I posted this on Steam for MIO: Memories In Orbit. [quote]Got the true ending. (Tried Sol & Vin 30-40+ times. Moved on to beat the final boss in six. Wonder if the devs played or were inspired by Grime.) The game is very pretty. The soundtrack is gorgeous & I will likely listen to it on Spotify/outside of the game. The map is perfectly serviceable and occasionally rewarded you for paying attention like any good map should. (Though Youtubers advertising the gimmick as if it was particularly unique is bizarre. When it’s really not. But being able to view the map from anywhere is simply better design anyway.) For a typical souls/Metroidvania story, I actually (probably) understood what was going on. And that’s impressive when the story is also not intrusive/cutscene heavy. (Not sure who *wanted* that to be the end credits scene. But at least it does have closure.) [s]And then they say those who can’t say anything nice shouldn’t say it all…[/s] I really wish I enjoyed the gameplay part more.[/quote] Likely my biggest personal disappointment since Worldless. Youtubers couldn't stop praising it. I expected to like it a lot. It has genuine potential. Only for me to end the game with a sigh. My PS5 subscription gave me another Metroidvania to try, Ultros. But its gimmick is apparently being a rougelite, [b][i]and that sounds like the worst possible gimmick ever crafted[/i][/b]. So if that bores me fast enough, I have Toodee and Topdee, (A platforming/puzzle game with the gimmick to change perspectives.) and Chronoquartz (A time-loop puzzle game) to play next. (And the puzzle games that I've played this year haven't failed me yet. [s]Though that was also true for games with robots/AI in them.[/s])