[hider][quote=@Cyrania] *rubs hands* As you can see from Swanhilde, I definitely am not opposed to some worldbuilding. We should keep Gliese 514 b as we do have [@Cmmelody]'s [url=https://www.roleplayerguild.com/posts/5638917]Kore Soteria[/url] already developed to be an AI/Computer Tech leading planet with very unique seasons. Perhaps there could discussions there about how exactly that works out with the planet. Then also don't forget [@Starlance]'s [url=https://www.roleplayerguild.com/posts/5638899]Pomona[/url] being on Wolf 1061c as our main mining and manufacturing colony with most inhabitants having a dwarven existence. As for ideas for the other colonies, obviously there should be major archeological settlements where there are signs of aliens civilizations, likely with black market activities around them as well as illicit treasure hunters seek to make a fortune from selling what they steal from the sites to wealthy collectors or seek to find remnants of alien tech and weaponry to be reverse-engineered by pirates. Then also there will probably be some rich idiots visiting dig sites just to sight see actual alien ruins, and those guys along with the archeologists will also draw traders who'll come set up shop in order to supply the archeologists and any other travelers with anything they can't otherwise get. Those traders though will likely be heavily restricted though in how they set up as of course, the USF and the archeologists won't want any traces of the aliens accidently erased. But from those traders, especially those that find an oasis of some sort or find someone to develop a reliable way to find water, settlements could rise around them and start to flourish. It could especially be fun to have some of those settlements, especially major cities, be mostly if not completely underground to stay out of the sun's rays or if some settlements have switched to being mostly active at night so that they can rest during the heat. As for other places, I would propose some of the smaller outer rim ice planets like Pluto or similar moons of gas giants could be used as relay points. With how the USF is spreading out, having a line of communication is key. And if computers are involved in anyway, the ice planets would be good for contrasting the computer's heat. Otherwise, they could just end up being a good place to set up space stations that service ships and refuel them. Gamma Cephei's Tadmor could have potential to be another good farming planet, one that's more farm focused rather than Swanhilde's sea focused. Given the population sizes we're talking about and all the potential for trouble, having at least three planets that can reliably grow food would be a huge boon for the USF (though they'd certainly want more if they could get them as while there's a lot of metals and other resources out there, there's not a lot of food so far). And since the USF would be working hard to make sure their second major source of food is protected (as Swanhilde is just too far out to really focus resources on), Tadmor would be the 'idyllic but safe' planet where most inhabitants' focus are on growing crops and selling them, but would also be a place where artists would start to flourish as they'd be within enough abundance so that there are people that can focus on art. The binary star system aspect could also add interesting dilemmas to the farming aspect, especially in how it affects the seasons for growing crops. But also be a great muse for the artists looking up at the sky. There could also be possibly be some land dedicated to 'safaris' where wild animals and plants are let loose to act as a secondary preservation of Earth's various organisms in case something should go wrong there. But if you don't like that idea for Tadmor, it could be adapted for another system or two. I do vote that the USF needs at least one more farming-oriented planet in order to help subsidize those planets that can't grow their own food along with the mining operations on asteroids and the like. And that there should be some planets that can get terraformed enough to where they can at self-reliant in a pinch if everything should collapse tomorrow. I would also suggest that one if not more of the not quite habitable planets could be made into an experimental testing grounds for weaponry, spaceships, and other such tech for the USF and/or other corporations. This way, such testing wouldn't have any chance of going wrong on an actually populated planet and it could be tightly monitored for secrecy. There are also definitely pirate hideouts within some of the asteroid belts and using un-colonized worlds that are survivable with a space suit. But of course, they prefer to be able to breath and so Swanhilde and other colonized planets with areas that aren't very inhabited are their preferred hiding spots. [/quote][/hider] Started working on the remaining inhabited systems, but haven't put the ideas in the Google Docs yet.