]Speciation accelerates with each generation[/list] [b]Conviction Cost:[/b] 1[/hider] [i][quote]At first, the mortals would notice only pleasant plants: flowers with broad petals that swayed in windless air, vines that climbed nothing yet somehow stood upright, shrubs that emitted a faint, golden glow at dusk. Beautiful, but unremarkable in a world already strange. Then the plants would begin to sing. Not with voices, not with sound as mortals understood it, but with a low, harmonic hum that resonated in the chest and settled in the mind like warm honey. The mortals who walked near these groves would feel their anxieties drain away, replaced by contentment so complete it bordered on euphoria. What the mortals would come to call the Happy Plants would be spreading. They would grow in clusters, each cluster connected by invisible root networks that thrummed with shared purpose. Where enough gathered, they would form Joy Groves: spaces of perfect calm where even the most frightened child could sleep peacefully, where the most hardened warrior could lay down his stone axe and simply... rest. The groves would glow softly at night, a warm phosphorescence that drew mortals like moths to flame. Within their boundaries, predators would grow docile. The sharp scent of burning forest would fade to distant memory. Even Sarhush's most fervent followers, those who had been touched by the Me of Fire and set the world ablaze, would find their hands stilling when they entered a Joy Grove. The mortals would build their first permanent shelters within sight of these groves. They would plant seeds nearby, hoping the plants' strange blessing would spread. Some would begin leaving offerings (simple things, carved stones or woven grass) at the bases of the largest specimens. The first prayers to vegetation would be whispered beneath Happy Plant canopies. The first botanical religion would take root in soil touched by Alechior's merriment.[/quote][/i][hider=The Singing Groves][b]SUMMARY:[/b] Alechior's Happy Plants cluster into Joy Groves—connected networks that sing harmonically, glow at night, and spread contentment. Within groves, mortals feel perfect calm, predators grow docile, even fire-bearers stop burning. Mortals build first permanent settlements near groves, leave offerings, develop first botanical religion/worship. [b]DIVINE ACTION:[/b] Alechior - Create Happy Plants[list] [*][b]Action Type:[/b] Create Magical Flora [*][b]Tier:[/b] [color=lightblue]HAZY [/color]- Plants with emotional/magical effects [*][b]Domain Alignment:[/b] In-Domain (Merriment)[/list] [b]Ripple:[/b] MODERATE - "The Singing Groves"[list] [*]Happy Plants cluster into connected Joy Groves [*]Groves produce harmonic hum (contentment/euphoria effect) [*]Glow softly at night, attract mortals [*]Calm predators, stop violence within boundaries [*]First permanent mortal settlements built near groves [*]First botanical religion emerges (offerings, prayers to plants)[/list] [b]Conviction Cost:[/b] 1[/hider] [quote][i]The rain came suddenly. Sarhush's burning forests, which had raged unchecked for days, filling the air with choking smoke and ash, were doused by torrential downpours that seemed to appear from nowhere. Clouds that had not existed moments before materialized overhead, pregnant with water, and emptied themselves onto the flames below. The ur-humans looked up in confusion. Then they saw the birds. They were larger than any birds should be, their wingspans rivaling the height of full-grown humans. Storm clouds clung to their bodies like living cloaks, dark and roiling, shot through with veins of lightning. Their eyes glowed with an inner light: not the soft warmth of Arstus's stars, but the cold, electric blue of a sky before thunder. These were not the simple birds that had perched on Saries' back. They had been transformed. The lights they had swallowed from the Patron of Air's cloud-body had changed them fundamentally, irrevocably. They were no longer mere animals. They were something between mortal and Ideal: elemental beings wearing feathered forms. The Storm Birds, as mortals would come to call them, commanded wind and rain and lightning. Where they flew, weather obeyed. They herded clouds like Sarhush's mortals herded cattle, driving massive banks of precipitation toward the burning lands. They struck the ground with talons that left scorch marks, not from heat but from raw electric potential. And they were territorial. When one mortal, emboldened by desperation, raised a stone axe toward a Storm Bird diving low over the flames, the bird did not flee. It turned mid-flight, impossibly fast, and struck. The lightning that erupted from its beak left the mortal unconscious and his axe melted to slag. The other mortals learned quickly: these were not creatures to hunt. These were predators. These were demigods in miniature. Orranoth, watching from his domain in the skies, would have felt the wrongness of it like a discordant note in a perfect symphony. This was not the magic he had glimpsed at during his vision. This was not the result of careful study and mastery, no. This was theft: power ripped from an Ideal and implanted into mortal flesh. And yet... it worked. The Storm Birds' offspring would carry this gift forward, and a precedent had been set. If animals could steal power from Patrons, what else might be possible? What other Patrons might be hunted, consumed, exploited? The gods would have to decide: stop Saries, or watch as the world's animals became an army of elemental monsters.[/i][/quote][hider=The Storm Cometh][b]SUMMARY:[/b] Birds blessed by Saries through hunting Patron of Air become Storm Birds—massive elemental beings commanding weather. They generate rain to stop forest fires, display lightning/wind powers, are highly territorial and aggressive. One attacks mortal who threatens it. Orranoth senses "stolen magic" (not his system). Saries prepares to hunt three more Patrons. Precedent set for creating magical monster races. [b]DIVINE ACTION:[/b] Saries - Hunt Patron of Air, Force Blessing onto Birds[list] [*][b]Action Type:[/b] Magical Creature/Monster Creation [*][b]Tier:[/b] [color=orange]SURREAL [/color]- Forcibly taking power from Ideal fragment [*][b]Domain Alignment:[/b] In-Domain (Life, Nature)[/list] [b]Ripple:[/b] MAJOR - "The Storm Birds"[list] [*]Some birds transform into elemental beings (Storm Birds) [*]Size of [url=https://en.wikipedia.org/wiki/Haast's_eagle]Haast's eagles[/url], permanent storm clouds around them [*]Command wind, rain, lightning, weather [*]Highly territorial, aggressive, near-sentient [*]Attack mortals who threaten them (lightning strikes, torrential rain, fog) [*]Successfully stop forest fires via rainstorms[/list] [b]Conviction Cost:[/b] 2[/hider] [quote][i]Yzechr found it in the heart of the uncertain mountains. The journey had been treacherous even for a god. The mountains collapsed and reformed constantly, their peaks flickering in and out of existence like candle flames in wind. But Yzechr was patient, and Yzechr was clever, and when the mountains stabilized for the briefest moment, he slipped through. The bell hung in a cavern of crystalline stone. Not the warm, organic crystals of Khthon's underground roots, but cold, geometric structures that looked less grown than manufactured. They formed walls, ceiling, floor, all meeting at impossible angles that hurt to observe directly. The bell itself was massive, easily three times Yzechr's divine height. It was made of metal that shifted color depending on viewing angle: bronze, then silver, then something that had no name. Intricate patterns covered its surface. Not decoration but script, symbols that writhed and reconfigured themselves as Yzechr watched. At the bell's base, a crystalline mechanism pulsed with faint light. It was a display of some kind, covered in characters that made Yzechr's divine consciousness ache when he tried to read them. Most were incomprehensible: geometric shapes that folded through dimensions his mind could not properly contain, alphabets from languages that had never existed. But some things... some things were readable. Numbers. Percentages. [b]67%[/b] The numbers flickered, dropped to [b]66%[/b], held steady. And beneath them, carved into the crystalline base with absolute precision, was a symbol. Not a word, not an image, but a concept made visual: a representation so stark and final that Yzechr understood it instantly, instinctively, with the kind of bone-deep certainty that bypasses thought entirely. [b]TERMINATION.[/b] The bell was counting down. And when it reached zero... The jumbled characters on the display shifted again, and for just an instant (barely a heartbeat) one configuration resolved into something almost readable: [b]"STABILITY... DEGRA... USE... WISE... EXIST..."[/b] Then it scrambled again into incomprehensibility. The god of Deception and Corruption stood in the crystalline cavern and felt, for perhaps the first time since awakening, something close to fear. This was not a mystery to be solved. This was a warning. This was a countdown. And he had to decide: tell the others, or keep this secret for himself?[/i][/quote][hider=The Somber Bell][b]SUMMARY:[/b] Yzechr navigates collapsing/reforming uncertain mountains to find the bell's source. Discovers massive bell in crystalline cavern with geometric, manufactured appearance. Bell covered in writhing script/symbols. At base: crystalline display showing mostly incomprehensible characters BUT readable percentages (67%, dropping to 66%) and a symbol meaning TERMINATION. Brief glimpse of readable text: "STABILITY... DEGRA... USE... WISE... EXIST..." before scrambling. [b]INVESTIGATING GOD:[/b] Yzechr (traveled to uncertain mountains seeking bell) [b]MYSTERY REVEALED:[/b] The Distant Bell → ??? [b]Type:[/b] Pre-existing Mystery [b]Nature:[/b] ??? [b]Features:[/b][list] [*]Massive bell (3x divine height) in crystalline cavern [*]Metal shifts color (bronze/silver/unnamed) [*]Surface covered in writhing script/symbols [*]Crystalline display at base showing jumbled characters [*]Some elements readable: percentages (67%→66%), TERMINATION symbol [*]Brief readable fragments: "STABILITY... DEGRA... USE... WISE... EXIST..."[/list][/hider] [i][quote]Alechior's instincts led true. The mountain he had landed on was ordinary enough: jagged peaks, loose scree, thin air that barely qualified as atmosphere. But as he explored, following nothing but whim and curiosity, he found a path that should not exist. It zigzagged down the mountainside at angles that defied gravity, leading to a valley hidden between peaks that reformed specifically to conceal it. When Alechior stepped into the valley, reality... hiccupped. Rain fell upward, droplets streaming into the sky like reversed waterfalls. A boulder floated past his head, spinning lazily, before suddenly plummeting to the ground with impossible force. Time itself seemed uncertain. Alechior watched a bird fly by in normal speed, then rewind its flight backwards, then leap forward several seconds in an instant. This was a place where probability had gone mad. The valley was circular, ringed by mountains that shifted their positions when not directly observed. At its center stood a pillar of stone (or perhaps it was ice, or metal, or all three at once) that flickered between states faster than even divine eyes could track. The ground nearby changed texture erratically: sand, then grass, then polished marble, then nothing at all. Alechior would walk on air for three steps before the valley remembered gravity existed and the god would feel the power exert itself on his form once more. Fire became ice became lightning became flower petals became screaming became silence became... At the valley's center, the flickering pillar pulsed once, and for just a moment, Alechior could see it for what it truly was: an anchor point. A place where reality could be stabilized, if one dared to try. Where the chaos could be claimed, controlled, made into something useful. Or left wild. The choice, as always, was his.[/quote][/i][hider=The Chaos Valley][b]SUMMARY:[/b] Alechior discovers hidden valley in uncertain mountains where reality is unstable. Rain falls upward, objects defy gravity, time skips/reverses, matter changes state constantly. At center: flickering pillar (stone/ice/metal) that Alechior recognizes as anchor point—reality could be stabilized here OR left wild. [b]INVESTIGATING GOD:[/b] Alechior (randomly explored mountains seeking mysteries) [b]MYSTERY REVEALED:[/b] Mountain Exploration → The Chaos Valley [b]Type:[/b] Discovered Location [b]Nature:[/b] Reality-unstable zone where probability breaks down [b]Properties:[/b][list] [*]Hidden circular valley between shifting mountain peaks [*]Reality unstable: gravity inverts, time skips, matter changes state [*]Ground shifts texture (sand/grass/marble/air/nothing) [*]Elements transform randomly [*]Central flickering pillar = anchor point for reality stabilization[/list][/hider] [quote][i]In the days since Saries had departed, the Hollow Tree had become a place of pilgrimage. Animals came. Not the blessed ones who had received Saries' vitality gift, though they came too, but all manner of creatures: birds, mammals, reptiles, even insects drawn by instinct they could not name. They approached the tree reverently, circling its trunk, leaving offerings: shiny stones, fresh-killed prey, flowers plucked from Joy Groves, among other things. The tree accepted all gifts. And something else happened, so subtle that only the most observant gods might notice. When the blessed animals visited (those who carried Saries' vitality in their blood), they lingered near the trunk longer than others. They pressed their bodies against the bark, as if seeking comfort or warmth. And when they left, they walked slightly slower. Their pelts looked slightly duller. The glow of health that marked Saries' blessing seemed fractionally dimmed. The tree, in turn, looked less dead. Its bark, which had been grey and brittle, now showed hints of brown beneath the surface. The hollow in its trunk seemed fractionally smaller. And in the deepest part of night, when even Arstus's stars dimmed, a faint luminescence pulsed from within the wood: barely visible, easily missed, but undeniably present. The tree was not growing. Not yet. But something within it stirred. Something woke. Something began, in the smallest possible way, to live again. The blessed animals did not notice. They returned home feeling slightly more tired than they should, but nothing alarming. Just the normal exhaustion of a long journey. The Hollow Tree waited, patient as only plants can be, and drew sustenance from the essence that clung to its visitors like morning dew.[/i][/quote][hider=The Hollowed One's Hunger][b]SUMMARY:[/b] Animals make pilgrimage to Hollow Tree, leaving offerings. When blessed animals (carrying Saries' vitality) visit and touch trunk, they leave slightly more tired/dimmed. Tree shows subtle signs of revitalization: bark less grey, hollow smaller, faint luminescence at night. Tree is slowly siphoning essence from blessed animals' visits. Process very subtle, easily missed. Tree beginning to live again but not obviously growing yet. [b]Location:[/b] The Hollow Tree (where Saries rested after fight with Sarhush) [b]Development:[/b] Passive Mystery Evolution [b]Properties:[/b][list] [*]Animals make pilgrimage, leave offerings [*]Blessed animals unconsciously drawn to touch trunk [*]Tree siphons small amounts of vitality essence on each visit [*]Animals leave slightly tired but don't notice anything wrong [*]Tree shows subtle signs of life: bark color improving, hollow shrinking, faint glow at night [*]Process extremely gradual and subtle[/list] [b]Future Potential:[/b][list] [*]Tree will slowly grow as more essence accumulates and it is left alone [*]Creates feedback loop: more pilgrims = faster growth = more draw[/list][/hider] [i][quote][b]The Thornsteel Vines[/b] spread through Adria's forests, their metallic tendrils wrapping around tree trunks and diving into soil. Where a mortal had died protecting her child from a predator (the first noble sacrifice), a single vine sprouted from the blood-soaked ground, its thorns gleaming like rubies in Arstus's starlight. The vine stood sentinel over the grave, its presence warning predators and welcoming kin. The mortals did not yet understand, but they felt the significance. They marked the spot with stones and whispered promises to remember. [b]The gold veins[/b] Khthon had created sank deeper into the earth, as if the metal itself had inherited its creator's love of secrets. What had been visible glints at the surface became buried veins, tantalizing glimpses of wealth that would require effort and danger to claim. Mortals who would, eventually, dig for it would find their hands coming away with only flecks, barely enough to admire in lamplight. The true treasures lay below, waiting in darkness. [b]The animal pilgrimage[/b] to Saries' former resting place grew into a well-worn trail. Deer, wolves, bears, even the Storm Birds descended to visit the Hollow Tree, bringing their strange gifts and strange reverence. Some mortals, watching from a distance, began to imitate the animals. They too left offerings, though they did not understand why. [b]The crystalline roots[/b] beneath Khthon's earth pulsed brighter now, their phosphorescent glow strengthening with each passing day. In some caverns, the light was strong enough to see by. The roots spread deeper, faster, as if racing toward something far below. What they sought remained unknown, but their urgency was unmistakable. [b]Knowledge fragments[/b] glowed in the ocean's depths, their pale light visible through even the corrupted waters during Yzechr's brief windows of clarity. Some fragments had begun to move with purpose, clustering together, merging. The gods who watched the sea closely reported shapes forming in the deep: ambulatory things made of living information, Knowledge Golems that wandered the ocean floor like lost children searching for meaning. [b]Sarhush's forest fires[/b] had been quenched by Storm Bird rains, but the damage was done. Vast swathes of pristine First Growth trees lay as charred stumps and ash fields. As the mortals touched by the Me of Fire looked at the devastation they, for the first time, felt something that could be called guilt. Others felt pride. A division was slowly forming: those who built and those who burned.[/quote][/i] [hider=Conviction Calculations: 08/12/2025] [b]Conviction Awards:[/b] +1 to all gods who posted at least 1 time (all except Moren, Ariander) +1 to all gods who posted at least 3 times (Alechior, Sarhush, Excelsis) +1 to all gods who advanced plot/created major content (all except Arstus, Ariander, Moren) +1 to Sarhush, Saries for Collaborative Project (creating all mundane species of animals and the first humanoids) +1 to Yzechr for discovering a mystery: ??? +1 to Alechior for discovering a location of interest: The Chaos Valley [b]Conviction Expenditure (Other):[/b] -2 to Adria for SURREAL action (creation of magical flora - "The Thornsteel Vines") -1 to Khthon for HAZY action (widespread creation of gold veins within Ashuru's crust) -3 to Sarhush, Saries for Collaborative Project (creating all mundane species of animals and the first humanoids) -1 to Sirna for HAZY action (creation of hare-like, dream-dwelling creatures called "Dream Guides") [b]Turbulence Expenditure:[/b] None [h2][color=gray]08/12/2025 CONVICTION TABLE[/color][/h2][hr][table=bordered][row] [cell][b]DEITY[/b][/cell][cell][b]STARTING[/b][/cell][cell][b]SPENT[/b][/cell][cell][b]AWARDS[/b][/cell][cell][b]TURBULENCE[/b][/cell][cell][b]FINAL[/b][/cell][cell][b]CHANGE[/b][/cell] [/row][row] [cell]ADRIA[/cell][cell][center]7[/center][/cell][cell][center]-2[/center][/cell][cell][center]2[/center][/cell][cell][center]0[/center][/cell][cell][center]7[/center][/cell][cell][center]0[/center][/cell] [/row][row] [cell]ALECHIOR[/cell][cell][center]5[/center][/cell][cell][center]-2[/center][/cell][cell][center]4[/center][/cell][cell][center]0[/center][/cell][cell][center]7[/center][/cell][cell][center]+2[/center][/cell] [/row][row] [cell]ARIANDER[/cell][cell][center]4[/center][/cell][cell][center]0[/center][/cell][cell][center]0[/center][/cell][cell][center]0[/center][/cell][cell][center]4[/center][/cell][cell][center]0[/center][/cell] [/row][row] [cell]ARSTUS[/cell][cell][center]7[/center][/cell][cell][center]0[/center][/cell][cell][center]1[/center][/cell][cell][center]0[/center][/cell][cell][center]8[/center][/cell][cell][center]+1[/center][/cell] [/row][row] [cell]EXCELSIS[/cell][cell][center]2[/center][/cell][cell][center]0[/center][/cell][cell][center]3[/center][/cell][cell][center]0[/center][/cell][cell][center]5[/center][/cell][cell][center]+3[/center][/cell] [/row][row] [cell]KHTHON[/cell][cell][center]4[/center][/cell][cell][center]-1[/center][/cell][cell][center]2[/center][/cell][cell][center]0[/center][/cell][cell][center]5[/center][/cell][cell][center]+1[/center][/cell] [/row][row] [cell]MOREN[/cell][cell][center]7[/center][/cell][cell][center]0[/center][/cell][cell][center]0[/center][/cell][cell][center]0[/center][/cell][cell][center]7[/center][/cell][cell][center]0[/center][/cell] [/row][row] [cell]ORRANOTH[/cell][cell][center]1[/center][/cell][cell][center]0[/center][/cell][cell][center]2[/center][/cell][cell][center]0[/center][/cell][cell][center]3[/center][/cell][cell][center]+2[/center][/cell] [/row][row] [cell]SARHUSH[/cell][cell][center]7[/center][/cell][cell][center]-3[/center][/cell][cell][center]4[/center][/cell][cell][center]0[/center][/cell][cell][center]8[/center][/cell][cell][center]+1[/center][/cell] [/row][row] [cell]SARIES[/cell][cell][center]5[/center][/cell][cell][center]-5[/center][/cell][cell][center]3[/center][/cell][cell][center]0[/center][/cell][cell][center]3[/center][/cell][cell][center]-2[/center][/cell] [/row][row] [cell]SIRNA[/cell][cell][center]4[/center][/cell][cell][center]-1[/center][/cell][cell][center]2[/center][/cell][cell][center]0[/center][/cell][cell][center]5[/center][/cell][cell][center]+1[/center][/cell] [/row][row] [cell]YZECHR[/cell][cell][center]3[/center][/cell][cell][center]0[/center][/cell][cell][center]3[/center][/cell][cell][center]0[/center][/cell][cell][center]6[/center][/cell][cell][center]+3[/center][/cell] [/row][/table] [/hider]