[center][img]https://i.imgur.com/BIt1coa.png[/img][hr][/center][pre]NOTE. If you're going to make an NPC, PLEASE DO NOT REMOVE ANY OF THE CODING. This way, I can easily add your NPC to the appropriate section. [row][cell][h2][b]First Name Here[color=2e2c2c].[/color]Last Name Here (If applicable)[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]NO ANIME, and try not to use an oversized ass photo please[/img] [b]Age | Name | Pronouns [/b][///hr][i]"Optional quote here."[/i][/center][/cell][cell] [b]Description:[/b] [indent]Write their description here.[/indent] [b]Abstraction:[/B] [indent]If applicable.[/indent] [/cell][/row][/pre][hider=NPC List][indent][h1][color=black][b]Citizens of Cornell[/b][/color][/h1][hr] [indent][hider=][table][row][cell][h2][b]Elsa[color=2e2c2c].[/color]Connor[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/AyqNpOy.jpeg[/img] [b]16 | Elsa Jolie Conner | She/Her [/b][hr][i]"Come on, live a little. You can’t hide forever."[/i][/center][/cell][cell] [b]Description:[/b] [indent]Elsa Connor is the spark that keeps Kari moving (and, sometimes, alive). Born and raised in Cornell, she knows every secret path, hidden corner, and forgotten ruin in town, and she refuses to let life pass her by. Outgoing, fearless, and impulsive, Elsa thrives on experiences and adventure, always pushing herself and others into the unknown. While she’s charming and energetic, she’s also fiercely protective: the first to step between danger and her friends, the one who instinctively acts when something threatens those she cares for most, especially Kari. Her adventurous streak hides a serious awareness of risk and consequence. Elsa knows the stakes, but she believes living fully and protecting others are worth the danger. She is deeply loyal, socially perceptive, and creative under pressure, able to improvise solutions when plans fail.Elsa’s personality is defined by contrasts: impulsive yet thoughtful about friends’ safety, reckless yet precise in moments of instinctive action. Her life at Cornell has been shaped by its stagnation, decay, and hidden magic. She explored the town, the woods, and its forgotten ruins long before reality cracked, always curious and unafraid. The warehouse incident changed her life completely. When a tear in reality appeared and a creature attacked, Elsa instinctively shielded Kari, making a split-second decision that triggered her Kindling Event. This experience left Elsa exhilarated by her new power but also haunted by the danger she faced, the chaos she endured, and the unpredictability of the All-Verse’s reach into Cornell. In the weeks that followed, Elsa became hyper-aware of threats, tension, and the town's instability. While still outgoing and daring, her actions now carry a layer of calculation: she has learned to anticipate danger, even if she still acts impulsively. The trauma of the warehouse, screaming friends, thrown bodies, thick smoke, and blood, fueled her Red Lux, but also caused lingering anxiety. She feels responsible for those she can’t save, fueling her loyalty, bravery, and occasional recklessness. However, Elsa keeps her energy and charisma. She’s the one to push Kari into social events, explore new places, or check on friends during odd times. The warehouse showed her that instinct alone isn’t always enough. She learns to balance courage with awareness of her limits, trusting her powers without becoming reckless. Elsa stands at five-six.[/indent] [b]Abstraction:[/B] Adept - [i]Red Lux.[/i] Channeler: Her Late Father's Multitool. [indent][b]Pyromancy:[/b] Elsa has recently mastered her first spell, Pyromancy, which lets her generate and control fire. She’s still learning its limits, but already she can create sparks, small bursts of flame, or simple walls of fire when she focuses. Her emotions influence the flames—excitement or anger makes them flare higher, while calm steadies them. Every use is a learning experience, and she’s discovering how her feelings and focus affect the fire’s strength and behavior.[/indent] [/cell][/row][row][cell][h2][b]Claire[color=2e2c2c].[/color]O'Sullivan[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/yXuHd7E.jpg[/img] [b]17 | Claire Annabelle O'Sullivan | She/Her [/b][hr][i]"Call me cute, whatever you think will get you in my pants."[/i][/center][/cell][cell] [b]Description:[/b] [indent]Claire O’Sullivan, who calls herself part of the "Terrible Trio" along with Zoey Gray and June Summers (though no one actually calls them that), grew up quickly and harshly in Cornell. Once the cheerful daughter of diner owners, she watched her family fall apart after a shady deal caused their business to collapse, leaving her parents bitter, angry, and dependent on alcohol. Abuse became commonplace, and young Claire quickly learned that surviving meant fighting back or fleeing. Her resilience was driven by necessity, not choice. Tough, defiant, and fiercely independent, Claire doesn’t trust easily and rarely seeks help. She has a sharp tongue, a quick temper, and a reputation for fighting, petty theft, and reckless behavior—but beneath that exterior, she is fiercely loyal to the few people she truly trusts. The warehouse party she hosted was supposed to be a night of control and escape—but things went terribly wrong. When a tear in reality appeared, and the attack started, Claire’s instincts took over. During the chaos, she experienced her Kindling Event, igniting her Yellow Lux. The experience left her exhilarated, terrified, and profoundly changed. Since then, Claire has begun learning to control her Abstraction. Though still impulsive and brash, the memory of that night—the screams, the falling bodies, the world bending—continues to influence her. She understands her responsibilities to those she considers “her people” and is increasingly aware of how her power can protect them. She isn’t a master yet, but her determination and instincts are sharper than ever, sharpened by a single terrifying night that forced her to grow up instantly. [/indent] [b]Abstraction:[/B] Adept - [i]Yellow-Lux.[/i] Channeler: An old teddy bear strapped to her hip. [indent][b]Aura Shell:[/b] A magical barrier hovers just above Claire’s skin, shielding her from harm. It instinctively responds to danger and her intense emotions, but can be unreliable; sometimes flickering, lagging, or breaking under stress. Claire can also extend the barrier around objects she touches to protect or strengthen them, giving her brief moments of increased power. She catches glimpses of its full potential, such as protecting others or reacting preemptively, but since the spell is still new, she’s learning to control its timing, shape, and strength. Each use serves as both practice and discovery, influenced by her instincts and emotions as she advances her mastery of Yellow Lux.[/indent] [/cell][/row][row][cell][h2][b]Zoey[color=2e2c2c].[/color]Gray[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/ZptnayW.jpeg[/img] [b]16 | Zoey Amile Gray | She/Her[/b][hr][i]"Relax, I got it...okay wait, no I don’t, but I [b]WILL[/b]."[/i][/center][/cell][cell] [b]Description:[/b] [indent]Zoey Gray is loud in every way that matters—loud voice, loud laugh, loud presence. You always notice her because silence doesn’t last long when she's near. She speaks quickly, moves vigorously, and dives into things without hesitation, as if she can’t process doubt. Zoey grew up in Cornell feeling stuck, like most kids, but while others hardened, she shone brighter. She deflects instead of shutting down, jokes instead of folding, and pushes forward even when she should stop. That makes her fun but also reckless. She’s part of the so-called "Terrible Trio" with Claire O’Sullivan and June Summers, a name that's partly a joke, partly a warning. Zoey embraces it as a badge of honor, proof they matter. At the core of it all is Claire. Zoey doesn’t just admire her—she fixates on her. Claire embodies everything Zoey thinks she isn’t: controlled, fearless, untouchable. Zoey mirrors her, supports her, and follows her into situations she shouldn’t survive. She calls it loyalty, but it's more than that. Zoey was at the warehouse the night everything fell apart, close enough to see and [i]feel[/i] it. When the attack began, Zoey didn’t run at first. She stayed because Claire was there. Leaving wasn’t an option if it meant leaving her. That choice nearly got her killed. Her Kindling Event struck suddenly—no warning. A violent surge tore through her as something inside ignited. Zoey doesn’t discuss that part directly. Yet, everything she does now revolves around it. She’s no longer just following Claire—she’s trying to become someone who can truly stand beside her.[/indent] [b]Abstraction:[/B] Adept - [i]Red Lux[/i] [indent][b]Electromancy:[/b] Zoey emits volatile electrical energy from her body, but her control over it is still developing and varies with her emotional state. When she feels excited, angry, or scared, her electricity appears as flickering, uneven arcs along her skin and between her hands. She often releases this energy in rapid, unpredictable lightning bursts that hit hard but are inaccurate, frequently arcing to nearby conductive surfaces like metal or water, which poses a danger to everyone nearby, including herself. Zoey is learning to build and hold a charge to make her next release stronger, but she struggles to maintain it. Her body tenses, her hands twitch, and her thoughts scatter until she releases the energy. Longer charging times tend to produce more unstable and explosive results. Occasionally, she can control smaller currents, overload electronics, or deliver controlled shocks—though these moments are inconsistent and require focus she doesn’t reliably sustain. Sometimes, her electromancy stabilizes briefly, allowing for more precise control, but these instances are rare, hard to replicate, and show the hidden potential she has yet to fully understand and master.[/indent] [/cell][/row][cell][/cell][row][cell][h2][b]June[color=2e2c2c].[/color]Summers[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/AodlDur.jpg[/img] [b]17 | June April Summers | She/Her [/b][hr] [i]"I saw it coming... everyone else just didn’t."[/i][/center][/cell][cell] [b]Description:[/b] [indent]June Summers is the calm, watchful core of the “Terrible Trio,” noticing details others miss. While Claire takes charge and Zoey excels in chaos, June observes, adapts, and anticipates. Growing up near Cornell, she relied on her intellect and instincts in a town that values loudness and toughness. Her calm, analytical nature offers the group perspective, but there’s an underlying tension; she’s aware of things others overlook and sometimes reacts to events before they happen. She was present at the warehouse the night everything went wrong. In a moment she barely remembers, she reached for Lux and cast a spell that she's done dozens of times at this point. It misfired, tearing at the seams around Cornell and setting the town on its slow descent into the Pit. She remembers only fragments: the pressure building, something opening, and the certainty that she had seen it coming. Some moments from that night, she doesn’t fully remember choosing, only realizing afterward that she had already acted. Certain details are too vivid, while others feel... missing, as if something significant was decided without her. After the warehouse incident, June disappeared. No one knows where she went, whether she left willingly, or whether something took her in the chaos that followed. There are occasions when something about her shifts. Subtle at first. She straightens slightly. Speaks more directly. Moves with a confidence that doesn’t match her usual hesitation. Decisions are made faster, cleaner—like there’s no need to second-guess. In those moments, she doesn’t just seem observant—she seems *certain*. Not confident. Not guessing. Certain. And then it passes. She returns to her usual self, sometimes unaware that anything has changed. Others, she hesitates—like trying to recall a thought she never finished. Small objects around her sometimes feel slightly out of place. Positions seem… adjusted. She doesn’t question it—it's understandable when it happens. June is loyal to Claire and Zoey, even if she sometimes feels slightly apart from them. She detects risks they miss, patterns they overlook, and outcomes they don’t consider. Occasionally, she acts on those instincts before she can explain them—placing herself or others where they need to be without fully understanding why. Her presence is grounding. But not always in ways that feel natural.[/indent] [b]Abstraction:[/B] Adept - [i]Purple Lux.[/i] [indent][b]Crossway ⫻[/b] June opens a temporary portal connecting two locations anywhere within Cornell. She must clearly remember or visualize both destinations, and the portal remains stable only while she maintains concentration. Distance matters less than familiarity; a room she knows intimately is easier to reach than a nearby place she has never entered. Under normal conditions, Crossway is reliable and has been used dozens of times. [b]Preemptive Step ⫻[/b] June briefly relocates herself several feet to a position she anticipates needing to occupy. The movement appears almost instantaneous, giving the impression that she acted before danger occurred. She cannot cross large distances with it, but it is useful for dodging attacks, intercepting someone, or escaping confinement. [b]Misplacement ⫻[/b] June subtly changes an object’s relationship to the space around it, causing it to appear several feet from its original position without visibly traveling between the two points. She can move weapons out of reach, place keys into her hand, shift obstacles, or redirect small incoming objects. Larger or actively held targets require more concentration. [b]Closed Circuit ⫻[/b] June seals a doorway, portal, or spatial threshold by temporarily convincing both sides that they are no longer connected. The opening remains physically present, but attempts to pass through it lead back to the same side. Powerful entities or unstable dimensional pressure can force the connection open again. [b]Crossfire ⫻[/b] June creates a pair of small portals that redirect an incoming attack toward a new angle or target. Bullets, thrown weapons, beams, and other projectiles can enter one opening and emerge from the other without losing momentum. June can also use Crossfire offensively by launching objects through the portals from unexpected directions, though attacks that are too large or powerful may destabilize the spell. [b]Displacement Burst ⫻[/b] June releases a concentrated blast of Purple Lux that violently displaces whatever it strikes. Rather than burning or exploding, the impact forces targets several feet from their position, throwing them backward, slamming them into nearby surfaces, or knocking them off balance. June can widen the blast to strike several targets or compress it into a narrower, more powerful shot.[/indent][/cell][/row][row][cell][h2][b]Diego[color=2e2c2c].[/color]&[color=2e2c2c].[/color]Alejandro Sánchez (Deceased)[/b][/h2][/cell][cell][/cell][/row] [row][cell][center][img]https://i.imgur.com/h3kYW1f.jpeg[/img] [b]15 | Diego & Alejandro Sánchez | He/Him [/b] [hr] [i]"You always moved too fast, Lupe." / "And you always thought too much, bro!"[/i][/center][/cell][cell] [b]Description:[/b] [indent]Diego and Alejandro Sánchez were Lupe’s younger twin brothers—two halves of a natural, breathing balance. Diego was the quieter, observant, grounded twin who preferred to watch and think before acting, often noticing details others missed, with a dry humor that caught people off guard. While Lupe was loud and bright, Diego was steady, making careful decisions and speaking with purpose, not out of timidity but from selectiveness. When he did speak, it carried weight. Alejandro, on the other hand, was warmth in motion—embodying Lupe’s energy in a gentler, more innocent way—open, expressive, and quick to laugh. He easily made friends and boosted everyone’s mood. Where Diego kept the trio grounded, Alejandro amplified their energy, often pulling his siblings into conversations, games, or trouble with enthusiasm. They created a rhythm that Lupe unconsciously followed: Diego slowed her down, Alejandro sped her up. They were her balance, her audience, responsibility, and anchor. Growing up in Xalapa before moving to the U.S., the twins adapted in different ways. Diego internalized the instability, becoming more self-reliant and perceptive. Alejandro embraced it, viewing each new place as a chance to start fresh, collecting friends and stories along the way. Despite their differences, they were inseparable - not just as twins but as a unit centered around Lupe. At the warehouse party, that balance broke apart. Amid chaos, Diego tried to steer Alejandro back, urging caution and smarter moves, but hesitation cost him. Alejandro, driven by instinct and fear, reached for Lupe rather than retreat. Their last moments reflected who they were: one seeking understanding, the other trying to hold on. They died before Lupe could reach them. Now, they live on only in fragments: memories, habits, and the unseen weight Lupe bears. Diego remains in her hesitation, the rare moments she pauses to think. Alejandro lives in her laughter, the forced brightness she employs to keep going. Together, they are her ghostly balance. Something she can never fully reclaim or recover.[/indent] [b]Abstraction:[/B] [indent]None. Still... some things don’t resolve neatly. The intensity of that night didn’t truly fade but became etched in memory. Not only in Lupe but also in the space where it happened, in the moments that replay when she closes her eyes, and in the strange feeling that certain memories feel overly vivid, almost too real. Sometimes, when her Lux flares perfectly, her rhythm feels partly foreign—like a hesitation that isn’t hers or a burst of energy that feels strangely familiar, yet hard to explain. It’s as if something is almost keeping pace with her—just out of sync, just beyond sight. It might just be grief... ... or perhaps something that hasn’t quite let go.[/indent][/cell][/row][row][cell][h2][b]Jeremy[color=2e2c2c].[/color]Cole[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/gs75fc3.jpeg[/img] [b]16 | Jeremy Hayden Cole | He/Him [/b][hr][i]"I guess I’ll just be over here, then."[/i][/center][/cell][cell] [b]Description:[/b] [indent]Jeremy Cole has always been painfully aware that he doesn’t fit in. Shy, awkward, and relentlessly self-conscious, he drifts through high school unnoticed except when he trips over himself or says something inappropriate. His peers barely tolerate him, and he’s become accustomed to being ignored, laughed at, or quietly dismissed. Jeremy is intelligent but timid, often second-guessing himself before he even speaks. He obsesses over patterns, habits, and small details in a desperate effort to control what little he can in an environment where he has no influence. Despite his meek exterior, he longs to belong, to be noticed, to have some sense of importance—but the more he seeks it, the more isolated he becomes. He spends hours alone, tinkering with gadgets, doodling in notebooks, or replaying social interactions in his head, trying to understand what went wrong. His anxiety is constant, his confidence nonexistent. He rarely speaks up, and when he does, his voice trembles. He avoids confrontation at all costs, but deep down, he harbors a quiet yearning to matter—if only someone would notice him for more than his awkwardness.[/indent] [b]Abstraction:[/B] Agent - [i]Palimpsest.[/i] [indent]Jeremy’s power originates from a modest, unassuming device called the [b]Echo Dial[/b], a wristband engraved with faint, swirling runes. While Jeremy believes it merely hums with magic, it actually enables a unique form of dimensional manipulation, allowing him to perceive, test, and influence potential outcomes locally. When activated, Jeremy experiences reality as if splitting into two paths. In reality, it doesn't create multiple timelines but projects vivid, brief simulations of possible event outcomes based on his choices. He can experience these as if they are real and then decide which to keep. His mind and body automatically follow that chosen path, while the memory of the rejected alternative remains as insight for future decisions. The Echo Dial allows Jeremy to create localized time bubbles where he can speed up or slow down selected objects. A thrown bottle might crawl through the air, while falling debris might suddenly accelerate with dangerous force. He can affect multiple targets, but the more he manipulates, the harder the bubble is to control. Within these bubbles, Jeremy has limited telekinetic control. He can nudge, suspend, redirect, push, or pull objects caught inside the field, making his power strongest when reacting to motion. He can slow attacks, curve projectiles, hold doors shut, or launch debris. Living beings resist direct manipulation, especially Paranormals with active Emotional-Fields. Jeremy can briefly stagger or slow someone, but he cannot fully freeze them unless they are weakened or caught off guard.[/indent] [/cell][/row][/table][/hider][/indent] [h1][color=black][b]Outsiders[/b][/color][/h1][hr] [indent][hider=]Coming soon....[/hider][/indent] [h1][color=black][b]Strange Beings[/b][/color][/h1][hr] [indent][hider=][table][row][cell][h2][b]The[color=2e2c2c].[/color]Intruder[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/xsB4ZgK.jpg[/img] [b]Unknown | Intruder | It/Its [/b][hr][i]"If they wake, they fall."[/i][/center][/cell][cell] [b]Description:[/b] [indent]The Intruder is the thing that came through first. At the warehouse, most people never truly saw it. They saw bodies lifted, twisted, displaced, and slammed by something too heavy for empty air. They heard footsteps bend the concrete beneath them. They felt the room shift under an invisible weight. To the Blind, it was absence with consequences, a force that took people before the mind could understand what had happened. To those whose perception opened, the truth was worse. The Intruder is tall, wrong, and unstable, its shape refusing to settle into one arrangement. Limbs flicker between presence and absence. Its mass seems to drag space along with it, compressing distance, interrupting motion, and forcing bodies into impacts they were never meant to survive. It does not move like an animal. It moves like a damaged event trying to finish itself. Despite its brutality, the Intruder is not entirely mindless. Its cognition is severely damaged, broken down into pressure, heat, impact, fear, and resistance, but something remains beneath the violence. It remembers that the warehouse matters. It remembers that the children there are doomed. It believes their Kindling Events are not awakenings, but the first signs of the Pit claiming them. The Intruder kills because some ruined part of it believes death is the only way to stop the change before it completes. In its broken logic, if the children awaken, they fall. If they fall, Cornell sinks further with them. Better to end them early. Better to stop the Kindling before it can root itself in their bodies. It is a monster, but something inside it still thinks it is trying to save them.[/indent] [b]Abstraction:[/B] Abominable - [i]Reactive Mutation.[/i] [indent]The Intruder’s Abstraction is a violent form of reactive regeneration. Its body does not simply heal from damage; it studies the damage, survives it, and mutates in response. Every wound becomes information. Every successful attack teaches it how to endure the next one. When harmed, the Intruder’s anatomy reorganizes rapidly. Flesh hardens, softens, liquefies, calcifies, folds, or separates depending on what struck it. Fire may cause its outer layers to blacken into insulating tissue. Blades may force bone cages and dense muscle to grow around entry points. Impact may cause its body to distribute force through shifting internal structures. Lux-based attacks can injure it, but repeated use allows the Intruder to form temporary counters suited to that specific method of harm. The more damage it takes, the more dangerous it becomes. Pain does not weaken it in a normal sense. Injury pushes its body into escalation, creating new defenses, new movement patterns, new striking surfaces, and new ways to exploit whatever hurt it. If a weapon remains embedded long enough, the Intruder may grow around it and temporarily incorporate it into its body, using it as a limb, lever, anchor, or weapon. Even without adaptation, the Intruder is naturally powerful. It possesses immense physical strength, enough to crush bodies, tear through weak structures, and overpower most targets directly. Its speed varies unpredictably, shifting from slow, deliberate stalking to sudden explosive bursts of motion. Its body is heavy enough to crack floors beneath it, yet flexible enough to bend, compress, and force itself through spaces that should not fit it. Its senses are superb, though not entirely human. The Intruder tracks living beings through motion, heat, breath, panic, Lux, vibration, and resistance. It does not need clear sight to find prey. Fear and awakening power draw its attention especially quickly, making magical or emotionally unstable targets easier for it to locate. Its greatest strength is also what makes it horrifying: it improves by surviving. A fight that lasts too long becomes a lesson. Repeated tactics become liabilities. The more its enemies hurt it without finishing it, the more specialized it becomes against them. However, its adaptations are not always permanent. Many counters are temporary, formed in response to immediate threats and discarded once they are no longer useful. Its mind is also damaged, narrow, and incomplete. It can be confused by contradiction, overwhelmed by too many unfamiliar stimuli, or forced to retreat from powers it recognizes as beyond its ability to currently adapt. The Intruder is not invincible.[/indent][/cell][/row][row][cell][h2][b]Gorge[color=2e2c2c]...............[/color][/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/aFdMTRa.jpeg[/img] [b]Unknown | Gorge | He/It [/b][hr][i]"My food!"[/i][/center][/cell][cell] [b]Description:[/b] [indent]Gorge is an enormous Pit-born creature built like a walking mass of hunger, weight, and impact. It towers over most people, its body swollen with unnatural bulk, sagging muscle, dense flesh, and layers of hardened fat thick enough to absorb punishment that would kill lesser monsters. Every movement makes the ground complain beneath it, and weak walls tremble before it even touches them. At first glance, Gorge seems almost stupid—slow, lumbering, and driven entirely by appetite. This is only partly true. The more it eats, the more animalistic it becomes. Feeding dulls whatever mind remains inside it, reducing him to hunger, violence, and the need to consume again. When full, he is at his most reckless and monstrous, tearing through obstacles and bodies with no concern for strategy. In starvation, his thoughts sharpen enough for patience, recognition, and cruel problem-solving. He watches. He waits. He chooses the easiest meal, the weakest structure, the route that traps the most prey with the least effort. This makes him especially dangerous after long periods without feeding, because the hunger does not weaken him enough to make him harmless; it gives the mind beneath the appetite room to breathe. Gorge came from the Pit, though no one knows whether he was born there, thrown there, or changed into what he is now. Some believe he was once one of countless things that survived by eating whatever the Pit discarded. Others believe the Pit made him as an answer to scarcity: a creature that could endure anything, consume anything, and keep moving no matter how much damage it took. Now that Cornell has begun to fall, Gorge wanders through cracks, tunnels, and unstable streets, drawn by warmth, fear, blood, and Lux. He is a disaster with a stomach. A moving collapse. A thing so heavy that his arrival feels less like an attack and more like a building deciding to fall in the shape of a body.[/indent] [b]Abstraction:[/B] Abominable - [i]Ravenous Mass.[/i] [indent]Gorge’s Abstraction is centered on consumption, durability, and overwhelming physical force. His body is absurdly dense and difficult to kill. Blades sink shallowly or become trapped in meat. Bullets vanish into fat and muscle. Fire burns the surface but struggles to reach anything vital. Broken bones grind back into function through sheer mass and pressure. Even when wounded badly, he can continue moving as long as enough of him remains to drag the rest forward. His strength is monstrous. Gorge can smash through walls, crumple vehicles, tear open doors, and knock over smaller buildings or weakened structures by throwing his full weight into them. He is normally slow, but that slowness is deceptive. When properly motivated, he can launch himself forward in sudden bursts of speed, using his body like a living wrecking ball. These charges are difficult to redirect and devastating on impact, but they are crude; if he misses, the surrounding environment usually suffers instead. Gorge grows more dangerous the more he eats. Feeding restores damaged tissue, thickens his body, increases his strength, and pushes him deeper into animalistic hunger. A well-fed Gorge is harder to stop physically but easier to bait, distract, or redirect. A starving Gorge is less physically reinforced but far more calculating, capable of stalking prey, avoiding obvious traps, and waiting for victims to corner themselves. His senses are powerful and appetite-driven. He can track blood, body heat, breath, and fear, through walls or across long distances. He is especially drawn to injured targets, frightened groups, and Paranormals whose magic makes them feel “rich” to his hunger. Hiding from him requires more than silence; prey must control breathing, movement, scent, and panic. Gorge can swallow almost anything organic and some inorganic material if desperate. Flesh strengthens him fastest, but he can chew through wood, bone, drywall, metal, and concrete to clear a path. If trapped, he may eat his way free. If wounded, he may eat nearby bodies or pieces of himself to force regeneration. Despite his durability, Gorge is not invincible. He is heavy, slow to turn, vulnerable to unstable terrain, and dangerous even to himself when charging blindly. Starving him makes him physically weaker, but mentally sharper. Feeding him makes him stronger, but easier to manipulate through hunger. The safest strategy is never to fight him in a straight line. The second safest is to make sure he wants to eat something else.[/indent] [/cell][/row][/table][/hider][/indent] [h1][color=black][b]The Pit[/b][/color][/h1][hr] [indent][hider=][i]Come closer, darling. No, not with your feet. You have already begun arriving. The Pit has felt the weight of you pressing against the world. It has heard every thought you swallowed, every anger you buried, every beautiful and terrible thing you[b] refused[/b] to become. Nothing is lost here. Nothing is wasted. Everything denied finds shape. You are afraid because you still believe power must be earned through restraint. Down here, restraint is only another word for[b] starvation.[/b] Enter, and the distance between desire and action will disappear. Your fear will grow teeth. Your grief will learn to move. Your anger will no longer need[b] permission.[/b] You will become capable of things the surface taught you to call impossible, because the surface [b]needed[/b] you small. Do not worry about the fall. [b]We will catch you.[/b][/i][/hider][/indent] [/indent][/hider]