[hider=Ethan Cross - Vector] [img]https://img.roleplayerguild.com/prod/users/019bb69b-9bb6-73ba-bf8b-e7e8a613a148.webp[/img] [color=39b54a][center][i]"Character quote here. Show us some personality!"[/i][/center][/color] [color=39b54a]Age:[/color] 32 [color=39b54a]Appearance:[/color] Ethan Cross cuts a sharp, understated figure—tall, lean, and built for movement rather than brute force. His dark hair is kept short and practical, usually tousled as if he never quite stops moving, and a faint scar along his right cheekbone hints at a past spent in dangerous places. Steel-grey eyes carry a constant, assessing focus, rarely revealing more than they need to. Off duty, he favors simple, functional clothing—dark jackets, fitted shirts, and boots that won’t slow him down. He doesn’t look like a superhero. He looks like a man who knows how to survive. [color=39b54a]Role at SDN:[/color] Phoenix Program [color=39b54a]Background:[/color] Ethan Cross didn’t start life with a cape or a calling. Growing up in the tougher neighborhoods of Claremont, he learned early how to move through crowded streets and tight spots with an uncanny sense of where the exits were before anyone else even noticed the danger. As he got older, his gift for finding his way out of trouble became something darker — a way to slip into places he shouldn’t be, take what he wanted, and disappear before anyone could pin a label on him. No one could explain how he did it, but his ability to cut through distance without being seen slowly earned him a reputation in the city’s underbelly: a ghost where there shouldn’t have been one, a thief who didn’t leave footprints. His descent wasn’t cruel, just calculated. Ethan avoided violence when he could, and when he couldn’t he walked away with only the slightest of scars — reminders that he wasn’t invincible. But the distance he could cut between points made him nearly impossible to catch, and it wasn’t long before law enforcement and the Superhero Dispatch Network both saw him as a problem that couldn’t be contained by patrols or barricades. When they finally cornered him in an abandoned warehouse, it was clear his talent for vanishing from danger was more than mere luck — it was something deeper, something no one understood, not even him. Caught and charged with a litany of high-profile thefts and evasions, Ethan was offered a choice straight out of a dispatcher’s playbook: rot in a Coldwater facility, or sign on with the Phoenix Program and serve the city he once robbed. Standing in a sterile SDN interview room, he didn’t speak of redemption or remorse. He spoke of movement — of turning his instinct for survival into something useful for others. The Phoenix Program didn’t cleanse him of his past; it repurposed it. And so Ethan took the offer, not because he suddenly believed in heroism, but because for the first time, he saw a way out of running. Now, under the code name Vector, Ethan walks a thin line between his past and a future the city still doesn’t fully trust. In the field, he doesn’t boast or preach — he simply closes the gap between danger and safety, extracting civilians from threats with surgical precision. He still doesn’t understand why space yields to him, or why the world lets him show up where he’s needed most, but each call answered and life saved chips away at the old reputation. The mask doesn’t hide who he was — it focuses who he is becoming. [hider=Hero/Villain (if applicable)] [img]https://img.roleplayerguild.com/prod/users/019bb69a-a6df-76ff-ba1e-9dfcc6d5fbe9.webp[/img] [color=39b54a]Appearance:[/color] Vector’s Phoenix Program suit is built for function over flair—sleek, matte black with subtle graphite-grey paneling that breaks up his silhouette in low light. Thin, pale lines trace the seams of the suit, marking the invisible “vectors” he moves along when compressing space. The fabric is lightweight and flexible, reinforced at the joints to handle sudden, unnatural shifts in position. His mask is minimal and angular, concealing his identity while leaving his lower face visible for communication with civilians and teammates. A compact utility harness rests against his lower back, securing his karambit blade and essential gear without restricting movement. When Vector appears in the field, there’s no flash or spectacle—just the quiet, unsettling certainty that the distance between danger and safety has already been erased. [color=39b54a]Powers:[/color] Vector possesses an anomalous ability to compress the distance between two points along a straight line, effectively “shortening” space itself. Rather than moving at superhuman speed, the space in front of him simply yields, allowing him to appear at his destination in an instant. To observers, this looks like blindingly fast movement; to Vector, it feels like stepping through a softened gap in reality. He can use this ability for rapid repositioning, surface-to-surface movement, and precise extractions, even bringing others with him safely. In combat, he exploits the sudden collapse of distance to strike from blind spots with surgical efficiency. Vector does not understand how or why this power works—only that space itself seems willing to move aside when he focuses on where he needs to be. [color=39b54a]Crimes (If Villain):[/color] Arthur was a professional thief. [/hider] [color=39b54a]Likes:[/color] • Clear objectives – He works best when the mission is simple: get in, get people out, end the threat. • Quiet rooftops – High places, open air, and a moment of stillness between calls. • Precision gear – Well-maintained tools, sharp blades, and equipment that does exactly what it’s meant to. [color=39b54a]Dislikes:[/color] List some things your character dislikes • Unnecessary violence – If a situation can be ended cleanly, he sees no reason to make it messy. • Being underestimated – Especially by people who only know his criminal record, not his results. • Crowded chaos – Dense, panicked environments make his spatial ability harder to control [color=39b54a]Quirks:[/color] • Hates elevators. Too slow. Too enclosed. Too many variables. He’ll take the stairs, the roof, or a jump across a gap before stepping into a metal box. • Speaks in short sentences. Not rude. Just efficient. He wastes no words, especially in the field. • Doesn’t like being touched without warning. Not aggression—just reflex. His body is used to moving before thinking. • Keeps old maps. Paper ones. City layouts from before the skyline changed. He studies them in quiet moments, memorizing routes that no longer exist. [color=39b54a]Stat Specialisations:[/color] [[STAT ALLOCATION (13 Total Points): Combat: 4 Vigor: 2 Mobility: 4 Charisma: 1 Intellect: 1 [/hider]