[@Redking0380] cool, would be glad to see what ideas you have! TF2 is a fun game, btw. Pyro is my second main, after the Engineer. [@Cyrania] and [@Scarifar] - right, I've been there. No pressure either way! [@Silver Carrot] sounds good, no rush though! It's the Christmas and New Years season, so I'm not sure if it would make sense to start until the 2nd at the earliest. I can start sooner if everyone wants though. I'll probably have the OOC up soonish, just brainstorming how much I need to include there vs. what can just play out in the RP. [@Eviledd1984] I like Maggie's CS and it's a nice concept, but yeah she does need more work. Just things I've noticed offhand: 1) "and other magical abilities" is really broad. I don't mind her (or any other PC) gaining new powers over time, but I would like her powers to be limited to a set list and defined at the start of the RP so that there are real stakes in the writing and some "unknown until now spell" doesn't save the day every time. The balance of the spells impacting her mind and body seems like a fun thing to explore though, so I don't think she's necessarily OP. 2) Why is her family stigmatized? Do people know she is from a family of witches? The background is intriguing, it just perhaps needs to be fleshed out more. If there are details you want to save to be revealed IC, that's fine. 3) Maggie is of course a shortened form of Magdalene; so she doesn't have a separate identity as a hero? That's fine if so, just want to clarify that. Not trying to pick on you of course, just my thoughts on the CS as a GM. I appreciate you submitting the CS!