[quote=@Lunamaria Hawke] these posts are amazing! [/quote] Agreed! I've loved reading them so far. [quote=@Wernher] Alright, here's one that's more out there, but I think we lacked wizards in this group. [b]Name:[/b] Hierophant Tyche Comstar -snip- [u][b]Mech:[/b][/u] [b]Designation/Callsign:[/b] Prophet 1 [b]General Description:[/b] -snip- [/quote] I really love the concept here. It’s ambitious, a little strange in the best way, and very much in line with how the setting treats powerful voidtouched figures. First, a quick meta question: how comfortable do you feel juggling three characters at once? I don’t doubt that you [i]could[/i] handle it, but especially early on, posting burden can sneak up on people. It might be worth starting with two until the RP finds its rhythm. I also want to flag that another player is working on a somewhat adjacent concept (a voidtouched noble with a mech that amplifies their abilities). That’s not a problem, but it does mean we’d want to work together to carve out clearer niches (more explicit differences in void disciplines, combat roles, or team function) so both PCs get space to shine. [b]High-level thoughts:[/b] I really dig the not-quite-human vibe and aesthetic of the character. It very much fits how the Imperium tends to view powerful voidtouched practitioners. My main concern right now is that the app presents her as exceptional in several different domains at once: one of the most potent voidtouched, deeply versed in archeotech, physically enhanced via cybernetics, and seemingly a very capable pilot on top of that. None of these are bad individually, but taken together it makes it a bit hard to see where her weaknesses truly are. I would recommend trying to focus her skillset just a tad more, or to add more faults/limitations to clarify where her abilities fall short. By way of examples, you could focus her more on the role of a voidtouched/archeotech expert role: add a limitation indicating that she is not too strong in a fight without her powers, and even as a pilot she’s rather slow and vulnerable. Her cybernetics, rather than conveying significant advantages on their own, are there to help her human body to withstand the burden of using and restraining her powers, which are primarily used in a support role rather than for direct combat. Heck, you could even have her not be a Lancer herself if you’d really want to focus on her voidtouched powers being her main contribution to the Lance. Alternatively, you could swing things the other way. Sure she knows a fair deal about archeotech due to her heritage, but she’s no scientific savant. Instead, Tyche was born and raised as a potent, psychic weapon. She is trained to be an effective pilot and uses her void-touched powers as a tool of battle. I also like the world-building with both the Com-Star corporation, and the pseudo-dynasty that they’ve become! I’d probably clarify that they don’t have total control over technology in this day-and-age, but perhaps they are still quite prominent in the Imperium’s efforts to decipher and understand the technology of Ancient Terra. I especially like the idea that much of their understanding has been lost, leaving them reliant on doctrine, ritual, and precedent. Internal tension between a more “scientific” versus more “religious” approach to archeotech would fit the setting very well. [b]More specific comments/musings:[/b] Archeotech Expert: The idea here is great. I’d recommend toning it down [i]just[/i] a little, though. Cut out that she understands things “perfectly”, since even Com-Star would have lost most of their comprehension of the true science behind a lot of Archeotech - relying instead on a lot of half-ritualistic and empirical methods. Master of the Drift: I’d want a little bit more specificity with regards to her “core” powers. Folks can certainly gain skills/abilities over the course of the RP, but right now things are just a little bit too vague on this front for Tyche. I’d recommend focusing on a key “discipline” for her powers (feel free to come up with your own, although I’ve found 40k’s psykers to be a decent-ish source of inspiration: Psyker | Warhammer 40k Wiki | Fandom).