Greetings. Figures things didn't go as planned but that's the nature of the beast, I guess. Before we move on to what I had planned initially, I wanted to touch on something I'm hoping will be helpful for item descriptions, more specifically items such as the apples and berries, what I'm filing under "base food items", though it may apply later on to other types as well. I'm debating whether a redo of the written descriptions are in order, but for now I've settled on a straightforward read of how the item's effects apply for this game. Here's an example for the Sitrus Berry.[h3][img]https://www.serebii.net/dungeoninfinity/items/sitrusberry.png[/img][abbr=A berry rich in tenacity. Slightly fills belly, restores full health, and increases slightly beyond max if already at full health.│(+1 Hunger at < ''Full'') (Resets Health at ''Downed - Grazed'') (+1 Health at ''Good'')] Sitrus Berry[/abbr][/h3]Here's the extraction from its "Abbreviated (Cursor-Activated) Text": [b]│(+1 Hunger at < ''Full'') (Resets Health at ''Downed - Grazed'') (+1 Health at ''Good'')[/b] [u]I tried to make it as easy to decipher as I could, but they're explained as follows.[/u] ○ [b](+1 Hunger at < ''Full'')[/b] = Improve hunger level by 1 when user is lower than "Full" ○ [b](Resets Health at ''Downed - Grazed'')[/b] = Reset health state back to the baseline, "Good", when user is either "Downed", "Grazed", or anywhere in between. ○ [b](+1 Health at ''Good'')[/b] = If the user's health state is "Good" when item is eaten, then the "Great" health state is granted[hr] [hider=Health & Status] [center][h2][u] Health & Status [/u][/h2][sup][/sup][/center][indent][hider=Health States] [center][h2][u] Health States [/u][/h2][/center][table=bordered][row][/row][row][cell] [h3][abbr=A total lack of consciousness, nearly being overcome from injuries. The subject can typically only be carried and stabilized through certain means.][center][color=cd2b2b]Fainted[/color][/center][/abbr][/h3] [/cell][cell] [h3][abbr=The point wherein, despite still holding onto consciousness (even if fleetingly), a collapse has occurred, allowing a labored crawl at best.][center][color=cd512b]Downed[/color][/center][/abbr][/h3] [/cell][cell] [h3][abbr=Distressing levels of harm, the kind likely to at least induce pain to the point of impairing physical ability all across the board.][center][color=cd8a2b]Staggered[/color][/center][/abbr][/h3] [/cell][cell] [h3][abbr=Clear and present damage, possibly even to the point of interfering with common actions like movement or certain moves.][center][color=cdca2b]Injured[/color][/center][/abbr][/h3] [/cell][cell] [h3][abbr=Superfluous injuries of little consequence, which are not serious on their own, but can add up if one isn't careful.][center][color=73cd2b]Grazed[/color][/center][/abbr][/h3] [/cell][cell] [h3][abbr=The baseline for health that denotes perfectly normal vitality with no encumbrances whatsoever. As good as it gets under most circumstances.][center][color=2bcd40]Good[/color][/center][/abbr][/h3] [/cell][cell] [h3][abbr=The first temporary level beyond baseline health, granted through special means, which stays with the user until damage is taken.][center][color=2bcdc8]Great[/color][/center][/abbr][/h3] [/cell][cell] [h3][abbr=The second temporary level beyond baseline health, granted through special means, which stays with the user until damage is taken.][center][color=2b7dcd]Excellent[/color][/center][/abbr][/h3] [/cell][/row][/table] [/hider] [hider=Hunger Levels][center][h2][u] Hunger Levels [/u][/h2][/center][table=bordered][row][/row][row][cell] [h3][abbr=Amid striking hunger pangs, instinctual desperation has set in and many inhibitions fade for the sake of food. Bad things will happen unless properly fed.][center][color=cd512b]Starving[/color][/center][/abbr][/h3] [/cell][cell] [h3][abbr=A protesting stomach is harder to ignore, even by those nearby, while focus and performance suffers. Sustenance should be a very high priority.][center][color=cd8a2b]Hungry[/color][/center][/abbr][/h3] [/cell][cell] [h3][abbr=While certainly far from a major imperative, as no real ill effects are suffered, most probably wouldn't refuse a suitable meal at this point.][center][color=cdca2b]Peckish[/color][/center][/abbr][/h3] [/cell][cell] [h3][abbr=The baseline for hunger that denotes a satisfactory amount of food in the belly. Most would be perfectly content to stop eating for a while.][center][color=2bcd40]Full[/color][/center][/abbr][/h3] [/cell][cell] [h3][abbr=Sometimes a certain meal eaten at the right time can be just that little extra filling, keeping the eater satisfied for even longer than normal.][center][color=2bcdc8]Stuffed[/color][/center][/abbr][/h3] [/cell][cell] [h3][abbr=When one overestimates what they can comfortably eat, the result can be a noticeably cumbersome heft that'll hamper performance to a certain extent.][center][color=2b7dcd]Overstuffed[/color][/center][/abbr][/h3] [/cell][cell] [h3][abbr=Greed can take many shapes, ''round'' being one of them. Aside from that rather sickly feeling, physical ability is heavily stymied. Stay too long like this and it'll show.][center][color=9a2bcd]Bloated[/color][/center][/abbr][/h3] [/cell][/row][/table] [/hider] [/indent] [/hider] [hr]Unfortunately, it's only the main two for now but more will follow, maybe even next time after I sit on these for a bit. Interestingly, I thought about having the penalty for hunger checks while "starving" to be damage along the health stages, but thought it would be more fun to explore other avenues, like status conditions. The same might go for being "bloated" for long enough, as I'm sure you can imagine. The question did arise though: How do you even get that to that point aside from food that specifically "raises belly size" by 3 points from "Full"? Well an idea I had was essentially special foods (desserts?) that do little to nothing for you when bellow baseline hunger but will fill you up at any stage after that. Sounds quite ridiculous but I kinda like the idea for what it is. For the addon to food descriptions I showed off up there, I hope that they'll prove easy enough to understand even far down the line. As you might have guessed if I hadn't mentioned it before, cooking more elaborate foods may be a thing in the future, but the question of how in depth it will get is of course up in the air, perhaps something for players to eventually collaborate on and me to help balance. Anyway, thanks again for stopping by this little project of mine. I wish you all the best during this new year. Until next time.