[hider=Latrom][CENTER][color=f26522][h1]Latrom Lyve[/h1][/color][/CENTER] [color=f26522][i]"The continent is a wonderful place I wish to see in its entirety."[/i][/color] [table][row][/row][row][cell] [center][img]no overly anime[/img] [sup]_______________________________________________[/sup] [sub]Latrom Lyve He/him [b]|[/b] 28 [b]|[/b] Goliath [b]|[/b] Hill Giant [b]|[/b] 95Inches [b]|[/b] 264pounds [b]|[/b] [sup]_______________________________________________[/sup] Straightforward [sup]_______________________________________________[/sup] Skills & Talents[/sub] [color=f26522][i]"When there is a will there is a way."[/i][/color] [sup]___________________________________[/sup][/center][hider=] [sub] [color=f26522][b]Hill Giant's strength[/b] Courtesy of Latrom's Hill giant ancestry he can knock over any creature with supernatural strength, however he has not mastered this ability lacking the ability to use it consecutively.[Applies Prone] [b]Ancestral Knowledge of the Land[/b] Latrom was taught ancestral knowledge pertaining to geology, ecology and weatherology. He knows how to identify and prepare for any environmental and ecological danger that he or his ancestors have encountered. Examples include dangerous animal markings, landslides, blizzards, thunderstorms and toxic ecology. He can locate food, water and shelter with ease through his mastery of geology. Latrom's can only identify environmental and ecological dangers that have existed on Faerrun's land, therefore he cannot apply this knowledge to the ocean and can only make educated guesses on dangers not known to Faerrun. [b][Hardy][/b] Thanks to his upbringing Latrom has an uncanny ability to heal himself from most minor injuries and wounds without the use of magic. A scratch will heal twice as quick, a sore muscle will soothe itself, and bigger cuts will seemingly clot faster than they should. A life spent on the road has conditioned his body to be ever ready to respond to damage, and this carries forward to this day. [Can evolve further as Latrom experiences hardship.] [/color] [/sub][/hider] [/cell][cell][sub][b] Appearance[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Intimidating in stature."[/i] [indent]Latrom is a Goliath a head taller than others, bearing wavy short brown hair with a straightforward stature looking down at you with black pupils. He carries on him a traditional [url=https://en.wikipedia.org/wiki/Inuit_clothing]suit[/url] made of high-quality leather worn and frayed along the edges with an interlocking knot [url=https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRISj00fEu1MWdrQp3jimJo5ymqgvG00LD7G5d59oSSzJZChltQxzNue4QlD41Tiv7X7Y]pendant[/url]. The pendant was lovingly carved from an ox's bone and strung with its tendons, the suit was impeccably sown from the hide of that very same ox. Under all the thick leather clothing is a pristine earthy brown skin covering a stout body with muscular yet flexible limbs. Wearing the traditional suit combined with his imposing stature caused many to mistake him for a bugbear at first sight in the dark. [/indent] [/cell][/row][/table][sub][b] Psychology[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [color=f26522][i]""I patron myself for who else is worthy of my belief.""[/i][/color] [INDENT][b]MAIN GOAL ⫻[/b] (To explore all there is to see of Faerrun on his grand pilgrimage.) [b]PHILOSOPHY ⫻[/b] (To truly live you must stand I rather die standing than kneel and wait for piss to flow.) [b]SECRETS ⫻[/b] (Nothing) [b]SEXUALITY ⫻[/b] (Straight) [b]FEARS ⫻[/b] (Losing the people he cares about) [b]WHAT BROUGHT THEM TO GREYHARROW ⫻ [/b] (To continue his goal of exploring all of Faerrun.) [b]WHAT DO OTHERS IN TOWN THINK OF THEM ⫻ [/b] (The people consider Latrom honorable and benevolent for his oath and the fact that he goes around healing those in need.) [b] EQUIPMENT ⫻[/b] Latrom has in his possession thick leather armour (traditional suit suit), a holy symbol (interlocked knot pendant), a waraxe and a shield. [b]FLAWS ⫻[/b] (Latrom lacks creativity and flexibility, he will fail to see other ways of solving problems other than the most obvious and will not bend on his morals even if it kills him.) [/INDENT] [sub][b] Backstory[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [color=f26522][i]"I look back at the past and smile at the memories."[/i][/color] [indent] Latrom Lyve was born in a family of goliath aboriginals of the main continent, holding ancestral knowledge of the land His father mastered the ancestral knowledge of botany often prepared medicine to prevent or cure any illnesses that he may catch, his mother experienced in geology and ecology navigated the land with confidence predicting water, shelter and animal migratory locations. In his early years he was taught the ancestral knowledge about how to find and identify if a plant was poisonous or edible, if the animal tracks were carnivorous or herbivorous and how to find water and shelter based of geographical landmarks and features. In his early teenage years his parents increased the distance they traveled while lowering the rest frequency to temper Latrom's body and mind with vigorous travel, his father sympathetic of his plights slowed the traveling pace every so often to teach ancestral knowledge. A few years later he completely adapted, however with his mind no longer struggling with the tempering he spent the rest of his teenage years lost in thought about his morals and listening to his parents tell stories about their pilgrimage. At the age of 20 he proclaimed his intent to go on a pilgrimage as well, his parents expressed their approval as long as he could hunt a magic beast. He spent many months tracking down a beast to prove his readiness with his parents guidance and at the beginning of spring he went to hunt an earth ox, leader of a herd. Having succeeded in this hunt at the age of 20 he set out on his pilgrimage to explore the continent he calls home, with the parting gifts of a traditional suit and Interlocked knot pendant lovingly made from the mighty ox he hunted. Latrom on his pilgrimage carrying a war-axe and shield on his back and wearing his parent's parting gifts. He contently explored the land of Moonshine Isles for a full year seldomly stopping at towns to sell the hides and medicinal herbs he gathered on his travels, contract equipment repairs and travel overseas to places like the "Lantan" in the "Trachless Sea" through merchant vessels. Latrom nearing the end of his pilgrimage seven years later in the capital city "Sambar" of "Lantan", having exploring the majority of Faerrun's land he affectionately swears the oath of ancients, dreaming of all the wondrous sights around the world he has and will see. After returning from "Lantan" through a merchant vessel he arrived at a fishing town called Actara and found an inn called the "Warming Hearth". The inn-keeper, a dwarven monk bartered with him saying "I can give you three silver pieces for the deer hide, five copper for the two rabbit hides and two silver for the two pound pouch of herbs." Latrom accepted and asks.[color=f26522]"Any noteworthy towns or locations to see on my pilgrimage? "[/color] The inn-keeper enthusiastically said "The city of Grayharrow where an arcane tower resides, it is protected by a magical defenses no one has been able to get past for decades!"Latrom, although not interested in breaking through the barrier was curious about what it looked like asking. [color=f26522]"Where is Grayharrow?"[/color] The inn-keeper told him that one hour travel eastward lies a river leading north to Grayharrow. He arrived at Greyharrow town eight years after he set out, planning to see the arcane tower with his own eyes. [/indent] [sup][b] Other[/b][/sup] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [color=f26522][i]"Killing should only be done when necessary, whether for food or to protect your own or another's life."[/i][/color] [indent][sub][b]WARLOCK, CLERIC, & PALADIN: [/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [color=f26522][i]"They adorn their armor and clothing with images of growing things-leaves, antlers, or flowers-to reflect their commitment to preserving life and light in the world."[/i][/color] [b]TYPE ⫻ [/b]Paladin PATRON ⫻ Following the Oath of Ancients TERMS ⫻ The tenets of the Oath of the Ancients have been preserved for uncounted centuries. This oath emphasizes the principles of good above any concerns of law or chaos. Its four central principles are simple. Kindle the Light. Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair. Shelter the Light. Where there is good, beauty, love, and laughter in the world, stand against the wickedness that would swallow it. Where life flourishes, stand against the forces that would render it barren. Preserve Your Own Light. Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can't preserve it in the world. Be the Light. Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth in all your deeds. [b]MAGIC ⫻[/b] [b]Will of Healing[/b] [hider=My Hider] [color=f26522]Latrom communes with his targets mind using his intent to rapidly accelerate the healing of the wounded or ill body. He must use his willpower to channel his intent to the targets mind, and he can channel it in one of two ways. First, he can directly channel his intent through physical contact to achieve the strongest healing possible. When he heals a target this way, he can heal most physical wounds provided he has time, and his willpower doesn't falter. The second method is to channel it through his holy symbol and project the healing effect outward towards a specific target. While it may be only half as effective at healing when compared to the touch, it does give him a fifteen-foot range to heal his target. This feature has no effect on undead and constructs lacking the ability to naturally heal and/or a mind of their own .[/color] [/hider] [b][Vision of Will] ⫻[/b] [hider=My Hider] [color=f26522] Latrom can determine the intent of a presence within a fifteen to sixty foot radius, Latrom will be struck with an instantaneous vision from the perspective of the perpetrator with effectiveness depending on three conditions. One if the presence's intent is strong or weak, two if the presence is in a 15ft radius and three if latrom is looking into the presences' eyes. If all three conditions are fulfilled Latrom will be given and overwhelming amount of information that he may or may not be able to understand, if the vision fulfills 2 conditions Latrom can ascertain their intent with half-clarity, and if only one condition is fulfilled he can only ascertain if it is made with ill or good will. The way he can tell whether a perspective belongs to an evil or good person is by how the vision appears to him. If the vision is bright, with clear surroundings, the intent of the presence is good. If the vision is dark and foggy, the perspective belongs to an evil presence. Clarity varies depending on the conditions fulfilled, he may hear the presences intent through the vision or see their planned actions and to varying degrees their emotions. Latrom calls the visions fulfilling the conditions of one, two and three the visions of bog, clarity and omen. [/color] [/hider] [b]CURRENT WANDS/TOMES/STAFFS ⫻[/b] Latrom carries the holy symbol of the interlocking knot, a simple gift his parents gave him in the hope that his good deeds will come around. [b]LIMITS ⫻ [/b] Latrom can perceive good and evil presence within a 60ft radius, however past 15ft he must make eye contact to view their presence. His ability to heal only affects those with the ability to naturally heal on their own and/or an independent mind. WEAKNESSES ⫻ While Latrom can heal, he must leave himself completely exposed to do so. The healing process can vary depending on the type of wound it is healing, and to heal, he must constantly channel this magic. Thus, if a target were to send a strike his way, he would find himself at a disadvantage when defending against it. He will be exposed, and this can be exploited. Latrom must find the right time to heal, as the strength of his ability is only limited by how long it might take. While Latrom can determine the presence of both good and evil, he will often struggle when confronted with incredibly strong good and evil. The visual and audio indications he receives will be sent to overdrive if he activates this spell in the presence of a devil or an Archon. An overwhelming assault of the senses will beset him. It will be debilitating, at least at the start, and as Latrom grows stronger, he will grow more able in this ability. [/indent][/hider]