[center][img]https://i.imgur.com/A5krpm7.png[/img][hr][/center][hider=Abstraction Symbolism Cheat-sheet] [sup][b]Note:[/b] This is not a guide or anything like that. You're free to come up with symbolism and your interpretations of what's below, and I've probably gone against it a few times myself. This is just how [i]I[/i] interpret mechanics n' shit about abstractions.[/sup][table][row][/row][row][cell][h3][b]Elemental Abstractions:[/b][/h3][sup]_______________________________________________[/sup] [b]In general:[/b] Connection to the world, creativity, focus on the outside, being outrospective, desire to build/shape, change. [b]Fire:[/b] Passion, rage, raw and destructive emotion. [b]Water:[/b] Calmness/Peace, easily influenced, having multiple states. [b]Ice:[/b] Sadness, death, fridigity. [b]Earth/Metal/Crystals:[/b] Confidence, pride, obstinacy/stubbornness. [b]Sand:[/b] Time, patience, abrasiveness, flexibility. [b]Air:[/b] Mobility/Flexibility, spirituality, logic, destructiveness. [b]Soil/Dirt/Dust:[/b] Progress/productivity, old patterns, misery. [b]Lightning/Electricity/Storm:[/b] Fear/worries, energetic, wild. [b]Flowers/Plants:[/b] Love/intimacy, patience, Compassion, new beginnings, desire to see things grow. [b]Ash:[/b] Loss, death, penance. [b]Glass:[/b] Fragility, sight. [b]Darkness:[/b] [s]Being an edgelord,[/s] nothing/empitness, loss. [b]Light:[/b] Happiness, hope, desiring notice/sharing information. [b]Paper:[/b] Worthlessness, having something that needs to be done, [b]Ink/Paint:[/b] Creativity, intellect. [b]Wood:[/b] Wisdom, having built up something. [b]Ocean:[/b] Chaos, unchanging, calmness/peace. [b]Sound:[/b] Creativity, happiness/love, Connection, desire to be understood/listened to. [b]Stars/Cosmic:[/b] Dreams, change, ambition. [b]Plastic:[/b] Moldable, fakeness, insincerity. [b]Fabric/Clothes:[/b] Individuality, value, taking opinions in high regard. [b]Transmutation:[/b] Desire to change things, dissatisfaction with how things are. [h3][b]Mental Abstractions[/b][/h3][sup]_______________________________________________[/sup] [b]In General:[/b] Introspectiveness, knowledge/desire to understand/learn, open-mindedness, awareness. [b]Telekinesis:[/b] Control, intelligence, outwardness, mastering self. [b]Telepathy:[/b] Invasiveness/lack of boundaries, desire to communicate, wanting information/secrets. [b]Inventor/Gadgeteer[/b] Desire to solve a problem, having a singular goal that cannot be solved with the present tools. [b]Intelligence/Minds:[/b] Lack of Knowledge, perceived worthlessness, presented with problems that cannot be physically solved. [b]Dreams:[/b] Imaginative, wishes, interpretiveness. [b]Memory:[/b] Stress/past grievances, desire to forget/inform, willingness to change things, looking to the past, external struggle. [b]Emotion[/b] Compassion, understanding people (or lack thereof), closer Connection to people, internal struggle. [b]Mind Control:[/b] Desire to control, feeling out of control, social isolation/exile. [b]Illusions:[/b] Deception (on both sides), belief/thought being proven wrong, Desire for something that cannot be gained.[/cell][cell][h3][b]Other Abstractions[/b][/h3][sup]_______________________________________________[/sup] [b]Animal:[/b] Noticeable lack of Connection to people, outcast, Connection to nature/love of nature. (This was going to be its section but I was like, nope fuck that, lol) [b]Summoning/Minion Creation:[/b] Desire for companionship, social isolation/exile. [b]Transformation/Shape-Shifting:[/b] Issues involving identity, self-hatred/wanting to be different. [b]Teleportation:[/b] Feeling trapped/stuck, desire to escape, needing something. [b]Speed:[/b] Impatience, Desire to get to goal instantly, has problem approaching, a problem that can be run from, down to earth. [b]Flight:[/b] Needing to reach goals/expectations, freedom, idealism. [b]Strength:[/b] Being faced with situations that can't be mentally solved, violence/rage, perceived lack of strength/desire to grow stronger, authority. [b]Healing/Repairing:[/b] Desire to help people, compassion/kindness, other people's mental scars/past trauma, seeing beauty in something, restoring something else. [b]Regeneration:[/b] Desire to fix self, fixing own mental/physical wounds, a goal they need to see through, self-restoration. [b]Time:[/b] Past/Future mistakes, pressure of time, having limited time, lack of management [b]Shields:[/b] Protection/desire to protect, danger/damage, caring, imminent threat to self. [b]Creation/Building:[/b] The need for something, wanting to build something new, creativity/self-expression, having problems. [b]Close-Range:[/b] Immediate up-in-your-face issue/question, close and personal problems/struggles, problems/solutions being in reach, single or few problems/threats. [b]Long-Range:[/b] Looming/upcoming problems, threats approaching/attacking from a distance, multiple threats/problems, things being out of reach. [b]Enchanting/Imbuing:[/b] Inadquency, current tools not being sufficient. [b]Beam:[/b] Focusing on one thing/task. [b]Enhanced Senses:[/b] Desiring awareness or understanding of environmental/task. [b]Stealth:[/b] Hiding, secretiveness, unwanted attention, isolation. [b]Death/Necromancy:[/b] Loss of family/friend, mourning, going to dark corners, [s]also being an edgelord[/s]. [b]Paranormal Related:[/b] Knowledge of the supernatural, problem/goal/question related to the paranormal, Desire to interact with the paranormal.[/cell][/row][/table][/hider][hider=PRA's Paranormal Threat Assessment (PTA)][indent]The PRA assigns individual Paranormal-Beings a threat level (also known as a PTA) on a one to five scale that helps prioritize resources and responses. Each threat level would have corresponding response protocols, including deploying special agents, containment strategies, and potential collaboration with other agencies or international organizations. Here's a list of threat levels the PRA uses:[table][row][sup][h3][b][color=2e2c2c] ▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅[/color][right][color=2e2c2c]▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅[/color][/right] [/b][/h3][/sup][/row][row][cell][u][b][h2]Primary[color=2e2c2c].[/color]Threat[color=2e2c2c].[/color]Levels:[/h2][/b][/u][indent][h3][u][b]Minimal Threat (Level 0):[/b][/u][/h3][indent] ⦁ Paranormal-Beings with little to no offensive capabilities. ⦁ Non-hostile or benevolent Paranormal-Beings. ⦁ Easily contained or controlled. ⦁ Evacuation is not necessary.[/indent] [h3][u][b]Low Threat (Level 1):[/b][/u][/h3][indent]⦁ Mildly hostile Paranormal beings with limited or localized abilities. ⦁ Potential for minor disruptions or localized incidents. ⦁ Beings that may pose a minimal threat to individuals or small groups. ⦁ Typically manageable with standard containment procedures. ⦁ Evacuation is not necessary.[/indent] [h3][u][b]Moderate Threat (Level 2):[/b][/u][/h3][indent]⦁ Paranormal-Beings with moderate hostile intent and significant abilities. ⦁ Beings that have the potential to cause harm to a larger area or group. ⦁ May exhibit unpredictable behavior. ⦁ Require specialized response teams for capture or neutralization. ⦁ Evacuation of the area is an option.[/indent] [h3][u][b]Significant Threat (Level 3):[/b][/u][/h3][indent]⦁ Highly hostile Paranormal beings with formidable offensive capabilities. ⦁ Capable of causing widespread damage or harm. ⦁ Requires a coordinated effort and advanced technology for containment. ⦁ The evacuation of the area is required.[/indent] [h3][u][b]Severe Threat (Level 4):[/b][/u][/h3][indent]⦁ Extremely powerful and destructive Paranormal-Beings. ⦁ Possesses powerful, potentially world-altering abilities. ⦁ Requires a highly specialized and heavily armed response team. ⦁ This may require the evacuation of the entire city.[/indent] [h3][u][b]Maximum Threat (Level 5):[/b][/u][/h3][indent]⦁ Paranormal beings of unparalleled power and malevolence. ⦁ Capable of causing widespread destruction, chaos, or even extinction-level events. ⦁ Difficult to contain or neutralize. ⦁ Requires the highest level of government intervention. ⦁ Any city in its range must be evacuated if possible.[/indent][/indent][/cell][cell][u][b][h2]Other[color=2e2c2c].[/color]Threat[color=2e2c2c].[/color]Levels:[/h2][/b][/u][indent][h3][u][b]Unknown Threat (Level X):[/b][/u][/h3][indent]⦁ Unidentified or poorly understood Paranormal-Beings. ⦁ Insufficient data to properly assess the threat level. ⦁ Intentions are not fully understood. ⦁ Requires thorough investigation and assessment to give accurate designation. ⦁ A precautionary approach must be taken until more information is gathered.[/indent] [h3][u][b]Erratic Threat (Level U):[/b][/u][/h3][indent]⦁ Paranormal beings with unpredictable behaviors and abilities. ⦁ It isn't easy to assess or anticipate their actions. ⦁ Require ongoing monitoring and adaptive strategies.[/indent] [h3][u][b]Wild Threat (Level C):[/b][/u][/h3][indent]⦁ Paranormal Beings that cannot be effectively contained or neutralized. ⦁ Pose an ongoing and unmanageable threat. ⦁ Extreme caution is required.[/indent] [h3][u][b]Evolving Threat (Level E):[/b][/u][/h3][indent] ⦁ Assigned to initially lower-level threats that show a significant escalation in offensive capabilities over time. ⦁ Unpredictable behavior and capabilities. ⦁ Requires additional monitoring, mobilization of resources, and development of new strategies. ⦁ Eliminating an escalating supernatural threat is determined by the nature of the threat itself, its rate of growth, available resources, and potential consequences.[/indent] [h3][u][b]Inactive Threat (Level I):[/b][/u][/h3][indent]⦁ Beings that were previously considered threats but are currently dormant, incapacitated, or contained. ⦁ Require ongoing surveillance but are not an immediate concern. ⦁ All Sealed-Apparitions are automatically considered an Inactive Threat.[/indent][/indent][/cell][/row][/table][/indent][/hider][Hider=Major Paranormal Hotspots][table][row][/row][row][cell][h3][b]ARAMINTA,[color=2e2c2c].[/color]PA[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/s0X6KVm.png[/img] [color=2e2c2c]............................................................[/color] [i]"The Hidden Crossroads."[/i][hr][/center][/cell][cell][b]Araminta, Pennsylvania[/b], sits in the northern center of Williams County, just a stone's throw from the New York state border. Founded in the 1700s by Richard Williams, who named the city after his cherished daughter, Araminta started as a strategic military base during the French and Indian War and the Revolutionary War. Once the wars ended, the base fell out of use and became a tourist draw. Today, Araminta's primary claim to fame is its once-bustling railroad system. As the central hub of various Pennsylvania railroads, the city was a vital transportation nexus. However, many of these railroads have been retired, leaving their tracks to wind through the town like forgotten veins. Now a haven for dredges and degenerates, the train yard adds a gritty edge to Araminta's quaint suburban facade.[/cell][/row][/table][indent]The city is predominantly suburban, with its urbanity confined to a modest downtown area. Despite its small-town charm, Araminta boasts a range of businesses and well-kept homes, attracting those seeking a respite from the relentless pace of city life. It’s known for its attractive houses, which draw retirees and families alike. However, beneath this serene exterior, Araminta grapples with significant issues. Like much of Pennsylvania, the city suffers from a severe drug problem. The drug trade is concentrated in the more rundown areas, where the discrepancy between the city's outward appearance and its inner struggles is stark. A large portion of Araminta’s area is covered by dense woodlands, where remote houses and hidden places harbor the city's misfits and addicts. The train tracks running through these woods serve as gathering spots for those on the fringes of society. The woods are mysterious, hiding secrets the city’s veneer often obscures. Geographically, Araminta is not highly urbanized but is strategically located near the Williams River, a significant waterway branching from the Schuylkill and Delaware Rivers. The river’s namesake is a nod to the city's founder, Richard Williams. Demographically, Araminta is predominantly Caucasian, with notable populations of Asians and African Americans. Hispanics, Middle Easterners, and Pacific Islanders are relatively rare. Despite the drug issues, Araminta enjoys relatively low crime rates, with most incidents involving petty crimes and drug possession; violent crimes are infrequent. Araminta's Paranormal scene is a tangled web of intrigue and hidden power, overshadowed by the city’s mundane exterior. Beneath the surface of its suburban tranquility, the town harbors a quiet but potent undercurrent of magic and supernatural activity. The old train yard is a hotspot for Paranormal dealings and secretive gatherings. The dense woodlands surrounding the city are a haven for Abominable and Apparitions, along with cults and witch Covens lurking in the shadows. Araminta is one of [i]the[/i] Paranormal Hotspots in the northeastern parts of the US, alongside New York, Philadelphia, Boston, and Ravenscroft. [/indent][table][row][/row][row][cell][h3][b]MIRAGE[color=2e2c2c].[/color]SPRINGS,[color=2e2c2c].[/color]NV[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/jFFfBzW.png[/img] [color=2e2c2c]............................................................[/color] [i]"The Mirage Metropolis."[/i][hr][/center][/cell][cell][b]Mirage Springs, Nevada,[/b] is a city where the allure of Las Vegas is mixed with a distinctive supernatural vibe, creating a vibrant, otherworldly playground nestled in the heart of the Nevada desert. Designed to capture the grandeur and allure of its more famous cousin, Mirage Springs, with its neon-lit streets and lavish casinos, exudes an air of enchantment that extends far beyond its surface glitz. The city has always been a melting pot of entertainment and magical intrigue, but its true essence lies in its paranormal history and current tumult. Originally envisioned as a glittering oasis in the desert, Mirage Springs quickly attracted attention for more than just its extravagant attractions. The city’s supernatural scene was once dominated by The Society, an influential faction led by the powerful Apparition known as Morningstar and his elite cadre, the Endless Seven. The Society’s grip on Mirage Springs was absolute, turning it into a nexus of magical power where secret rituals, magical dealings, and hidden societies thrived behind the facades of its luxurious casinos and neon-soaked avenues.[/cell][/row][/table][indent]Mirage Springs thrives with a vibrant magical theme that infuses every city corner. The town is a grand stage where enchantment and whimsy are part of its identity. Mirage Springs presents a façade of spellbinding charm and fantastical allure, from dazzling casinos to quirky nightclubs.The city's businesses capitalize on this magical theme, with neon lights casting an otherworldly glow and venues styled with elaborate, otherworldly décor. While not truly magical, the casinos feature immersive, fantasy-inspired experiences designed to captivate and enchant their visitors. The nightlife is a spectacle of theatrical flair, where performers and shows play up the illusion of mystical wonders. Even the street performers, dressed as wizards and mythical beings, contribute to the city’s whimsical persona. Mirage Springs is a city of contrasts—a glittering facade hiding a tumultuous underworld. The intersection of luxury and the supernatural creates a unique ambiance where the line between spectacle and sorcery is as thin as the mirage that gave the city its name.[/indent][table][row][/row][row][cell][h3][b]RAVENSCROFT,[color=2e2c2c].[/color]MA[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/PKleBUn.jpeg[/img] [color=2e2c2c]............................................................[/color] [i]"The City of Shadows."[/i][hr][/center][/cell][cell][b]Ravenscroft, Massachusetts,[/b] thrums with dark, arcane energy, where the supernatural intertwines with urban life. Cloaked in gothic grandeur and shrouded in an eerie charm, the city serves as a battleground for an array of witch covens, mystical cults, secretive societies, and formidable magical crime families. Each entity exerts its influence, creating a complex and ever-shifting landscape. At the heart of this magical chaos stands the [b]Homunculus Factory[/b], a concealed stronghold shrouded in mystery. This shadowy organization is led by a reclusive and enigmatic figure whose name is only whispered among Ravenscroft's hidden circles. The Factory’s leader is rumored to have discovered a method to channel and harness Lux, infusing it into their creations. This obsession with power and forbidden knowledge drives the Factory’s secretive and often dangerous operations.[/cell][/row][/table][indent]Ravenscroft's magical factions are diverse and intertwined, contributing to the city’s chaos in their unique way. With their practices and shifting allegiances, Witch covens pursue hidden agendas, leaving their mark in the city’s shadowed corners. Some engage in clandestine rituals, summoning ancient forces and performing ceremonies. Alongside these covens are various occult cults dedicated to their enigmatic goals. Some cults are known for their elaborate ceremonies to invoke ancient powers, while others worship multiple beings. In addition to these mystical players, Ravenscroft is home to a network of powerful magical crime families. These families operate like a dark mirror to traditional organized crime, employing supernatural methods to control their territories. Their criminal enterprises range from trading illicit magical substances to manipulating the city's magical underworld for their gain. The families are deeply entrenched in the city's power struggles, often clashing with each other and other supernatural factions. [/indent][table][row][/row][row][cell][h3][b]ST.[color=2e2c2c].[/color]PORTWELL,[color=2e2c2c].[/color]OR[/b][/h3][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/jNK6iQx.jpg[/img] [color=2e2c2c]............................................................[/color] [i]"St. Portwell: Where Ocean Meets Adventure..."[/i][hr][/center][/cell][cell][b]St. Portwell, Oregon,[/b] is set along the rugged Oregon coast. St. Portwell is a city defined by its deep bond with the sea. What began as a modest fishing town has grown into a major West Coast metropolis, wearing its nautical heritage openly in its winding streets, canals, piers, and ocean-facing districts. The city’s layout mirrors the shoreline itself-curved avenues, narrow alleys, and waterways threading between historic buildings and modern high-rises. Anchors, ship wheels, and lighthouse motifs are woven into the architecture, while the constant presence of waves and gull cries gives the city an ever-present sense of motion. Downtown St. Portwell hugs the waterfront, serving as a vibrant commercial and cultural hub. Markets, cafes, theaters, and repurposed historic buildings line the shore, while ferries and ships from distant ports keep the city connected to the wider world. The western district, home to the famous boardwalk and shoreline, thrives on tourism, while northern neighborhoods fade into dense forests.[/cell][/row][/table][indent]In stark contrast, the northeastern districts are marked by decay and high crime, largely controlled by the Wolfpack—a violent biker syndicate involved in trafficking and rackets. Other districts range from quiet residential zones to industrial sectors that quietly fuel the city’s economy. St. Portwell is highly diverse, drawing long-settled families, transients, tourists, and newcomers chasing opportunity or escape. Its streets are alive with competing cultures, cuisines, and entertainment, balanced by green spaces and an intricate transportation network of roads, canals, and ferries that bind the city together. Beneath its picturesque coastal charm lies a volatile supernatural undercurrent. Covens, cults, and occult criminal syndicates operate in secret, locked in constant struggle for influence and control. The sea itself seems to listen—and stir.[/indent][/hider]