[b][u]Name[/u][/b]: Karis T'amor [u][b]Physical Description[/b][/u]: Karis is extremely well-built. His mass is kept in check by his desire to remain athletic and mobile. As such, his rippling muscles are not so enormous that he is little more than a sluggish brute, though they are still notably intimidating. Paired with his piercing steel blue gaze, he often does not have to resort to violence immediately to cow citizens into submission. Short green hair clings to the top of his head, almost appearing like a dull jade skullcap when viewed from afar. He has skin that is a deep shade of brown, weathered by time and tribulations alike. His mouth's default expression is a firm line, which his thin lips emphasize, although occasionally a grim smile or decisive frown will turn his lips up or down. The rest of his head is thick, almost blocky, and his jaw is square enough to deflect a punch. [u][b]Personality Description[/b][/u]: The former Enforcer is shaped by years of cruel experience inflicted both on him and on others. He views the universe with a mix of skepticism and bitterness, barely spending the minimum required time for prayers to Wrryl to remain socially accepted. Outside of his lack of devotion, Karis is characterized by an ambition to escape the monotony of a normalized life, willing to take risks to earn greater fortune and climb the ladder of command. He lacks self-awareness, perhaps a fatal flaw but one that is encouraged by the warriors he lives among. The use of overwhelming force and intimidation are his go-to methods. [u][b]Skills, powers and abilities:[/b][/u] [b]More Machine Than Man[/b]: Even before he became a Herald, Karis served for many decades as an Enforcer within his home fleet. It was brutal, punishing work - keeping the overlord’s peace required constant vigilance and violence. Injuries and promotions alike required him to enhance his body with the best physical components the fleet could offer. His bones are laced with Vitae metal, his teeth are a durable plastic, and his musculature is genetically modified to be denser and stronger than a normal humanoid’s. All of his organs are more compact, each of them performing at peak levels. Neural wiring has recently been added along with the surgical extraction of unnecessary organs to make way for his newly installed Artificial Intelligence. Both eyes are artificial, fully upgraded with increased range of vision and spectrums of observation. [b]Artificial Intelligence[/b]: Karis has an onboard AI installed, the host of which is housed in his brain but the greater network of it lies in his chest cavity. His extensive cybernetics and enhanced biology has allowed for more space to be carved out for the AI’s integration. The primary function of the AI is analytics, assisting in disseminating information, assisting accuracy, and relaying battle tactics all at lightning speed. It can find weaknesses in an enemy that they did not know existed, and is particularly adept in subversion as described below. [b]Subversion[/b]: The pinnacle of technology is being able to build off the foundation of others, and surpass them in it. A Herald’s mission lies in harnessing the power of a planet against itself. Through repetitive research and innovation they can replicate the technology of an observed species, and mimic cultural traits and icons to make way for infiltration and recruitment. [u][b]Character Equipment[/b][/u]: [b]“Glint” Tactical Armor[/b]: The Herald’s doctrine requires stealth over force at the onset of their machinations, and as such Karis is only equipped with light armaments and armor rather than the more extraordinary powered armor he would have had access to while still an Enforcer. A full piece of interlocked Mortem plating covers his upper torso, waist, and groin, with connective woven Vitae mesh at the joints that lead to vambraces on his forearms and greaves on his shins. At Karis’ request his armor also has a pair of gauntlets that connect to his vambraces with the same flexible mesh, and the fingertips and knuckles have been specially treated to become hardened. A full helmet connects with the breastplate, shielding the Enforcer’s face and identity behind a dark sheen of a plastic visor. The armor’s defenses extend beyond just the physical - it also possesses the ability to change color, allowing for low-level camouflage, and shields the bearer from certain extra-sensory levels of detection such as infrared. There are no systems to allow for increased movement, but his helmet does have an advanced filtration system, and there are a number of mechanical tools secured in the pouches and pockets on his person. [b]Light Rail Pistol[/b]: As far as one-handed weapons go, this pistol's size belies the extent of its power. Roughly half a foot long along the barrel, with a rear-loading chamber, this rail pistol is capable of launching a dense slug at high velocity, offering accuracy over long distances as well as armor penetrating power. [b]Hand Shotgun[/b]: When it comes time for a short-range weapon that has the most vicious output possible, this gun is Karis' first choice. A single barrel extends a full two feet forward, with a pistol-style grip, and utilizes a breech loader. There are several different shells that it is capable of firing - a small series of micro-explosives, for example, or ball of mono-filament wire that lashes out at anything in its path. [b]Shock Mace[/b]: A weapon kept from his days as an Enforcer, this four-foot Mortem cudgel excels at doling out blunt force trauma. The rod’s handle is wrapped in rubber to protect the wielder from the electric current that can be channeled through it, coming to a focal point at the flanged head itself. [b]Mono-filament Whip[/b]: a spool of wire that can be stored within one of his vambraces, this is a more recent addition to Karis’ arsenal and is primarily used as a garrotte. However, he can run an electric current through it to force it to hold rigidity or shape, allowing for a greater range of use. [u][b]Character History:[/b][/u] Karis was raised to be part of a war machine. His basic curriculum was a vast history of violent conquest, the acquisition of necessary resources at any cost, and obedience to the might of authority. As a child the principles of an inscrutable god never appealed to him, nor did he resonate with the proud traditions of his fleet’s cultural heritage. He saw what his parents achieved through their strength as adults - they were bigger than him, which meant he had to follow their rules. As he grew in size, so did his adherence to one rule above all others: power alone is the only justification you need. If you have that, you can take what you want. Amongst his people this did not put him at odds with anyone. It was their way to take and take, and not give anything back. They had started with a single world ship and grown into an armada over the years. None of this was through peaceful negotiations. Even the technology they had gained from their predecessors was won through contests and challenges. Their numbers were bolstered by what they consumed, their collections ranging from people to planets to stars. No, among them Karis was not an outlier. He was bred for this, born into the mold of a cruel, brutish cog. Each passing year saw him pushing himself harder to surpass the limitations of his physical prowess, striving to score higher on academic marks to earn placement within the upper echelons of the fleet’s military. He would become an officer, then climb the ranks to become a general, and then higher still to vie for his own captaincy. In all this he failed. While he was an excellent combatant, his aptitude for strategy and innovation was limited. His youth made him reckless at times, and so he fell further and further behind his peers who were more patient and cunning. The overlord still had uses for bruisers like him, thankfully, and though he did not land where he desired he was still able to be given the rank of Enforcer within his own home ship. Karis took to the job with relish: the overlord was the strongest of all, and so to carry out his will gave him a sense of agency. Any who defied curfew, protested food reallocations, shirked work shifts, snuck into facilities, stole weaponry - they would all be beaten, shackled, and imprisoned, or die resisting. It was a harsh life that took a greater toll on Karis, stripped him of what little empathy he had. It was not enough to sate him, either. There was still more he wanted to take, still more to be had. It was no coincidence that after a time he learned of a program within the fleet that was used to bring new planets into their empire. The bureaucracy of the fleet was not ignorant of what this Enforcer had become. They had monitored him since his first application, watched his actions, and knew that they had cultivated an ideal candidate for the Heralds. He was a loner by nature, not attached to the fleet itself, and was only loyal to their power. He was willing to be a weapon in their name if he would gain from it, and so he was suited to be another kind of instrument. His induction was brief and simple. There was a planet he would be deployed to, one that was enormous and possessed an array of resources and technology that could be harvested. If he was successful he would be able to keep all that he reaped, and more.