Its a bit more simple then I would like but the idea is there [hider=William Aubergine] [h2][i][b][color=#ea97ff]W[/color][color=#ec7eff]i[/color][color=#ef65ff]l[/color][color=#f14bff]l[/color][color=#f332ff]i[/color][color=#f619ff]a[/color][color=#f800ff]m[/color] [color=#ea00ff]A[/color][color=#e400ff]u[/color][color=#dd00ff]b[/color][color=#d600ff]e[/color][color=#c806ec]r[/color][color=#ba0cd8]g[/color][color=#ac12c5]i[/color][color=#9f17b2]n[/color][color=#911d9e]e[/color] [/b][/i][/h2] [b]Appearance [/b] A tall, older man with with angry eyes and broad shoulders stretching out ragged clothes. [list] [*]Charm=0 [*]Cool=0 [*]Sharp+1 [*]Tough+2 [*]Weird=0 [/list] [b]Who Did You Lose[/b] My wife, the light who shined in the dark. [b]What did It?[/b] How could I know? Is a thing I denied for so long true now or is it...my fault for what happened? [b]History [/b] A former engineer that transferred into working at an upstart animatronics company in the late 90s. It was not till 2006 that his skills were leant to entrepreneur Peter Greyson. Originally just for maintenance, but eventually in design, construction. Greyson was a visionary, but sorely lacking in technical expertise. The fact that Jack worked was a miracle in of itself, all the later models actually had things like gears and joint articulation. Perhaps it was that that should have alerted him that thing were...oh so very wrong with that place. [b]Moves[/b] [list] [*]I Know My Prey: You get +1 ongoing when knowingly investigating, pursuing or fighting the breed of monster that caused your loss. [*]Berserk: No matter how much harm you take, you can always keep going until the current fight is over. During a fight, the Keeper may not use harm moves on you and you cannot die. When the fight ends, all harm takes effect as normal. [*]What Does Not Kill Me...: If you have suffered harm in a fight, you gain +1 ongoing until the fight is over. [/list] [b]Gear[/b] [list] [*]Huge Axe (3-harm hand messy heavy) [*]38 revolver (2-harm close reload loud) [*]Brass knuckles (1-harm hand stealthy) [/list] [b]Improvements [/b] [list] [*]Get +1 Tough, max +3 [*]Get +1 Cool, max +2 [*]Get +1 Sharp, max +2 [*]Get +1 Weird, max +2 [*]Take another Wronged move [*]Take another Wronged move [*]Gain a haven, like the Expert has, with two options [*]Add one more option to your haven [*]Take a move from another playbook [*]Take a move from another playbook [/list] [b]Advanced Improvements [/b] [list] [*]Get +1 to any rating, max +3. [*]Change this hunter to a new type. [*]Create a second hunter to play as well as this one. [*]Mark two of the basic moves as advanced. [*]Mark another two of the basic moves as advanced. [*]Retire this hunter to safety. [*]You track down the specific monster(s) responsible for your loss. The Keeper must make the next mystery about them. [*]Change the target of your vengeful rage. Pick a new monster breed: I know my prey now applies to them instead. [*]Get back one used Luck point. [/list] [/hider]