[b]Name:[/b] Rhett Calder [b]Species:[/b] Human [b]Age:[/b] Late 30s [b]Appearance:[/b] Rhett Calder looks like a man who does not heal cleanly. He has shoulder-length dark hair, usually worn loose and tied back only when a situation turns serious. His face is marked by constant stubble or a short beard, kept more through neglect than intent. He wears dark sunglasses almost at all times, concealing a mechanical prosthetic eye beneath. His clothing is civilian and understated. A dark, tailored armorweave suit that looks closer to heavy cotton than armour, worn and scuffed from use. He carries himself with a subtle stiffness, favouring old injuries, and moves with the economy of someone who has learned exactly how much pain he can function through. [b]Equipment:[/b] RSK-44 blaster pistol Vibroknife, concealed for close-quarters use Tailored armorweave suit, civilian cut and blaster resistant but not heavy armour Mechanical prosthetic eye providing low-light assistance and depth correction only Dark sunglasses to conceal the prosthetic and obscure eye movement A small black hair tie kept in his jacket pocket [b]Abilities (For Force Users):[/b] Not applicable. Rhett Calder is not Force-sensitive. [b]Skills:[/b] Close-quarters combat using Teräs Käsi principles applied pragmatically rather than ceremonially Close-range blaster fighting and weapon transitions Hand-to-hand grappling and joint manipulation Situational awareness and threat assessment Intimidation through presence rather than theatrics Urban survival and familiarity with criminal spaces Able to continue functioning while injured, though at clear physical cost [b]Weaknesses:[/b] Not Force-sensitive and vulnerable to overwhelming Force abilities Takes hits he should avoid and pushes through injuries rather than disengaging Old wounds reduce stamina in prolonged engagements Alcohol as a coping mechanism, controlled but present Not a planner or commander, performs better reacting than leading Deep self-loathing limits self-preservation instincts Will abandon or violently end contracts if personal lines are crossed [b]History:[/b] Rhett Calder was born into slavery. His mother was owned, and he was sold shortly after birth into criminal hands. He was raised as labour and muscle, trained from a young age to be useful rather than valued. Violence became a skill before it became a choice. As an adult, Calder worked security and enforcement for smuggling operations connected to local crime syndicates. One early job revealed its true cargo to be slaves. Calder executed his employer on the spot, freed those he could, and walked away from syndicate work. The incident barely registered beyond a few circles. Syndicate bosses die frequently, and the galaxy is large. Since then, Calder has survived as a mercenary and bounty hunter without illusions about morality. He does not seek redemption or crusades and understands one man cannot fix the galaxy. Instead, he draws lines he will not cross. Slavery and the exploitation or harm of children are absolute boundaries. If a job crosses them, it stops being a job. Now semi-retired on Tregallon, Calder keeps a low profile and takes occasional work to survive. When the situation surrounding Banshee Down unfolds, neutrality becomes harder to maintain. Calder does not see himself as a hero or a good man. He sees himself as the result of cruelty and refuses to allow others to be shaped the same way, even if it costs him.