[center][img]https://fontmeme.com/permalink/260109/99ad5807.png[/img] [img]https://fontmeme.com/permalink/260109/0e53b773.png[/img] [h1]* * * * * * * *[/h1][/center] [img]https://i.ibb.co/23KN22Vj/IMG-5742.jpg[/img] [center][i][color=#C0C0C0]”We're as good as grounded," First Mate Huruz said grimly. "If we see another ship, I'm sure we can talk them out of it," the captain replied with a throaty chuckle. "We're disabled, but still afloat. You're always thinking about disasters." "Better safe than … is that another ship?" Saraja turned and grinned. "Our future ship, you mean."[/color][/i] - [i][b][url=https://m.youtube.com/watch?v=F7yhhtzEIJ8]Pirates of the Abecean[/url][/b][/i][/center] [hr][hr] [center][url=https://www.roleplayerguild.com/posts/5646130]ORIGINAL INTEREST THREAD[/url][/center] [hr][hr] [center][h2][color=C0C0C0]GUIDELINES AND RULES[/color][/h2][/center] [center][b]Expectations and an outline on gameplay and functions.[/b] _____________________________________________________________[/center] • Adhere to the [url=https://www.roleplayerguild.com/topics/163267-fundamental-rules-of-the-guild/ooc#post-4291608]guild rules[/url] of course. • This RP will be 18+ but in cohesion with guild rules avoid sexually explicit themes and other fringe material that other players may be uncomfortable with. Romantic relationships between player characters or player characters and NPCs are allowed but in the possible instance of any sexual scenes/content players must fade to black. • Please do not detach yourself from the storyline. As already clarified this RP is open world, meaning players are allowed to pursue personal goals and explore the Abecean Sea of their own volition. That said everyone is expected to have a presence in the main plot as it unfolds over time so keep your character in “the loop”. • Players are allowed only one character at a time. If a character dies or is otherwise indisposed of players are allowed to create a new one. • No hybrid class characters. • Weapons and armor will for the most part be aesthetic. • This will be a [i]lite[/i] tabletop campaign. What I mean by this is that while we will be using tabletop devices - i.e dice, ability scores, etcetera - this is very much still a narrative driven RP. To place a ratio to it this will be 3/4 narrative and 1/4 dice rolls and scoring. • Post content should range within three to six paragraphs. In some instances less than three paragraphs is acceptable, but even then [u][i]bare minimum[/i][/u] should be no less than around eight to ten sentences. • Discord will be used for a notable amount of communication/discussion while IC content will predominantly remain onsite. • Please use headers at the top of your posts that include your character’s name, the date, and any other relevant details to the scene. • Please notify the GM of any extended absence you may need/have. [u]I am willing to work with you if you just let me know.[/u] If you have simply lost interest I would still appreciate a heads up with my guarantee of no hard feelings. [hr][hr] [center][h2][color=C0C0C0]GAMEPLAY AND DICE[/color][/h2] [hider=ATTRIBUTES & SKILLS] Attributes are the core traits of a character, such as strength, intelligence, or agility, that define their natural capabilities. Skills represent learned abilities or training that determine how effectively a character performs specific actions or tasks. As Attributes are foundational of set Skills whenever an Attribute is increased all related Skills are increased. Individual Skill increases also increase the “parent” Attribute. There are eight Attributes - Strength, Endurance, Speed, Agility, Personality, Intelligence, Willpower, and Luck. - and twenty-one Skills - Blade, Blunt, Hand-to-Hand, Armorer, Block, Heavy Armor, Athletics, Acrobatics, Alteration, Destruction, Restoration, Alchemy, Conjuration, Mysticism, Illusion, Security, Sneak, Marksman, Light Armor, Mercantile, and Speechcraft. Attributes are all based upon player race and birthsign with each race and birthsign having their own set value to be added applied. For Skills players will set 7 Skill choices as their major skills which will start at 25 and set 14 minor skills which will start at 5. Skills and Attributes both peak at 100. Player race and birthsign will contribute unique modifiers/buffs as well as penalties. Remember to factor these in to both Attributes and Skills when creating a character. Attributes and Skills will increase naturally over long periods of time, the best way to increase them being through player actions throughout the RP and training. Players are meant to develop their Attribute and skills on par with their class. [/hider] [hider=RACES] https://en.m.uesp.net/wiki/Oblivion:Races [/hider] [hider=CLASSES] https://en.m.uesp.net/wiki/Oblivion:Classes [/hider] [hider= BIRTHSIGNS] https://en.m.uesp.net/wiki/Oblivion:Birthsigns [/hider] [hider=DICE ROLLS] Dice rolls will be used to decide the outcome of most crucial situations and player actions throughout the RP, such as performances of persuasion, acts of skullduggery and intrigue, feats of great strength or dexterity, and so on. There are Attribute checks and Skill checks. Attribute checks are decided by adding the outcome of a dice roll and a characters’ Attribute score. Skill checks by adding the outcome of a dice roll, the score of the specific Skill, as well as the score of the Attribute the Skill is related to. The latter can be helpful for a character that, for example, has poor two-handed Skill training but a strength boost. Combat in the RP will mostly be narrative though key moments in duels and large battles will be influenced by dice rolls. [b]Two [i]d[/i]10’s will be used for environmental checks and one [i]d[/i]20 for checks between characters.[/b] [/hider][/center]