[center][color=#daa520][H1][b]Racial Trees in Isekai Hell: A System Overview[/b][/h1][/color][/center] In Isekai Hell, every character’s race begins with a simple foundation and can grow in complexity over time. Instead of providing a large fixed list of races, the system offers five base racial trees that define how your character’s physical form evolves. These act as mechanical frameworks, while the flavor of your race is entirely yours to design. Each character is built from two components: the Soul and the Body. [color=#daa520][b]The Soul[/b][/color] Your character’s soul is either native, born in this world, or isekai, brought from another. [b]Native Soul[/b] • Gains Area Knowledge – representing familiarity with the local region. [b]Isekai Soul[/b] • Gains Appraisal – allowing identification and analysis of creatures, items, and materials. Your soul type does not determine which racial tree or evolution path you may choose. [color=#daa520][b]The Body and Evolution Paths[/b][/color] A character’s physical form progresses through tiers as they grow. The first of these is the Mundane Tier (F–D Grades). At this level, characters establish the fundamentals of their race. There are two evolution paths: [b]Natural Evolution (Native Races)[/b] • Follows clear mechanical requirements • Unlocks fixed racial perks based on the chosen racial tree [b]Unnatural Evolution (Variant Races)[/b] • Freeform and flexible • Evolves without traditional biological constraints • Often used by isekai characters, but available to any soul type [center][color=#8b0000][b]Mundane Tier Requirements by Racial Tree[/b][/color][/center] Below are the requirements and perks for each of the five native racial trees, plus the hybrid option. [color=#8b0000][b]Variant Path (Freeform Evolution)[/b][/color] [b]Requirements:[/b] • None, beyond reaching the Mundane Tier [b]Perk (choose one):[/b] • [b]Chosen Path[/b] — Exchange Appraisal or Area Knowledge for a 7pt skill (cannot be a bundled skill such as Educated, Magic, or Fighting Style). The chosen skill scales with your character. Variant races may evolve in any direction at any time, reflecting unpredictable or unique biology. [color=#8b0000][b]Prime (Human)[/b][/color] Humans excel through versatility and cooperation. They lack extremes but excel in organization, adaptability, and specialization through practice. [b]Requirements:[/b] • Must have Prime title • Choose one set: – 2 Magic skills/affinities – 2 Martial skills/techniques – 2 Secondary skills [b]Perk (choose one):[/b] • [b]Born For This[/b] — 7pt discount on one required Mundane skill • [b]Versatile (Special)[/b] — Assign melee, ranged, or catalyst to use Strength, Precision, or Intelligence as its governing stat. Associated Magic or Fighting Style skills adopt the same stat. [color=#8b0000][b]Beast (Beastkin)[/b][/color] Beast races draw directly from animal instinct and primal traits. Their physical presence and sharp senses make them highly effective fighters. [b]Requirements:[/b] • Must have Beast title • Choose one: – Natural Weapons F – Natural Armor F – 2 Sense skills [b]Perk (choose one):[/b] • [b]Born For This[/b] — 7pt discount on one required skill • [b]Conscious Expansion (Special)[/b] — Gain a 4th action per post, usable only on sense abilities (not attacks, defenses, or movement). [color=#8b0000][size=4][b]Fae[/b][/size][/color] Fae are spirit-driven beings who interact with the world primarily through mana. Magic underpins their existence and growth. [b]Requirements:[/b] • Must have Fae title • 1 Magic skill • 1 Secondary skill [b]Perk:[/b] • [b]Born For This[/b] — 7pt discount on one required skill [color=#8b0000][size=4][b]Monster[/b][/size][/color] Monsters embody chaotic intent and destructive drive. Whether magical, feral, or cunning, they channel raw power toward overwhelming force. [b]Requirements:[/b] • Must have Monster title • One of: – The Magic skill – Martial F – Natural Weapons F • Plus: – 1 Movement skill – 1 Sense skill [b]Perk:[/b] • [b]Born For This[/b] — 7pt discount on one required skill [color=#8b0000][b]Construct[/b][/color] Constructs are crafted beings—golems, automatons, puppets—given purpose and now free to choose their path. Their physical design largely dictates their capabilities. [b]Requirements:[/b] • Must have Construct title • 1 Defensive skill • 2 Secondary skills [b]Perk (choose one):[/b] • [b]Born For This[/b] — 7pt discount on a required skill • [b]Self Made (Special)[/b] — May craft and upgrade natural construct equipment using appropriate Masterwork Maker skills [color=#8b0000][b]Hybrid[/b][/color] Hybrids stand at the intersection of multiple racial lines. They carry the strengths—and burdens—of more than one origin. [b]Requirements:[/b] • Must have Hybrid title • Must have Multiracial Feature • Must meet all Mundane-tier requirements of each parent race [b]Perk:[/b] • [b]Born For These[/b] — Gain one 7pt discount per racial tree involved – Each discount must apply to that tree’s Mundane requirements – Hybrids may only select discount-based perks from parent races