[center][img]https://i.postimg.cc/ZnxNFjnJ/imageedit-1-3934542552.png[/img][/center] [quote][i]The moon had moved. Fishermen noticed first. They had been learning the patterns of the tides—the way the waters rose and fell in rhythms that could be predicted, that could be trusted—and suddenly those rhythms were wrong. Not dramatically wrong, not catastrophically wrong, but wrong in the way a familiar song sounds wrong when played in a different key. The water still rose and fell, but at different times, in different measures, as if the great celestial dance had stumbled over an unexpected step. Then came the dreams. A woman in a coastal settlement woke screaming from visions of violet light and endless falling. A child in the shadow of the Unfinished Mountains spoke in his sleep, reciting words in a language his parents did not recognize. An old man who had never remembered his dreams before now could not forget them—vast landscapes of silver sand and stars that sang, and always, always, the sense of something watching from very far away. The dreams came strongest during the three nights surrounding the full moon, when the Violet Eye hung heavy in the sky, and they came to those who slept beneath its direct light. Not everyone. Not consistently. But enough that patterns began to emerge, that warnings began to spread: sleep under cover when the moons are bright, or risk waking with knowledge you never asked for. The scholars of Excelsium proposed explanations involving celestial mechanics and the geometry of reflected light. The priests of Radanu claimed the moons were testing mortal devotion. The gamblers of Gamblerdise simply added it to their calculations of luck and chance, another variable in the endless equation of fate. No one knew why the larger moon now hung further from the world than it had before. No one knew what force had pushed it to its new position, or what that repositioning had cost. But the moon itself seemed to know. Its light had changed—not in color, not in brightness, but in quality. There was a melancholy to it now, a sense of something displaced and discontent, like a child moved to a new room and unable to settle. Those who worshipped the sun whispered that their god had struck against the interlopers in the sky. Those who had begun to revere the moons whispered that something had been done to them without consent, and that such things had consequences. Both groups were, probably, right.[/i][/quote][hider=The Displaced Moon][b]SUMMARY:[/b] The larger violet moon has been moved to a more distant orbit, reducing the frequency of solar eclipses but disrupting tidal patterns and dream-states. The moon's light carries a strange quality—those who sleep beneath it report vivid, often disturbing dreams. [b]DIVINE ACTION:[/b] Liute - Move celestial body to alter its orbit [b]ACTION TYPE:[/b] Alter existing terrain [b]TIER:[/b] SURREAL (Massive scale + contesting another god's creation) [b]DOMAIN ALIGNMENT:[/b] Out-of-Domain (Sun/Fire) [b]CONVICTION COST:[/b] 2 (base 1 + 1 con modifier) [b]RIPPLE:[/b] "The Melancholy Moon"[list] [*]Tidal patterns have been disrupted, affecting coastal communities [*]The moon's light takes on a melancholy quality, dreams become more vivid and disturbing during moon-lit nights [*]Those who sleep under direct moonlight occasionally wake with strange knowledge they shouldn't possess[*]The moon itself seems to carry a quality of displacement, as if something about its new position is unsettled[/list][/hider] [quote][i]Beneath the world, something stirred. It was not awake, not yet, not fully, but it was no longer entirely asleep. The rhythm that had sustained it for ages beyond counting had been disrupted, broken by the careless actions of young gods who did not understand what they were building upon. Every earthquake, every volcanic eruption, every tearing and reshaping of the land sent tremors through systems that were never meant to be disturbed. The crystal roots that spread beneath Ashuru's skin pulsed with new urgency. They had been dying slowly, damaged by the cataclysms above, but now they pulsed with something else. It might have been anticipation, or it might have been fear. The difference was difficult to determine from the outside. In scattered places across the world, mortals noticed small signs. A well that had always given sweet water suddenly ran bitter. A cave system that had been stable for generations collapsed without warning. Strange sounds rose from deep below, not earthquakes but something more rhythmic, almost like breathing, if breathing could be done by stone. Most dismissed these omens as coincidence or the ordinary settling of the earth. A few lay awake at night, listening, and wondered. One god knew what these signs meant. One god had read the warning carved in light upon an ancient bell: TOO SOON. SHE WAKES TOO SOON. The question was what to do with that knowledge. Whether to share it or hoard it. Whether the other gods could be trusted to help, or whether they would only make things worse. The question was also whether it mattered, whether anything could be done to stop what was coming, or whether the gods of Ashuru were already too late. Deep below, the rhythm continued. Not quite a heartbeat. Not quite breathing. Something older than either, something that had been waiting since before the world was young. Waiting, and now beginning to wake.[/i][/quote][hider=The Stirring Below][b]SUMMARY:[/b] Something ancient stirs beneath Ashuru. The crystal roots that spread through the world's depths pulse with new urgency—not merely dying from damage, but reacting to something waking. Scattered omens manifest across the land: wells turning bitter, stable caves collapsing, rhythmic sounds rising from deep below that resemble breathing made of stone. Most mortals dismiss these signs. A few wonder. One god knows the truth, having read the warning upon an ancient bell: "SHE WAKES TOO SOON." [b]WORLD EVENT:[/b] The Stirring Below [b]Event Type:[/b] Metaplot Escalation [b]Scale:[/b] World-spanning (subterranean) [b]Origin:[/b] Cumulative divine action disrupting ancient systems [b]MANIFESTATIONS:[/b][list] [*]Crystal roots pulse with anticipation or fear—the distinction unclear [*]Wells that ran sweet for generations now produce bitter water [*]Previously stable cave systems collapse without warning [*]Rhythmic sounds emanate from deep underground—almost like breathing, but made of stone [*]The rhythm that sustained "something" for ages beyond counting has been disrupted [*]Tremors propagate through systems never meant to be disturbed [/list] [b]KNOWLEDGE STATUS:[/b][list] [*]Khthon alone among the gods understands these signs, having received the warning from the Great Bell [*]Most mortals dismiss the omens as coincidence or natural settling [*]A few mortals lie awake, listening, wondering [*]The question remains: share this knowledge or hoard it? Trust the pantheon or fear they will worsen things? [/list][/hider] [quote][i]The roads were changing. Not physically, for they remained the same beaten paths of packed earth and trampled grass that travelers had always known, but in what they carried. Where once a journey between settlements meant weeks of isolation, eating whatever could be hunted or gathered, praying to whatever gods might listen that the next village would offer shelter rather than spears, now there were merchants. Traders. People who walked the dangerous spaces between civilizations not to flee or to conquer, but to exchange. The first caravan from Gamblerdise to reach Excelsium carried with it stories that spread faster than fire through dry grass. They brought vegetables grown in quantities that seemed impossible and knowledge of stone-working that Excelsium's own craftsmen studied with hungry eyes. They brought trinkets made of a strange stone that glinted with inner warmth, dice carved from materials no one could identify, and tales of a valley where chance was sacred and disputes were settled by games rather than blood. They also carried something less tangible but perhaps more valuable: the knowledge that other ways of living existed, that the world held more than one answer to the question of how mortals should organize themselves. The roads between settlements began to see more traffic after that. Not floods, for the world was still too dangerous and too unpredictable for that, but trickles. A family here, seeking the blessed weather of Radanu. A young man there, curious about the games of Gamblerdise. An ambitious woman with callused hands, hoping to learn the secrets of Excelsium's magi. The isolation that had defined mortal existence since the Cataclysm was beginning, slowly and unevenly, to crack. [hr] In Excelsium itself, the sound of stone striking stone had become as common as birdsong. It had started with Pira. The old woman who had led them through crisis after crisis, who had never possessed the divine spark that marked the truly gifted, had returned from a meeting with a being of living rock bearing marks upon her skin that glowed like captured starlight. She had touched a boulder, and the boulder had become bricks. She had looked at a cracked wall, and somehow known exactly which stones needed replacing to prevent collapse. The Covenant of Civilization, they called it. A bargain struck with something that was neither god nor mortal but something in between—a Patron, the magi said, one of the Ideals given form and voice. It demanded no worship, extracted no promises of devotion. It asked only that they build to last, record what they learned, and maintain what they created. The first stone wall rose within a week of Pira's transformation. It was not elegant—rough-hewn blocks fitted together with more determination than skill—but it did not burn. It did not rot. When the ground shook with one of the minor tremors that still plagued the region, the wall stood firm while wooden structures groaned and swayed. More walls followed. Then foundations. Then, ambitiously, the beginnings of what might someday be called a proper building—four walls and a roof, all of stone, cool in the heat and warm in the growing cold. The workers who built it complained of aching backs and bloodied hands, of labor far harder than raising wooden frames had ever been. But when they stepped back and looked at what they had made, something shifted in their expressions. Pride, perhaps. Or the dawning recognition that they were building something their grandchildren might still use. Pira walked among them with her glowing marks, touching stone and sensing weakness, guiding repairs before collapses could occur. She had begun scratching symbols onto clay tablets—the same symbols that covered her skin, given meaning through careful repetition. "This mark means 'wall,'" she would say, tracing the shape. "This one means 'strong.' This one means 'repair needed.'" It was crude, barely a language, more a collection of labels than true writing. But it was a start. The children learned fastest, as children always did. They scratched the symbols in dirt with sticks, argued over which mark meant what, invented new ones for concepts Pira had not yet addressed. Within a month, messages were being left on stone tablets at the edges of fields: "Water here." "Danger—unstable ground." "Good hunting north." Words, captured in stone. Thoughts that would outlast the thinkers who thought them. The Patron of Civilization, wherever it had gone after bestowing its covenant, would have been pleased. [hr] The smiths were the first to understand what bronze truly meant. Copper had been useful—soft enough to shape, pretty enough to wear, capable of holding an edge if you didn't expect too much of it. But bronze was something else entirely. Bronze held its edge through cuts that would have dulled copper in moments. Bronze could be cast into shapes that stone-knappers had only dreamed of. Bronze made a sound when struck, a clear ringing note that seemed to announce its superiority to every other material mortals had yet mastered. The knowledge spread unevenly, as knowledge always did. Some settlements had tin; others did not. Some had smiths clever enough to discover the proper ratios; others produced brittle failures or soft disappointments. But where the secret took root, everything changed. Axes that could fell trees in half the time. Knives that sliced through hide like water. Arrowheads that flew true and struck deep. Jewelry that caught the light in ways that made copper seem dull by comparison. And weapons. Always weapons. The first bronze sword was probably made as art—a smith's declaration of mastery, too expensive and labor-intensive for practical use. But others followed, and those who carried them walked differently. They stood differently. They looked at conflicts differently, knowing they held an advantage that stone and copper could not match. No wars had been fought with bronze. Not yet. But the possibility hung in the air like storm clouds on the horizon, waiting for the right spark to release the thunder. [hr] Alongside the gleaming newness of metal, a humbler discovery was changing how mortals lived: salt. It had been found in a failed well, water so bitter and strange that no one could drink it. But someone—a cook with more curiosity than sense, the stories said—had boiled that water down and discovered the white crystite remains. And someone else had buried meat in those crystite, expecting rot, and found instead that the flesh remained edible far longer than it had any right to. Salt preservation spread faster than bronze-working, if only because salt was easier to find than tin. Coastal settlements boiled seawater. Inland communities sought out mineral deposits. Meat that would have spoiled in days could now last weeks. Fish could be stored for trade. The desperate mathematics of survival—how much can we hunt today versus how much will rot before we can eat it—shifted in humanity's favor. It was not a glamorous change. No one wrote songs about salt or forged it into symbols of status. But in the quiet accounting of lives saved and hungers prevented, salt may have mattered more than all the bronze swords ever made. [hr] And through it all, the doorways kept appearing. They showed themselves at crossroads and forest clearings, at the mouths of caves and the bends of rivers. Archways of twisted wood and woven light, promising music and laughter and the smell of foods that should not exist. Most who encountered them felt the pull—that gentle, insistent invitation to step through and see what wonders waited on the other side. Most resisted. The stories had spread too far, too fast: tales of the lost and the found, the trapped and the transformed, the hours that became days and the days that became seasons. Parents warned children. Elders warned travelers. Even those who had never seen a doorway knew to fear them, or at least to approach them with caution. But some still entered. The desperate, who had nothing left to lose. The curious, who could not resist the mystery. The grieving, who had heard whispers that lost loved ones might be found within. And yes, the genuinely joyful—the rare souls who heard the distant music and felt not fear but recognition, who understood somehow that this place was meant for them. The Carnival took them all. It gave some back. It kept others. And it made no promises about which fate awaited any particular visitor. This was the bargain that Alechior had made with the world: wonder and danger in equal measure, joy that could save or joy that could consume, doors that opened for anyone lucky enough to find them and unlucky enough to step through. The mortals of Ashuru were learning to live with it, as they learned to live with eclipses and cold seasons and moons that moved without explanation. It was simply another truth of existence now. The sky held new lights. The dead did not always stay dead. Metal could be made stronger through secrets of fire and mixture. Words could be carved in stone to outlast the speakers. And somewhere, always, the music played on.[/i][/quote][hider=The Changing World] [b]SUMMARY:[/b] Mortal civilization advances on multiple fronts. Trade routes emerge between settlements as the first caravans connect Gamblerdise, Excelsium, and eventually Mauville™. In Excelsium, Pira has formed a Covenant with the Patron of Civilization, gaining the ability to work stone and beginning the development of proto-writing. Bronze-working spreads unevenly across Ashuru, bringing stronger tools and the specter of new weapons. Salt preservation revolutionizes food storage. And throughout it all, Alechior's carnival doorways continue to appear, claiming some visitors and returning others. [b]WORLD EVENT:[/b] The Changing World [b]Event Type:[/b] Civilization Advancement [b]Scale:[/b] Continental (multiple settlements) [b]Origin:[/b] Cumulative mortal innovation and divine influence [b]TRADE & MIGRATION:[/b][list] [*]First caravans travel between major settlements, carrying goods and stories [*]Gamblerdise exports vegetables, Fortunite trinkets, dice, and tales of their game-based culture [*]Trickles of migration begin: families seeking Radanu's weather, individuals curious about Gamblerdise's games, ambitious souls hoping to learn Excelsium's magic [*]The isolation that defined post-Cataclysm existence begins to crack [/list] [b]EXCELSIUM DEVELOPMENTS:[/b][list] [*]Pira has formed a Covenant with the Patron of Civilization, gaining stone-working insight and glowing marks on her skin [*]First stone walls and buildings rise—rough but enduring, resistant to fire and tremors [*]Proto-writing emerges: symbols scratched on clay tablets marking concepts like "wall," "strong," "repair needed" [*]Children spread and expand the symbol system, leaving messages on stone tablets throughout the settlement [/list] [b]TECHNOLOGICAL ADVANCES:[/b][list] [*]Bronze-working spreads unevenly—settlements with tin deposits gain significant advantages [*]Bronze tools revolutionize woodcutting, hunting, and crafting [*]Bronze weapons exist but have not yet been used in war; the possibility looms [*]Salt preservation discovered, dramatically extending food storage and enabling long-distance trade [/list] [b]THE CARNIVAL'S REACH:[/b][list] [*]Alechior's doorways continue appearing at crossroads, cave mouths, forest clearings, and river bends [*]Stories of the lost and transformed spread, creating cultural fear and fascination [*]Most mortals resist the pull; some still enter—the desperate, the curious, the grieving, and the genuinely joyful [*]The Carnival has become an accepted truth of existence, like eclipses and seasons [/list] [b]CULTURAL SHIFTS:[/b][list] [*]Mortals now know that other ways of living exist—multiple answers to how society should organize itself [*]The world feels larger and more connected, though still dangerous [*]New constants of existence accepted: moving moons, returning dead, metal secrets, words in stone, and ever-present music from elsewhere [/list][/hider] [hider=Conviction Calculations 19/01/2026][b]Conviction Rewards:[/b] +1 to all gods who posted at least 1 time (Alechior, Excelsis, Khthon, Liute, Saries) +1 to all gods who advanced plot/created major content (Alechior, Excelsis, Khthon, Liute, Saries) +1 to all gods with active mortal worship portrayed this round (Excelsis, Khthon, Liute) [b]Conviction Expenditure:[/b] -3 to Alechior for SURREAL Action: Creation of the Fey of the Joybound Court (base 2 + 1 con modifier) -5 to Khthon for NIGHTMARE Action: Creation of the Sabulon of the Pale Wastes (base 4 + 1 con modifier). [i]The consequences of this action will be explored in the near future.[/i] [h2][color=gray]12/01/2025 CONVICTION TABLE[/color][/h2][hr][table=bordered][row] [cell][center][b]DEITY[/b][/center][/cell][cell][center][b]STARTING[/b][/center][/cell][cell][center][b]SPENT[/b][/center][/cell][cell][center][b]AWARDS[/b][/center][/cell][cell][center][b]TURBULENCE[/b][/center][/cell][cell][center][b]FINAL[/b][/center][/cell] [/row][row] [cell]ADRIA[/cell][cell][center]7[/center][/cell][cell][center]0[/center][/cell][cell][center]0[/center][/cell][cell][center]0[/center][/cell][cell][center]7[/center][/cell] [/row][row] [cell]ALECHIOR[/cell][cell][center]8[/center][/cell][cell][center]3[/center][/cell][cell][center]2[/center][/cell][cell][center]0[/center][/cell][cell][center]7[/center][/cell] [/row][row] [cell]EXCELSIS[/cell][cell][center]6[/center][/cell][cell][center]0[/center][/cell][cell][center]3[/center][/cell][cell][center]0[/center][/cell][cell][center]9[/center][/cell] [/row][row] [cell]KHTHON[/cell][cell][center]10[/center][/cell][cell][center]5[/center][/cell][cell][center]3[/center][/cell][cell][center]0[/center][/cell][cell][center]8[/center][/cell] [/row][row] [cell]LIUTE[/cell][cell][center]4[/center][/cell][cell][center]0[/center][/cell][cell][center]3[/center][/cell][cell][center]0[/center][/cell][cell][center]7[/center][/cell] [/row][row] [cell]MOREN[/cell][cell][center]8[/center][/cell][cell][center]0[/center][/cell][cell][center]0[/center][/cell][cell][center]0[/center][/cell][cell][center]8[/center][/cell] [/row][row] [cell]ORRANOTH[/cell][cell][center]5[/center][/cell][cell][center]0[/center][/cell][cell][center]0[/center][/cell][cell][center]0[/center][/cell][cell][center]5[/center][/cell] [/row][row] [cell]SARHUSH[/cell][cell][center]10[/center][/cell][cell][center]0[/center][/cell][cell][center]0[/center][/cell][cell][center]0[/center][/cell][cell][center]10[/center][/cell] [/row][row] [cell]SARIES[/cell][cell][center]6[/center][/cell][cell][center]0[/center][/cell][cell][center]2[/center][/cell][cell][center]0[/center][/cell][cell][center]8[/center][/cell] [/row][row] [cell]SIRNA[/cell][cell][center]7[/center][/cell][cell][center]0[/center][/cell][cell][center]0[/center][/cell][cell][center]0[/center][/cell][cell][center]7[/center][/cell] [/row][row] [cell]SQUID/AMUT[/cell][cell][center]5[/center][/cell][cell][center]0[/center][/cell][cell][center]0[/center][/cell][cell][center]0[/center][/cell][cell][center]5[/center][/cell] [/row][row] [cell]YZECHR[/cell][cell][center]10[/center][/cell][cell][center]0[/center][/cell][cell][center]0[/center][/cell][cell][center]0[/center][/cell][cell][center]10[/center][/cell] [/row][/table][/hider]