[color=bc8dbf][h1][center]Cassidy[/center][/h1][/color] [center][hider=Visual reference, but with blue eyes] [img]https://i.pinimg.com/1200x/5d/67/f3/5d67f30c534f6f35eda69cfad1191180.jpg[/img] [/hider][/center] Cassidy's scrutiny was interrupted by murmuring voices near the opened fence gate. Incidentally this was also one of the places that pinged with magical or spiritual energy. Or rather, something near the fence gate. The more Cassidy listened to the voices, the more a sense of sickening feeling of deja vu churned in her stomach. The speaker's inflection, rhythm of speech, accent, phraseology... It was as if she was listening to her mother. Only, the voice was hollow and distinctly mechanical. And also male. Could it really be?! [color=bc8dbf][i]O'Malley...?![/i][/color] Cassidy wondered, caution still keeping her rooted to the spot near her bike. She could literally see the ebb of magic swell and flow through the wiring of the park. Something was alive with spiritual juju up here. Toby's condition had prevented him from explaining in detail why she'd needed to come here. Only that people needed help. O'Malley was not people. Not that an animatronic couldn't need help. But somehow Cassidy doubted the duck-billed platypus was what Toby had meant. And who was the animatronic talking to? Well, O'Malley, for all his similarities to her mother, was friendly enough. So whoever he was speaking to in a friendly manner should be safe, Cassidy thought. Still gripping the Walther by her side, Cassidy approached quietly, but openly as not to spook the animatronic and his companion by making them think she was sneaking up on them with ill intentions. [color=bc8dbf][b]"Um, evenin'..."[/b][/color] Cassidy raised her free hand in greeting. Only once she was close enough did she realize the other person had been Loch. [color=bc8dbf][b]"Well now. Ain't this a party."[/b][/color] Cassidy's melodic brogue sounded out of place in this taken straight out of a horror movie scene. [color=bc8dbf][b]"Loch. O'Malley."[/b][/color] Her posture visibly relaxed. Even though her right hand continued to grip her sidearm. [color=bc8dbf][b]"Fancy meetin' ya here."[/b][/color] [hr] [hider=OOC]No moves, just making conversation :hehe. [hider=Cassidy's Moves] [b]The Sight:[/b] You can see the invisible, especially spirits and magical influences. You may communicate with (maybe even make deals with) the spirits you see, and they give you more opportunities to spot clues when you investigate a mystery. [b]Tune In:[/b] You can [b]attune your mind to a monster or minion[/b]. Roll +Weird. [u]On a 10+[/u], hold 3. [u]On a 7-9[/u], hold 1. [u]On a miss[/u], the monster becomes aware of you. Spend one hold to ask the Keeper one of the following questions, and gain +1 ongoing while acting on the answers: [i]• Where is the creature right now? • What is it planning to do right now? • Who is it going to attack next? • Who does it regard as the biggest threat? • How can I attract its attention?[/i] [b]Jinx:[/b] You can encourage coincidences to occur, the way you want. [b]When you jinx a target[/b], roll +Weird. [u]On a 10+[/u] hold 2 and [u]on a 7-9[/u] hold 1. [u]On a miss[/u], the Keeper holds 2 over you to be used in the same way. Spend your hold to: [i]• Interfere with a hunter, giving them -1 forward. • Help a hunter, giving them +1 forward, by interfering with their enemy. • Interfere with what a monster, minion, or bystander is trying to do. • Inflict 1-harm on the target due to an accident. • The target finds something you left for them. • The target loses something that you will soon find.[/i] [/hider] [hider=Ratings] Charm: -1 Cool: +1 Sharp: +0 Tough: +1 Weird: +2 [/hider] [hider=Gear] 9mm Pistol/[url=https://upload.wikimedia.org/wikipedia/commons/6/6c/Walther_P99_9x19mm.png]Walther P99[/url] (2-harm close loud) Big knife/[url=https://www.thekhukurihouse.com/public/images/upload/product/budhune-kukri.jpg]Kukri[/url] (1-harm hand) Leather bracelet with a pewter-looking coin (The Spooky Talisman) [/hider][/hider]