[@Rekkuza][quote][b]WEAKNESSES ⫻[/b] Camille’s magic is directly linked to his emotions. Anger and anxiety cause his shards to move faster and his portals to grow larger, but they also impair his control. The shards fly unpredictably, bounce off surfaces, and can hurt him as easily as enemies. He often bleeds from minor mistakes, and repeated use leaves his hands raw with small cuts. Glass pieces cannot be larger than roughly the size of his hand or 15 pounds without breaking apart or veering off course. Larger shards shatter unexpectedly, scattering fragments. Shards that leave his control retain momentum and may collide with him, embed in walls, or trap his feet. Portals have jagged edges and last for less than 2 minutes. Misaligned or unstable portals can injure anyone who passes through them. Creating portals requires physical strikes; missed or mistimed punches can bruise, strain, or cut his hands and arms. Portals vanish if he loses contact or focus, sometimes leaving him suspended mid-action. The Looking Glass relies on mirrors—moving, breaking, or obscuring one destroys the connection. Keeping more than three mirror pairs active strains his focus, leading to partial failures, lag, or misfires. Any disturbance in the anchor points can trap him or leave him vulnerable. All of Camille’s attacks are destructive, uncontrolled, and environment-dependent. Falling shards, collapsing glass, or misused portals often create hazards nearby. The more he fights, the more chaotic the battlefield becomes, increasing the risk of self-injury.[/quote]Accepted.[hr][@FernStone][quote][color=9777bd][b]WEAKNESSES ⫻[/b][/color] The Shadow is semi-autonomous and unreliable in response to commands. Its protection is inconsistent, sometimes ignoring threats, delaying reactions, or acting against Tuyen’s wishes. When distracted or hostile, it can misinterpret reality, blocking her view or creating illusions that cause her to stumble, trip, or collide with obstacles. Since it is connected to her body, Tuyen’s movements directly influence the Shadow. Any attack that immobilizes, restrains, or displaces her reduces its effectiveness. Prolonged restraint, pinning, or confinement limits its physical manifestations, leaving her vulnerable to harm it cannot prevent. The Shadow relies on Tuyen’s negative emotions for sustenance, which also empower it. Efforts to suppress fear, anxiety, or self-doubt weaken her perception and awareness. In contrast, spikes of dread increase its influence and unpredictability. Emotional overload can cause erratic behavior, indiscriminate attacks, or hallucinations trapping her. Its physical forms are formidable but bound to her imagination. Focus issues, exhaustion, or injuries diminish its size, strength, and versatility. If Tuyen is unconscious, incapacitated, or mentally compromised, the Shadow may stay dormant, leaving her unprotected, or act unpredictably, risking herself and others. The tether makes it vulnerable—environmental factors like sunlight, reflective surfaces, walls, or anti-paranormal wards can limit its reach or disrupt its form. Its attacks depend on what can physically extend from Tuyen, making long-range combat difficult. Additionally, relying on the Shadow reduces Tuyen’s independence. She hesitates to act decisively, considering its potential reactions. Overuse, pleading, or dependence can cause hesitation, paralysis, or misjudgment in combat, turning the Shadow from an ally into an unpredictable threat.[/quote]Accepted.[hr][@silvermist1116] [quote][b]WEAKNESSES ⫻[/b] Environmental factors that flood areas with light or break shadows diminish their form, reduce their reach, and hinder their full manifestation. Bright or reflective surfaces can cause it to withdraw, destabilize its attacks, or make it flicker unpredictably. The Nightmare reflects Saylor’s mental state. Anxiety, fear, or distraction increases its unpredictability: it may attack the wrong target, misjudge distance, or lash out uncontrollably. Strong emotional manipulation, illusions, or mind-affecting effects can make it hesitate, flail, or even harm Saylor herself. Its power depends on her focus, so stress or sensory overload reduces its accuracy. Possession and incorporeal movement depend on darkness. Well-lit areas, open spaces, block its ability to phase through shadows, hide, or move unseen. Its attacks are less precise in these conditions, and it cannot safely engage remotely without Saylor’s guidance. The Nightmare is physically strong, but blunt force, heavy impacts, or environmental hazards can force it back into Saylor. Outside, it can be manipulated or tricked by reflective or refractive surfaces, causing it to collapse, misdirect attacks, or push it into hazards. Any obstacle that disrupts shadow paths limits its reach and offensive power. Finally, its loyalty is conditional. The Nightmare protects Saylor only as long as it feeds on her fear and negativity. If sufficiently provoked or manipulated, it may refuse to act, misinterpret commands, or turn against threats unpredictably, leaving her vulnerable[/quote]Her name gave me testicular cancer, but accepted.[hr][@Drag][quote][color=SkyBlue][b]WEAKNESSES ⫻[/b][/color] Valor functions as a blunt judgment tool, lacking subtlety or foresight. It responds to perceived injustice rather than strategic planning and can be baited or misled through manipulations of morality. Ambiguity and clever deceptions confuse it, creating vulnerabilities. Its connection to Daniel means any harm or restraint to Daniel affects Valor directly. Excessive damage causes a reversion, leaving Daniel exposed while it recovers, and environmental hazards or attacks on Daniel can interrupt it or cause it to lose control. Its power intensifies with anger and perceived wickedness, but extreme fury can cloud judgment, leading to overreach, miscalculation, or the ignoring of collateral hazards. Strong opponents can exploit its aggression to isolate or flank it. Weapons crafted by Valor are temporary, slow to appear, and disappear if misused or released, creating offensive gaps. Its focus on "evil" means it often doesn't recognize instinct-driven, chaotic, or morally ambiguous foes, allowing attacks that evade provoking its wrath while threatening Daniel. Finally, Valor’s inability to adapt or strategize makes it predictable.[/quote]Accepted.