[url=https://v1.dicecloud.com/character/phJuEfDa93NXsdH3y/Maxwell-Vanovar]Maxwell Vanovar[/url] [hider=Many Colors the Psybird] [i]Small Monstrosity, Unaligned[/i] [b]Armor Class[/b] 12 [b]Hit Points[/b] 45+3/45 (10d8) [b]Speed[/b] 10 ft., Fly 60 ft. STR DEX CON INT WIS CHA 6 (-2) 14 (+2) 10 (+0) 4 (-3) 16 (+3) 8 (-1) [b]Saving Throws[/b] Wis +5 [b]Skills[/b] Insight +5, Medicine +5 [b]Resistances[/b] Psychic [b]Immunities[/b] Charmed [b]Senses[/b] Passive Perception 13 [b]Languages[/b] Telepathy 60 ft. [i][b]Flyby.[/b][/i] Many Colors doesn't provoke opportunity attacks when it flies out of an enemy's reach. [i][b]Limited Telepathy.[/b][/i] Many Colors doesn't understand any languages, but can communicate telepathically with other creatures it chooses within its telepathy range. This telepathy can convey emotions or fleeting sensory memories, such as faint echoes of sounds it has heard, or flashes of images it has seen. [i][b]Spellcasting.[/b][/i] Many Colors is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Many Colors has the following spells prepared: Cantrips (at will): Resilient Friendship, Spare the Dying 1st level (3 slots): Cure Wounds, Fog Cloud, Inflict Wounds [hr] [i][b]Beak.[/b][/i] Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. [i][b]Hypnotizing Plumage (Recharge 6).[/b][/i] Many Colors attempts to vex nearby creatures with its psionic calls and dazzling plumage. Each creature within 30 feet of Many Colors that can see or hear it must succeed on a DC 13 Wisdom saving throw or become charmed by Many Colors for 10 minutes. When a creature becomes charmed by this effect, apply one of the effects below at random for as long as the creature remains charmed. [i][b]1 Hazy Sight.[/b][/i] The creature is unable to see with any definition further than 10 feet from itself. The affected creature is considered to be blinded to any creature or object further than 10 feet from itself, as they appear to it only as blurry, amorphous blobs of color. [i][b]2 Confusion.[/b][/i] The creature suffers the effects of the confusion spell, though Many Colors doesn't need to maintain concentration on it. The affected creature can repeat its save at the end of each of its turns, ending the charm on itself on a success. [i][b]3 Stupefaction.[/b][/i] The creature suffers disadvantage on all attack rolls and ability checks it makes that use either Intelligence, Wisdom, or Charisma. The creature also temporarily forgets any languages it knows except for the one it has known the longest. [i][b]4 Dizziness.[/b][/i] Any turn in combat during which the creature uses more than half of its movement speed, it must succeed on a DC 13 Wisdom saving throw or fall prone. Each time this happens, the creature can repeat its save, ending the effect on a success. [/hider]