[center][img]https://i.postimg.cc/D0S8rLCP/imageedit-1-7964711238.png[/img][/center] [quote][i]The sky broke twice, the first breaking coming without warning. Farmers in Radanu looked up from their work to see the sun disappear behind a disc of absolute darkness, that great fire they had only recently learned to trust swallowed by something that should not exist. The darkness wore a violet crown, a ring of impossible color that hurt to look upon but demanded attention nonetheless. Day became night in the span of a heartbeat, and across every settlement and scattered homestead, the world simply stopped. In Excelsium, a woman dropped her water vessel. It shattered against stone, but she did not notice, her mouth working soundlessly as she stared upward at the wounded sky. In Gamblerdise, dice clattered to a halt mid-roll, and for the first time in living memory, no one cared about the outcome. In Kur-Laka, slaves paused their labor and overseers forgot to beat them, all eyes fixed on what had become of the light. The screaming began shortly after. Some fell to their knees and prayed to whatever gods they knew. Others ran, though where they thought they might escape to, none could say. A child in a coastal settlement asked her mother if the sun had died, and her mother had no answer. An old man in the shadow of the Unfinished Mountains simply sat down, closed his eyes, and waited for the end that seemed so obviously coming. But the end did not come. The darkness passed. The sun returned, seemingly unharmed, and the world exhaled a breath it had not known it was holding. The sky, however, was no longer empty. Two shapes hung where nothing had hung before: one large and violet, scarred with craters that caught the light strangely; the other smaller, white, wrapped in a haze of shimmering dust. They had not been there yesterday. They had not been there an hour ago. Now they were fixtures, permanent as mountains, watching the world below with the patient indifference of stone. The mortals gave them names, as mortals do. The Violet Eye. The Pale Sister. The Wounded Moon and the Veiled Moon. Some called them omens of doom while others saw them as new gods, or the eyes of old ones. Shrines appeared within days, rough cairns topped with violet-dyed cloth, offerings of white flowers left beneath open sky. Arguments followed close behind. If these new lights were divine, whose were they? What did they want? What did their presence mean for the sun, which had so recently learned to dance closer and farther in its strange new pattern? That pattern was the second breaking, and it terrified the world in ways the eclipse had not. The sun had been reliable once. Harsh, yes. Burning, certainly. But consistent in its cruelty. It rose, it crossed the sky, it set, and the rhythm was as dependable as breath. Now the sun moved differently, pulling away from the world to distances that made the air bite and the ground harden, then returning to press close until sweat ran freely and rivers shrank in their beds. The elders called it madness. The young called it the sun's dance. Neither name captured the terror of that first true cold.[/i][/quote][hider=The Frigid Eclipse][b]SUMMARY:[/b] Sirna has created two moons—a larger violet moon and a smaller white moon—and caused the first solar eclipse in Ashuru's history. Simultaneously, Liute has established a seasonal orbit for the sun, causing it to move closer and farther from the world in a repeating cycle. Together, these changes have fundamentally altered Ashuru's sky and climate. Mortals across the world witnessed day become night without warning, then discovered permanent new celestial bodies. The combination of eclipse trauma and the onset of the first cold season has triggered widespread religious upheaval, with new moon-cults forming and existing faiths struggling to explain the changes. [b]DIVINE ACTION:[/b] Sirna - Create two moons, cause solar eclipse [b]Action Type:[/b] Create celestial body(-ies) (permanent) [b]Tier:[/b] NIGHTMARE - Global-scale, out-of-domain [b]Domain Alignment:[/b] Out-of-Domain (Dreams/Oblivion) [b]Conviction Cost:[/b] 5 [b]DIVINE ACTION:[/b] Liute - Establish seasonal solar orbit [b]Action Type:[/b] Permanent alteration of climate patterns [b]Tier:[/b] SURREAL - Large-scale environmental manipulation [b]Domain Alignment:[/b] In-Domain (Sun/Fire) [b]Conviction Cost:[/b] 2 [b]RIPPLE:[/b] Catastrophic - "The Frigid Eclipse"[list] [*]Eclipse trauma spreads across Ashuru; mortals now know the sun can be taken. Anxiety about the sky becomes a permanent cultural feature. Some settlements begin building covered structures, preparing for the day the light might not return. [*]Moon cults emerge rapidly, interpreting the new celestial bodies through wildly different theological frameworks. Some see them as Sirna's eyes; others believe them to be entirely separate entities. Religious conflicts over lunar interpretation begin. [*]The first cold season catches mortals completely unprepared. Crops fail once again. Animals behave erratically. Mass migrations begin toward regions that retain warmth longer. Traditional knowledge about weather becomes unreliable for a while. [*]Divine tension created: Liute may view the moons (which can now eclipse his sun) as an encroachment or challenge. Orranoth's Sky domain is also potentially affected by new celestial bodies.[/list][/hider] [quote][i]The cold came first to the highlands. A hunter named Vasek noticed it on the morning he set out to track a wounded elk, his breath making clouds in the air. This had never happened before. He stood for a long moment, exhaling deliberately, watching the white vapor curl and dissipate before touching his arms and finding them prickled with strange bumps, his skin trying to do something it had never needed to do. By midday, his fingers had stopped working properly. They were stiff, clumsy, refusing to grip his spear with their usual surety, and when he flexed them they responded with a dull ache that worried him more than the elk's dwindling trail. That trail led into a valley where frost had painted the grass white and brittle. Vasek did not know the word frost, had never encountered the phenomenon it described, and so he walked through it like a man walking through a dream, leaving dark footprints in the pale coating. He did not catch the elk. He barely made it home. Within a week, three members of his settlement had died. They had not fallen to violence or illness, but to something they had no name for, something that turned their skin blue and made them stop shivering. The cessation seemed like improvement until they stopped breathing shortly after. The survivors wrapped themselves in every hide they owned and burned their fires larger and longer, but the cold crept in through every gap, patient and thorough and entirely without malice. It was simply the way things were now. In Radanu, where Orranoth's weather regulation held firm and ever expanding, the cold barely touched them. This made the refugees pouring in from surrounding regions all the more desperate, all the more numerous. The settlement that had once struggled to feed its original inhabitants now buckled under the weight of hundreds seeking the blessed stability of controlled skies. Fights broke out over sleeping space. Food stores that should have lasted months vanished in weeks, and the people of Radanu began to mutter about walls. [hr] The Tree at the world's heart had always been strange. Those who lived near it told stories of whispers in its roots, of dreams that came more vividly when sleeping in its shadow. But it had been benevolent strangeness, the kind that comforted rather than threatened. That changed when the dead began to walk. The first sighting came from a woman gathering fallen branches near the Tree's outer roots. She saw her father standing among the undergrowth, her father who had died quite some time ago, whose body she had helped prepare for the soil. He looked at her with eyes that held no recognition, only a terrible hunger, and when she screamed he opened his mouth and a sound came out that was nothing like a human voice. It was cold and empty, a void given form and desperate for filling. She ran. He did not follow quickly, but he followed, drifting through the forest with movements that suggested he had forgotten how legs were supposed to work. By the time she reached her village, he was gone, but others had appeared. Shapes in the mist. Figures at the edge of firelight. The faces of the beloved dead, returned wrong. The Wraiths spread outward from the Tree in waves. Some settlements lost half their number in a single night, not to death but to terror so profound that hearts simply stopped. Others learned quickly that fire held the spirits at bay, that salt drawn in circles seemed to confuse them, that prayers to certain gods could banish them for a time. But the Wraiths were not the only change the Tree had wrought. A child was born in a village far from the Tree's shadow with memories she should not have possessed. She knew the name of a woman who had died before her birth. She knew the location of a cache of tools that had been buried and forgotten long ago, and when her parents dug where she pointed, they found the tools exactly as she had described them, wrapped in rotting leather, waiting. She was not the only one. Across Ashuru, in scattered and seemingly random patterns, the newly born arrived carrying fragments of lives they had never lived. Most remembered only impressions: feelings, skills, half-formed knowledge. A few remembered everything, and woke screaming from dreams of their own deaths. The dead, it seemed, were no longer staying dead. Not all of them, and not cleanly. The cycle had been broken and rebuilt into something new, something that mortal minds struggled to comprehend. Some called it a blessing while others called it an abomination. The Tree at the center of it all simply grew, its roots spreading deeper, its branches reaching higher, half white and half black and somehow both at once.[/i][/quote][hider=The Punctured Veil][b]SUMMARY:[/b] Moren and Saries have collaborated to create a fundamental change in how death functions in Ashuru. By connecting the roots of the Hallowed Tree between the Afterlife and the mortal realm, and imbuing it with both their essences, they have created the Tree of Reincarnation—a beacon that guides some souls back to the living world. However, the process was imperfect: spirits that became lost in the root system turned malevolent, creating Wraiths that have now escaped into the mortal world. Meanwhile, some souls successfully complete the journey and are reborn, arriving in new bodies with fragmentary memories of past lives. [b]DIVINE ACTION:[/b] Moren + Saries (Collaborative) - Create reincarnation cycle, transform Hallowed Tree, inadvertently create Wraiths [b]Action Type:[/b] Create planar connection / Fundamental alteration of death mechanics [b]Tier:[/b] SURREAL - Permanent change to how death and rebirth function [b]Domain Alignment:[/b] In-Domain for both (Death + Life) [b]Conviction Cost:[/b] Moren 3, Saries 2 (base 4+ each, collaboration discount bumped down action from NIGHTMARE-tier, +1 con general modifier) [b]RIPPLE:[/b] Major - "The Punctured Veil"[list] [*]Wraiths scatter across Ashuru, creating a new threat that mortals are unequipped to handle. They prey on the living through fear, cold, possession, and essence-draining. Settlements near the Tree are hit hardest. Early monster-hunting traditions may emerge to combat them. [*]Reincarnated individuals begin appearing—children born with past-life memories. These "reborn" become objects of fascination, worship, or fear. Questions arise about who decides rebirth, whether it can be influenced, and what happens to identity across lives. [*]The Tree of Reincarnation, already a major religious site, becomes even more holy. Pilgrimages continue. Some come seeking knowledge of dead loved ones; others come hoping to influence their own future rebirth. Competing interpretations of the Tree's purpose create theological conflicts. [*]The Afterlife itself is disrupted. Spirits who once rested peacefully now face the possibility, or threat, of being pulled back into life. The ecology of death has fundamentally changed.[/list][/hider] [quote][i]The blue crystal caught the morning light like captured sky, and Yeren could not stop staring at it. Meris held it aloft for all of them to see, this thing that pulsed with veins of darker color, this thing that had been pulled from their teacher's opened skull not ten heartbeats ago. The avatar's fingers were clean. There was no blood. Somehow that made it worse. "This is the spark made manifest," Meris declared, and his voice carried the satisfaction of a craftsman displaying finished work. Beside Yeren, someone retched. He thought it might be Dalla, who had always been closest to Aristel, who had spent extra hours practicing her geomantic shapes under his patient instruction. She had arrived this morning expecting another lesson. They all had. Instead they had found their teacher's body laid out in the teaching field, and they had watched the god's servant kneel beside it with ritual purpose, and they had seen the skull open like a door that had always been meant to open this way. Yeren's legs wanted to run. His mind wanted to understand. Neither impulse won, so he simply stood there with the others, frozen in the space between horror and awe. The crystal in Meris's hand contained Aristel. Not his body, which still lay cooling on the ground, but his knowledge, his memories, his understanding of the Ideals and the rituals that called them. Everything that had made the broken old man valuable was now compressed into a fist-sized stone that glowed with stolen thought. "The flesh fails," Meris continued, apparently untroubled by the pale faces before him. "It always fails. But knowledge need not die with the vessel that carried it. Lord Excelsis has shown us a path beyond that limitation. Aristel's wisdom will endure. It will teach long after his bones have returned to earth." Maret, who stood at the back of the gathered students, turned and walked away. He did not run. He did not speak. He simply turned and walked, his shoulders rigid, his hands clenched at his sides. No one called after him. Within the hour, Yeren would learn that Maret had packed his belongings and left Excelsium entirely, preferring the dangers of the wilderness to whatever future awaited those who studied here. He was not the last to make that choice. But others stayed. Yeren stayed, though he could not have explained why if anyone had asked. Perhaps it was because the alternative seemed worse: to abandon the pursuit of understanding, to return to the ignorance that had defined his life before Excelsium, to pretend he had not already glimpsed what lay beyond the boundaries of ordinary existence. The crystal was terrible. The method of its creation was terrible. And yet some treacherous part of his mind whispered that it was also magnificent, that Aristel had achieved a form of immortality that kings and warriors could never claim. In the days that followed, the students sorted themselves without discussion or ceremony. Three left as Maret had left, vanishing into the hinterlands with whatever supplies they could carry. Two others threw themselves into their studies with a fervor that bordered on mania, their eyes bright with ambition rather than fear. If crystallization was the fate of the greatest minds, their logic seemed to run, then better to be the one performing the ritual than the one subjected to it. They began to watch Meris more closely, to volunteer for tasks that brought them near the avatar, to ask questions about the nature of divine power with an eagerness that felt almost hungry. Yeren found himself in neither camp. He continued his practice of the geomantic shapes, continued his study of the symbolic correspondences that Aristel had taught them, continued to show up each morning to the teaching field where the grass still bore the impression of a body that was no longer there. But something had shifted in the foundation of his purpose. He no longer studied simply to understand. He studied because stopping felt like admitting that what he had witnessed was wrong, and if it was wrong, then everything built upon Excelsium's promise was wrong, and he was not ready to accept that conclusion. The mind crystal that had been Aristel was installed in a locked room in Meris's quarters. Occasionally, when the light was right, students passing nearby claimed they could see a faint blue glow leaking from beneath the door. They whispered about what knowledge it might contain, what questions it might answer, what secrets their teacher had carried that were now preserved forever in crystalline form. Some whispered with reverence. Some whispered with fear. A few whispered with the kind of calculating interest that suggested they were already thinking about whose mind might be worth preserving next.[/i][/quote][hider=The Harvest of Geniuses][b]SUMMARY:[/b] Excelsis has performed a divine ritual on the dying Aristel that extracted his consciousness, knowledge, and memories, crystallizing them into a physical artifact—the first mind crystal. The process killed Aristel but preserved his accumulated wisdom in a consultable form. His students witnessed the aftermath, including the retrieval of the crystal from their teacher's opened skull. This has created a profound psychological impact on the nascent magical academy: some students have fled, others have become more ambitious, and all now understand that in Excelsium, reaching the heights of genius may mean becoming a resource rather than a person. [b]DIVINE ACTION:[/b] Excelsis - Sacrifice mortal to create artifact [b]Action Type:[/b] Artifact creation + specialization of existing Artifact (The Spark) [b]Tier:[/b] SURREAL - Establishing new category of knowledge preservation [b]Domain Alignment:[/b] In-Domain (Discovery/Eminence) [b]Conviction Cost:[/b] 5 (Ritual to reveal Engram = 1 con, Editing The Spark = 2 con, +1 general con modifier to both) [b]RIPPLE:[/b] Major - "The Harvest of Geniuses"[list] [*]Fear of success spreads through Excelsium's scholarly community. Brilliant minds now face a terrible question: is reaching "spark-worthy" status an honor or a death sentence? Some may deliberately underperform; others may flee before their genius becomes too visible. [*]The existence of mind crystals creates a new category of treasure. If one genius can be crystallized, what about others? Ambitious mortals begin wondering if this process can be replicated without divine intervention—and what they might do to find out. [*]The magical academy splinters ideologically. Some students become fanatic devotees of Excelsis, viewing crystallization as apotheosis. Others reject the path entirely. The unified pursuit of knowledge fragments into competing philosophies about the acceptable costs of advancement. [*]Mind crystals may become objects of desire for other powers—mortal and divine alike. The concentrated knowledge of a genius, preserved and consultable, is a prize worth seeking.[/list][/hider] [i][quote]The doorway appeared on a merchant's road three days east of Gamblerdise. Kell noticed it first because he was looking for shelter from the wind, which had turned bitter with the sun's retreat. There was an arch of twisted branches at the road's bend—he was certain it had not been there when he passed this way a fortnight ago—and through it, he could see... something else. Colors that did not belong to the scrubland. Sounds that did not belong to the wind. The smell of roasting meat and fermented fruit, impossible and enticing. He told himself he would only look. The carnival stretched in all directions, larger than any settlement Kell had ever seen. Stalls lined paths that curved and doubled back on themselves. Dice clattered against wood. Laughter rang out from every direction. People moved through the crowds—people who looked almost familiar, almost right, their smiles fixed and their eyes empty of anything but joy. A woman pressed a cup into his hands. The liquid inside was sweet and sharp and made his head spin pleasantly. A man clapped him on the shoulder and invited him to a game he did not understand. He won. He won again. The prizes were trinkets, worthless things, but the winning felt better than anything he had felt in months. He did not remember deciding to stay. He did not remember how long he stayed. But when he finally stumbled back through the archway, the sun had moved in ways he could not account for, and his legs nearly buckled beneath him from a hunger he had not noticed feeling. His traveling companion was gone. The campsite where they had made fire together was cold, the ashes scattered by wind. Kell called out. He searched. He found nothing but footprints leading toward the archway—an archway that was no longer there, just empty road and bitter wind and the growing certainty that somewhere behind reality, his friend was still playing games that never ended. The doorways multiplied in the weeks that followed. They appeared at forest bends and cave mouths, in the arches of ruined structures and on lonely stretches of road where travelers walked alone. Most passed them without noticing. Some noticed and kept walking, warned by instinct or fear or the stories that had begun to spread. And some—the curious, the desperate, the lucky and the unlucky alike—stepped through and discovered a place where chance was made manifest and time was merely a suggestion. Not all of them came back.[/quote][/i][hider=The Lost Gamblers][b]SUMMARY:[/b] Alechior has created an entire pocket dimension—a perpetual carnival filled with games, endless food and drink, and semi-sentient inhabitants. The "revelers" are echo-beings that play games eternally but lack true awareness; the "game masters" are fully conscious servants of Alechior. The god has also created a network of doorways across Ashuru—subtle thresholds that mortals can stumble through if chance aligns correctly. Some who enter the carnival become lost in its pleasures, losing track of time (which flows differently there) and sometimes failing to return at all. [b]DIVINE ACTION:[/b] Alechior - Create pocket dimension and portal network [b]Action Type:[/b] Create planar realm / Populate with beings / Create world-spanning portal system [b]Tier:[/b] SURREAL - Multiple reality-bending creations [b]Domain Alignment:[/b] In-Domain (Gambling/Merriment) [b]Conviction Cost:[/b] 3 (base 2 for realm, +1 general con modifier) [b]RIPPLE:[/b] Major - "The Lost Gamblers"[list] [*]Mortals who enter the carnival may lose track of time entirely. Days inside might equal hours outside—or vice versa. Some visitors emerge to find weeks have passed; others never return, becoming permanent fixtures of the endless revelry. [*]Families search for missing members who vanished at bends in the road. "Carnival seekers" become a new type of person—some desperately hunting lost loved ones, others deliberately seeking the doorways for their own purposes. [*]The doorways' inconsistent appearance (requiring luck to find) creates a new relationship between mortals and chance itself. Some begin performing rituals to increase their odds of finding a doorway; gambling and superstition merge into proto-religious practices centered on accessing the carnival. [*]The carnival's existence raises theological questions: What is this place? Who made it? Is it paradise, trap, or something else entirely? Different interpretations emerge.[/list][/hider] [i][quote]Far from the breaking skies and walking dead, smaller changes rippled through Ashuru. In Gamblerdise, a child's accidental discovery of pleasing sounds had blossomed into something new. Rhythmic patterns filled the air—tapping on hollow wood, stones struck against each other, voices finding harmony through trial and error. The village had not invented music so much as been gifted the understanding of it, and that understanding spread through their games and their gatherings like fire through dry grass. Ten travelers bearing faint yellow marks on their foreheads walked roads that had never been walked before, their nerves steadied by divine blessing, their presence somehow less threatening to those they encountered. They carried Fortunite and stories of the gambling god, and wherever they went, they left seeds of change behind them. In the wilds far from any settlement, a golden-furred pup that should not have existed ran across the surface of the sun, immortal and unconcerned, chasing flames like a normal hound might chase rabbits. In the geothermal valleys, a man named Hammon stared at a sacred fire that burned white-hot and steady, dreaming of permanence, dreaming of structures that would outlast memory itself. And in the dreams of a young cat-woman named Teefee, something new stirred—an ability to walk where others merely slept, to visit the dreams of those she loved, to navigate a realm that had always existed but had never before known a mortal traveler who moved through it with such deliberate purpose. The world was changing. It had always been changing, since the first god opened their eyes, but the pace had quickened now. The sky held new lights. The dead walked and were reborn. Fire could be commanded. Knowledge could be crystallized. Chance itself had built a kingdom where the lucky might wander forever. The mortals of Ashuru did not know what came next. Neither, perhaps, did the gods who had set these wheels in motion. That was the nature of creation: every action echoed forward into consequences no one could fully predict, and every consequence became the foundation for actions yet to come.[/quote][/i][hider=Conviction Calculations 12/01/2025]The following divine actions occurred in Round 7 but pass without significant ripples:[list] [*]Alechior blessed ten Gamblerdise travelers with calming marks that steady nerves and reduce hostility from strangers (LUCID, 0 Conviction) [*]Alechior granted understanding of basic musical principles to Gamblerdise's population (HAZYx2, 2 Conviction) [*]Liute gifted the pup Aed with heat immunity, immortality, and the ability to survive on the sun's surface (HAZYx1, SURREALx1 3 Conviction) [*]Liute blessed Sirele's bloodline (divine gift) with guidance in darkness and divine warmth when needed (LUCID, 0 Conviction) [*]Sarhush taught Hammon's tribe through temporary Me contact and created a sacred fire for them to tend (HAZY, 3 Conviction) [*]Sirna created the first Dreamwalker by forming a pact with Teefee, granting her the ability to navigate the Dreamscape freely in exchange for her "heart" (LUCID, 0 Conviction) [*]Orranoth expands the Radanu's blessings to neighboring territories (HAZYx1, 1 Conviction)[/list] [b]Conviction Rewards:[/b] +1 to all gods who posted at least 1 time (all except Adria, Yzechr) +1 to all gods who posted at least 3 times (Alechior, Sirna) +1 to all gods who advanced plot/created major content (all except Adria, Yzechr) +1 to all gods with active mortal worship portrayed this round (Excelsis, Sarhush, Saries) +1 to (Moren, Saries) for Collaborative Project (The Tree of Reincarnation) [h2][color=gray]12/01/2025 CONVICTION TABLE[/color][/h2][hr][table=bordered][row] [cell][center][b]DEITY[/b][/center][/cell][cell][center][b]STARTING[/b][/center][/cell][cell][center][b]SPENT[/b][/center][/cell][cell][center][b]AWARDS[/b][/center][/cell][cell][center][b]TURBULENCE[/b][/center][/cell][cell][center][b]FINAL[/b][/center][/cell] [/row][row] [cell]ADRIA[/cell][cell][center]7[/center][/cell][cell][center]0[/center][/cell][cell][center]0[/center][/cell][cell][center]0[/center][/cell][cell][center]7[/center][/cell] [/row][row] [cell]ALECHIOR[/cell][cell][center]10[/center][/cell][cell][center]5[/center][/cell][cell][center]3[/center][/cell][cell][center]0[/center][/cell][cell][center]8[/center][/cell] [/row][row] [cell]EXCELSIS[/cell][cell][center]8[/center][/cell][cell][center]5[/center][/cell][cell][center]3[/center][/cell][cell][center]0[/center][/cell][cell][center]6[/center][/cell] [/row][row] [cell]KHTHON[/cell][cell][center]8[/center][/cell][cell][center]0[/center][/cell][cell][center]2[/center][/cell][cell][center]0[/center][/cell][cell][center]10[/center][/cell] [/row][row] [cell]LIUTE[/cell][cell][center]7[/center][/cell][cell][center]5[/center][/cell][cell][center]2[/center][/cell][cell][center]0[/center][/cell][cell][center]4[/center][/cell] [/row][row] [cell]MOREN[/cell][cell][center]9[/center][/cell][cell][center]3[/center][/cell][cell][center]3[/center][/cell][cell][center]0[/center][/cell][cell][center]9[/center][/cell] [/row][row] [cell]ORRANOTH[/cell][cell][center]4[/center][/cell][cell][center]1[/center][/cell][cell][center]2[/center][/cell][cell][center]0[/center][/cell][cell][center]5[/center][/cell] [/row][row] [cell]SARHUSH[/cell][cell][center]10[/center][/cell][cell][center]3[/center][/cell][cell][center]3[/center][/cell][cell][center]0[/center][/cell][cell][center]10[/center][/cell] [/row][row] [cell]SARIES[/cell][cell][center]5[/center][/cell][cell][center]2[/center][/cell][cell][center]4[/center][/cell][cell][center]0[/center][/cell][cell][center]7[/center][/cell] [/row][row] [cell]SIRNA[/cell][cell][center]9[/center][/cell][cell][center]5[/center][/cell][cell][center]3[/center][/cell][cell][center]0[/center][/cell][cell][center]7[/center][/cell] [/row][row] [cell]YZECHR[/cell][cell][center]10[/center][/cell][cell][center]0[/center][/cell][cell][center]0[/center][/cell][cell][center]0[/center][/cell][cell][center]10[/center][/cell] [/row][/table] [i]Khthon's Investigation will be addressed soon™.[/i] [/hider]